mirror of
https://github.com/Polymer/polymer.git
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152 lines
6.8 KiB
JavaScript
152 lines
6.8 KiB
JavaScript
/**
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@license
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Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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*/
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import { MutableData } from '../mixins/mutable-data.js';
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let mutablePropertyChange;
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/** @suppress {missingProperties} */
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(() => {
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mutablePropertyChange = MutableData._mutablePropertyChange;
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})();
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/**
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* Legacy element behavior to skip strict dirty-checking for objects and arrays,
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* (always consider them to be "dirty") for use on legacy API Polymer elements.
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*
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* By default, `Polymer.PropertyEffects` performs strict dirty checking on
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* objects, which means that any deep modifications to an object or array will
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* not be propagated unless "immutable" data patterns are used (i.e. all object
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* references from the root to the mutation were changed).
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*
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* Polymer also provides a proprietary data mutation and path notification API
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* (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
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* mutation and notification of deep changes in an object graph to all elements
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* bound to the same object graph.
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*
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* In cases where neither immutable patterns nor the data mutation API can be
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* used, applying this mixin will cause Polymer to skip dirty checking for
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* objects and arrays (always consider them to be "dirty"). This allows a
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* user to make a deep modification to a bound object graph, and then either
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* simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
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* (e.g. `this.notifyPath('items')`) to update the tree. Note that all
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* elements that wish to be updated based on deep mutations must apply this
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* mixin or otherwise skip strict dirty checking for objects/arrays.
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* Specifically, any elements in the binding tree between the source of a
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* mutation and the consumption of it must apply this behavior or enable the
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* `Polymer.OptionalMutableDataBehavior`.
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*
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* In order to make the dirty check strategy configurable, see
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* `Polymer.OptionalMutableDataBehavior`.
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*
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* Note, the performance characteristics of propagating large object graphs
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* will be worse as opposed to using strict dirty checking with immutable
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* patterns or Polymer's path notification API.
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*
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* @polymerBehavior
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* @summary Behavior to skip strict dirty-checking for objects and
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* arrays
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*/
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export const MutableDataBehavior = {
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/**
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* Overrides `Polymer.PropertyEffects` to provide option for skipping
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* strict equality checking for Objects and Arrays.
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*
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* This method pulls the value to dirty check against from the `__dataTemp`
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* cache (rather than the normal `__data` cache) for Objects. Since the temp
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* cache is cleared at the end of a turn, this implementation allows
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* side-effects of deep object changes to be processed by re-setting the
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* same object (using the temp cache as an in-turn backstop to prevent
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* cycles due to 2-way notification).
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*
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* @param {string} property Property name
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* @param {*} value New property value
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* @param {*} old Previous property value
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* @return {boolean} Whether the property should be considered a change
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* @protected
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* @override
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*/
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_shouldPropertyChange(property, value, old) {
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return mutablePropertyChange(this, property, value, old, true);
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}
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};
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/**
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* Legacy element behavior to add the optional ability to skip strict
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* dirty-checking for objects and arrays (always consider them to be
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* "dirty") by setting a `mutable-data` attribute on an element instance.
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*
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* By default, `Polymer.PropertyEffects` performs strict dirty checking on
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* objects, which means that any deep modifications to an object or array will
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* not be propagated unless "immutable" data patterns are used (i.e. all object
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* references from the root to the mutation were changed).
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*
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* Polymer also provides a proprietary data mutation and path notification API
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* (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
|
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* mutation and notification of deep changes in an object graph to all elements
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|
* bound to the same object graph.
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*
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* In cases where neither immutable patterns nor the data mutation API can be
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* used, applying this mixin will allow Polymer to skip dirty checking for
|
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* objects and arrays (always consider them to be "dirty"). This allows a
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* user to make a deep modification to a bound object graph, and then either
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* simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
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* (e.g. `this.notifyPath('items')`) to update the tree. Note that all
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* elements that wish to be updated based on deep mutations must apply this
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* mixin or otherwise skip strict dirty checking for objects/arrays.
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* Specifically, any elements in the binding tree between the source of a
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* mutation and the consumption of it must enable this behavior or apply the
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* `Polymer.OptionalMutableDataBehavior`.
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*
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* While this behavior adds the ability to forgo Object/Array dirty checking,
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* the `mutableData` flag defaults to false and must be set on the instance.
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*
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* Note, the performance characteristics of propagating large object graphs
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* will be worse by relying on `mutableData: true` as opposed to using
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* strict dirty checking with immutable patterns or Polymer's path notification
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* API.
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*
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* @polymerBehavior
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* @summary Behavior to optionally skip strict dirty-checking for objects and
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* arrays
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*/
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export const OptionalMutableDataBehavior = {
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properties: {
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/**
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* Instance-level flag for configuring the dirty-checking strategy
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* for this element. When true, Objects and Arrays will skip dirty
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* checking, otherwise strict equality checking will be used.
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*/
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mutableData: Boolean
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},
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/**
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* Overrides `Polymer.PropertyEffects` to skip strict equality checking
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* for Objects and Arrays.
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*
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* Pulls the value to dirty check against from the `__dataTemp` cache
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* (rather than the normal `__data` cache) for Objects. Since the temp
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* cache is cleared at the end of a turn, this implementation allows
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* side-effects of deep object changes to be processed by re-setting the
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* same object (using the temp cache as an in-turn backstop to prevent
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* cycles due to 2-way notification).
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*
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* @param {string} property Property name
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* @param {*} value New property value
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* @param {*} old Previous property value
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* @return {boolean} Whether the property should be considered a change
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* @protected
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* @override
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*/
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_shouldPropertyChange(property, value, old) {
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return mutablePropertyChange(this, property, value, old, this.mutableData);
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}
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};
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