mirror of
https://github.com/Polymer/polymer.git
synced 2025-02-25 18:55:30 -06:00
727 lines
21 KiB
HTML
727 lines
21 KiB
HTML
<!--
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@license
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Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<script>
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(function() {
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'use strict';
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var wrap = Polymer.DomApi.wrap;
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// detect native touch action support
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var HAS_NATIVE_TA = typeof document.head.style.touchAction === 'string';
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var GESTURE_KEY = '__polymerGestures';
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var HANDLED_OBJ = '__polymerGesturesHandled';
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var TOUCH_ACTION = '__polymerGesturesTouchAction';
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// radius for tap and track
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var TAP_DISTANCE = 25;
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var TRACK_DISTANCE = 5;
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// number of last N track positions to keep
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var TRACK_LENGTH = 2;
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// Disabling "mouse" handlers for 2500ms is enough
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var MOUSE_TIMEOUT = 2500;
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var MOUSE_EVENTS = ['mousedown', 'mousemove', 'mouseup', 'click'];
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// an array of bitmask values for mapping MouseEvent.which to MouseEvent.buttons
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var MOUSE_WHICH_TO_BUTTONS = [0, 1, 4, 2];
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var MOUSE_HAS_BUTTONS = (function() {
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try {
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return new MouseEvent('test', {buttons: 1}).buttons === 1;
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} catch (e) {
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return false;
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}
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})();
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// Check for touch-only devices
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var IS_TOUCH_ONLY = navigator.userAgent.match(/iP(?:[oa]d|hone)|Android/);
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// touch will make synthetic mouse events
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// `preventDefault` on touchend will cancel them,
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// but this breaks `<input>` focus and link clicks
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// disable mouse handlers for MOUSE_TIMEOUT ms after
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// a touchend to ignore synthetic mouse events
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var mouseCanceller = function(mouseEvent) {
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// skip synthetic mouse events
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mouseEvent[HANDLED_OBJ] = {skip: true};
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// disable "ghost clicks"
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if (mouseEvent.type === 'click') {
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var path = Polymer.dom(mouseEvent).path;
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for (var i = 0; i < path.length; i++) {
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if (path[i] === POINTERSTATE.mouse.target) {
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return;
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}
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}
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mouseEvent.preventDefault();
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mouseEvent.stopPropagation();
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}
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};
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function setupTeardownMouseCanceller(setup) {
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for (var i = 0, en; i < MOUSE_EVENTS.length; i++) {
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en = MOUSE_EVENTS[i];
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if (setup) {
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document.addEventListener(en, mouseCanceller, true);
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} else {
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document.removeEventListener(en, mouseCanceller, true);
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}
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}
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}
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function ignoreMouse() {
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if (IS_TOUCH_ONLY) {
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return;
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}
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if (!POINTERSTATE.mouse.mouseIgnoreJob) {
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setupTeardownMouseCanceller(true);
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}
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var unset = function() {
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setupTeardownMouseCanceller();
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POINTERSTATE.mouse.target = null;
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POINTERSTATE.mouse.mouseIgnoreJob = null;
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};
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POINTERSTATE.mouse.mouseIgnoreJob =
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Polymer.Debounce(POINTERSTATE.mouse.mouseIgnoreJob, unset, MOUSE_TIMEOUT);
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}
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function hasLeftMouseButton(ev) {
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var type = ev.type;
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// exit early if the event is not a mouse event
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if (MOUSE_EVENTS.indexOf(type) === -1) {
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return false;
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}
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// ev.button is not reliable for mousemove (0 is overloaded as both left button and no buttons)
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// instead we use ev.buttons (bitmask of buttons) or fall back to ev.which (deprecated, 0 for no buttons, 1 for left button)
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if (type === 'mousemove') {
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// allow undefined for testing events
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var buttons = ev.buttons === undefined ? 1 : ev.buttons;
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if ((ev instanceof window.MouseEvent) && !MOUSE_HAS_BUTTONS) {
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buttons = MOUSE_WHICH_TO_BUTTONS[ev.which] || 0;
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}
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// buttons is a bitmask, check that the left button bit is set (1)
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return Boolean(buttons & 1);
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} else {
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// allow undefined for testing events
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var button = ev.button === undefined ? 0 : ev.button;
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// ev.button is 0 in mousedown/mouseup/click for left button activation
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return button === 0;
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}
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}
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function isSyntheticClick(ev) {
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if (ev.type === 'click') {
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// ev.detail is 0 for HTMLElement.click in most browsers
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if (ev.detail === 0) {
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return true;
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}
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// in the worst case, check that the x/y position of the click is within
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// the bounding box of the target of the event
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// Thanks IE 10 >:(
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var t = Gestures.findOriginalTarget(ev);
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var bcr = t.getBoundingClientRect();
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// use page x/y to account for scrolling
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var x = ev.pageX, y = ev.pageY;
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// ev is a synthetic click if the position is outside the bounding box of the target
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return !((x >= bcr.left && x <= bcr.right) && (y >= bcr.top && y <= bcr.bottom));
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}
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return false;
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}
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var POINTERSTATE = {
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mouse: {
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target: null,
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mouseIgnoreJob: null
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},
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touch: {
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x: 0,
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y: 0,
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id: -1,
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scrollDecided: false
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}
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};
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function firstTouchAction(ev) {
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var path = Polymer.dom(ev).path;
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var ta = 'auto';
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for (var i = 0, n; i < path.length; i++) {
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n = path[i];
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if (n[TOUCH_ACTION]) {
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ta = n[TOUCH_ACTION];
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break;
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}
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}
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return ta;
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}
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function trackDocument(stateObj, movefn, upfn) {
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stateObj.movefn = movefn;
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stateObj.upfn = upfn;
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document.addEventListener('mousemove', movefn);
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document.addEventListener('mouseup', upfn);
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}
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function untrackDocument(stateObj) {
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document.removeEventListener('mousemove', stateObj.movefn);
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document.removeEventListener('mouseup', stateObj.upfn);
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stateObj.movefn = null;
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stateObj.upfn = null;
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}
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var Gestures = {
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gestures: {},
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recognizers: [],
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deepTargetFind: function(x, y) {
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var node = document.elementFromPoint(x, y);
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var next = node;
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// this code path is only taken when native ShadowDOM is used
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// if there is a shadowroot, it may have a node at x/y
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// if there is not a shadowroot, exit the loop
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while (next && next.shadowRoot) {
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// if there is a node at x/y in the shadowroot, look deeper
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next = next.shadowRoot.elementFromPoint(x, y);
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if (next) {
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node = next;
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}
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}
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return node;
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},
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// a cheaper check than Polymer.dom(ev).path[0];
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findOriginalTarget: function(ev) {
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// shadowdom
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if (ev.path) {
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return ev.path[0];
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}
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// shadydom
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return ev.target;
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},
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handleNative: function(ev) {
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var handled;
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var type = ev.type;
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var node = wrap(ev.currentTarget);
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var gobj = node[GESTURE_KEY];
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if (!gobj) {
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return;
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}
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var gs = gobj[type];
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if (!gs) {
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return;
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}
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if (!ev[HANDLED_OBJ]) {
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ev[HANDLED_OBJ] = {};
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if (type.slice(0, 5) === 'touch') {
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var t = ev.changedTouches[0];
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if (type === 'touchstart') {
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// only handle the first finger
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if (ev.touches.length === 1) {
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POINTERSTATE.touch.id = t.identifier;
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}
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}
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if (POINTERSTATE.touch.id !== t.identifier) {
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return;
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}
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if (!HAS_NATIVE_TA) {
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if (type === 'touchstart' || type === 'touchmove') {
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Gestures.handleTouchAction(ev);
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}
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}
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if (type === 'touchend') {
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POINTERSTATE.mouse.target = Polymer.dom(ev).rootTarget;
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// ignore syntethic mouse events after a touch
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ignoreMouse(true);
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}
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}
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}
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handled = ev[HANDLED_OBJ];
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// used to ignore synthetic mouse events
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if (handled.skip) {
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return;
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}
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var recognizers = Gestures.recognizers;
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// reset recognizer state
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for (var i = 0, r; i < recognizers.length; i++) {
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r = recognizers[i];
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if (gs[r.name] && !handled[r.name]) {
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if (r.flow && r.flow.start.indexOf(ev.type) > -1) {
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if (r.reset) {
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r.reset();
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}
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}
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}
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}
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// enforce gesture recognizer order
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for (i = 0, r; i < recognizers.length; i++) {
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r = recognizers[i];
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if (gs[r.name] && !handled[r.name]) {
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handled[r.name] = true;
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r[type](ev);
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}
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}
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},
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handleTouchAction: function(ev) {
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var t = ev.changedTouches[0];
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var type = ev.type;
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if (type === 'touchstart') {
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POINTERSTATE.touch.x = t.clientX;
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POINTERSTATE.touch.y = t.clientY;
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POINTERSTATE.touch.scrollDecided = false;
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} else if (type === 'touchmove') {
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if (POINTERSTATE.touch.scrollDecided) {
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return;
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}
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POINTERSTATE.touch.scrollDecided = true;
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var ta = firstTouchAction(ev);
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var prevent = false;
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var dx = Math.abs(POINTERSTATE.touch.x - t.clientX);
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var dy = Math.abs(POINTERSTATE.touch.y - t.clientY);
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if (!ev.cancelable) {
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// scrolling is happening
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} else if (ta === 'none') {
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prevent = true;
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} else if (ta === 'pan-x') {
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prevent = dy > dx;
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} else if (ta === 'pan-y') {
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prevent = dx > dy;
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}
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if (prevent) {
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ev.preventDefault();
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} else {
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Gestures.prevent('track');
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}
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}
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},
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// automate the event listeners for the native events
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add: function(node, evType, handler) {
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// SD polyfill: handle case where `node` is unwrapped, like `document`
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node = wrap(node);
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var recognizer = this.gestures[evType];
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var deps = recognizer.deps;
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var name = recognizer.name;
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var gobj = node[GESTURE_KEY];
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if (!gobj) {
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node[GESTURE_KEY] = gobj = {};
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}
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for (var i = 0, dep, gd; i < deps.length; i++) {
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dep = deps[i];
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// don't add mouse handlers on iOS because they cause gray selection overlays
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if (IS_TOUCH_ONLY && MOUSE_EVENTS.indexOf(dep) > -1) {
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continue;
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}
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gd = gobj[dep];
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if (!gd) {
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gobj[dep] = gd = {_count: 0};
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}
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if (gd._count === 0) {
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node.addEventListener(dep, this.handleNative);
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}
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gd[name] = (gd[name] || 0) + 1;
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gd._count = (gd._count || 0) + 1;
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}
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node.addEventListener(evType, handler);
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if (recognizer.touchAction) {
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this.setTouchAction(node, recognizer.touchAction);
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}
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},
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// automate event listener removal for native events
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remove: function(node, evType, handler) {
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// SD polyfill: handle case where `node` is unwrapped, like `document`
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node = wrap(node);
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var recognizer = this.gestures[evType];
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var deps = recognizer.deps;
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var name = recognizer.name;
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var gobj = node[GESTURE_KEY];
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if (gobj) {
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for (var i = 0, dep, gd; i < deps.length; i++) {
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dep = deps[i];
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gd = gobj[dep];
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if (gd && gd[name]) {
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gd[name] = (gd[name] || 1) - 1;
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gd._count = (gd._count || 1) - 1;
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if (gd._count === 0) {
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node.removeEventListener(dep, this.handleNative);
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}
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}
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}
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}
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node.removeEventListener(evType, handler);
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},
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register: function(recog) {
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this.recognizers.push(recog);
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for (var i = 0; i < recog.emits.length; i++) {
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this.gestures[recog.emits[i]] = recog;
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}
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},
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findRecognizerByEvent: function(evName) {
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for (var i = 0, r; i < this.recognizers.length; i++) {
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r = this.recognizers[i];
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for (var j = 0, n; j < r.emits.length; j++) {
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n = r.emits[j];
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if (n === evName) {
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return r;
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}
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}
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}
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return null;
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},
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// set scrolling direction on node to check later on first move
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// must call this before adding event listeners!
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setTouchAction: function(node, value) {
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if (HAS_NATIVE_TA) {
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node.style.touchAction = value;
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}
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node[TOUCH_ACTION] = value;
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},
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fire: function(target, type, detail) {
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var ev = Polymer.Base.fire(type, detail, {
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node: target,
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bubbles: true,
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cancelable: true
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});
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// forward `preventDefault` in a clean way
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if (ev.defaultPrevented) {
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var se = detail.sourceEvent;
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// sourceEvent may be a touch, which is not preventable this way
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if (se && se.preventDefault) {
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se.preventDefault();
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}
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}
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},
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prevent: function(evName) {
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var recognizer = this.findRecognizerByEvent(evName);
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if (recognizer.info) {
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recognizer.info.prevent = true;
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}
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}
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};
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Gestures.register({
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name: 'downup',
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deps: ['mousedown', 'touchstart', 'touchend'],
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flow: {
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start: ['mousedown', 'touchstart'],
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end: ['mouseup', 'touchend']
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},
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emits: ['down', 'up'],
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info: {
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movefn: null,
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upfn: null
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},
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reset: function() {
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untrackDocument(this.info);
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},
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mousedown: function(e) {
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if (!hasLeftMouseButton(e)) {
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return;
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}
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var t = Gestures.findOriginalTarget(e);
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var self = this;
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var movefn = function movefn(e) {
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if (!hasLeftMouseButton(e)) {
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self.fire('up', t, e);
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untrackDocument(self.info);
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}
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};
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var upfn = function upfn(e) {
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if (hasLeftMouseButton(e)) {
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self.fire('up', t, e);
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}
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untrackDocument(self.info);
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};
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trackDocument(this.info, movefn, upfn);
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this.fire('down', t, e);
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},
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touchstart: function(e) {
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this.fire('down', Gestures.findOriginalTarget(e), e.changedTouches[0]);
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},
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touchend: function(e) {
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this.fire('up', Gestures.findOriginalTarget(e), e.changedTouches[0]);
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},
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fire: function(type, target, event) {
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Gestures.fire(target, type, {
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x: event.clientX,
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y: event.clientY,
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sourceEvent: event,
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prevent: function(e) {
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return Gestures.prevent(e);
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}
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});
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}
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});
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Gestures.register({
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name: 'track',
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touchAction: 'none',
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deps: ['mousedown', 'touchstart', 'touchmove', 'touchend'],
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flow: {
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start: ['mousedown', 'touchstart'],
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end: ['mouseup', 'touchend']
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},
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emits: ['track'],
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info: {
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x: 0,
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y: 0,
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state: 'start',
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started: false,
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moves: [],
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addMove: function(move) {
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if (this.moves.length > TRACK_LENGTH) {
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this.moves.shift();
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}
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this.moves.push(move);
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},
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movefn: null,
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upfn: null,
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prevent: false
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},
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reset: function() {
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this.info.state = 'start';
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this.info.started = false;
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this.info.moves = [];
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this.info.x = 0;
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this.info.y = 0;
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this.info.prevent = false;
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untrackDocument(this.info);
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},
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hasMovedEnough: function(x, y) {
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if (this.info.prevent) {
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return false;
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}
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if (this.info.started) {
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return true;
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}
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var dx = Math.abs(this.info.x - x);
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var dy = Math.abs(this.info.y - y);
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return (dx >= TRACK_DISTANCE || dy >= TRACK_DISTANCE);
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},
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mousedown: function(e) {
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if (!hasLeftMouseButton(e)) {
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return;
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}
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var t = Gestures.findOriginalTarget(e);
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var self = this;
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var movefn = function movefn(e) {
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var x = e.clientX, y = e.clientY;
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if (self.hasMovedEnough(x, y)) {
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// first move is 'start', subsequent moves are 'move', mouseup is 'end'
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|
self.info.state = self.info.started ? (e.type === 'mouseup' ? 'end' : 'track') : 'start';
|
|
self.info.addMove({x: x, y: y});
|
|
if (!hasLeftMouseButton(e)) {
|
|
// always fire "end"
|
|
self.info.state = 'end';
|
|
untrackDocument(self.info);
|
|
}
|
|
self.fire(t, e);
|
|
self.info.started = true;
|
|
}
|
|
};
|
|
var upfn = function upfn(e) {
|
|
if (self.info.started) {
|
|
Gestures.prevent('tap');
|
|
movefn(e);
|
|
}
|
|
|
|
// remove the temporary listeners
|
|
untrackDocument(self.info);
|
|
};
|
|
// add temporary document listeners as mouse retargets
|
|
trackDocument(this.info, movefn, upfn);
|
|
this.info.x = e.clientX;
|
|
this.info.y = e.clientY;
|
|
},
|
|
|
|
touchstart: function(e) {
|
|
var ct = e.changedTouches[0];
|
|
this.info.x = ct.clientX;
|
|
this.info.y = ct.clientY;
|
|
},
|
|
|
|
touchmove: function(e) {
|
|
var t = Gestures.findOriginalTarget(e);
|
|
var ct = e.changedTouches[0];
|
|
var x = ct.clientX, y = ct.clientY;
|
|
if (this.hasMovedEnough(x, y)) {
|
|
this.info.addMove({x: x, y: y});
|
|
this.fire(t, ct);
|
|
this.info.state = 'track';
|
|
this.info.started = true;
|
|
}
|
|
},
|
|
|
|
touchend: function(e) {
|
|
var t = Gestures.findOriginalTarget(e);
|
|
var ct = e.changedTouches[0];
|
|
// only trackend if track was started and not aborted
|
|
if (this.info.started) {
|
|
// iff tracking, always prevent tap
|
|
Gestures.prevent('tap');
|
|
// reset started state on up
|
|
this.info.state = 'end';
|
|
this.info.addMove({x: ct.clientX, y: ct.clientY});
|
|
this.fire(t, ct);
|
|
}
|
|
},
|
|
|
|
fire: function(target, touch) {
|
|
var secondlast = this.info.moves[this.info.moves.length - 2];
|
|
var lastmove = this.info.moves[this.info.moves.length - 1];
|
|
var dx = lastmove.x - this.info.x;
|
|
var dy = lastmove.y - this.info.y;
|
|
var ddx, ddy = 0;
|
|
if (secondlast) {
|
|
ddx = lastmove.x - secondlast.x;
|
|
ddy = lastmove.y - secondlast.y;
|
|
}
|
|
return Gestures.fire(target, 'track', {
|
|
state: this.info.state,
|
|
x: touch.clientX,
|
|
y: touch.clientY,
|
|
dx: dx,
|
|
dy: dy,
|
|
ddx: ddx,
|
|
ddy: ddy,
|
|
sourceEvent: touch,
|
|
hover: function() {
|
|
return Gestures.deepTargetFind(touch.clientX, touch.clientY);
|
|
}
|
|
});
|
|
}
|
|
|
|
});
|
|
|
|
Gestures.register({
|
|
name: 'tap',
|
|
deps: ['mousedown', 'click', 'touchstart', 'touchend'],
|
|
flow: {
|
|
start: ['mousedown', 'touchstart'],
|
|
end: ['click', 'touchend']
|
|
},
|
|
emits: ['tap'],
|
|
info: {
|
|
x: NaN,
|
|
y: NaN,
|
|
prevent: false
|
|
},
|
|
reset: function() {
|
|
this.info.x = NaN;
|
|
this.info.y = NaN;
|
|
this.info.prevent = false;
|
|
},
|
|
save: function(e) {
|
|
this.info.x = e.clientX;
|
|
this.info.y = e.clientY;
|
|
},
|
|
|
|
mousedown: function(e) {
|
|
if (hasLeftMouseButton(e)) {
|
|
this.save(e);
|
|
}
|
|
},
|
|
click: function(e) {
|
|
if (hasLeftMouseButton(e)) {
|
|
this.forward(e);
|
|
}
|
|
},
|
|
|
|
touchstart: function(e) {
|
|
this.save(e.changedTouches[0]);
|
|
},
|
|
touchend: function(e) {
|
|
this.forward(e.changedTouches[0]);
|
|
},
|
|
|
|
forward: function(e) {
|
|
var dx = Math.abs(e.clientX - this.info.x);
|
|
var dy = Math.abs(e.clientY - this.info.y);
|
|
var t = Gestures.findOriginalTarget(e);
|
|
// dx,dy can be NaN if `click` has been simulated and there was no `down` for `start`
|
|
if (isNaN(dx) || isNaN(dy) || (dx <= TAP_DISTANCE && dy <= TAP_DISTANCE) || isSyntheticClick(e)) {
|
|
// prevent taps from being generated if an event has canceled them
|
|
if (!this.info.prevent) {
|
|
Gestures.fire(t, 'tap', {
|
|
x: e.clientX,
|
|
y: e.clientY,
|
|
sourceEvent: e
|
|
});
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
var DIRECTION_MAP = {
|
|
x: 'pan-x',
|
|
y: 'pan-y',
|
|
none: 'none',
|
|
all: 'auto'
|
|
};
|
|
|
|
Polymer.Base._addFeature({
|
|
|
|
_setupGestures: function() {
|
|
this.__polymerGestures = null;
|
|
},
|
|
|
|
// override _listen to handle gestures
|
|
_listen: function(node, eventName, handler) {
|
|
if (Gestures.gestures[eventName]) {
|
|
Gestures.add(node, eventName, handler);
|
|
} else {
|
|
node.addEventListener(eventName, handler);
|
|
}
|
|
},
|
|
// override _unlisten to handle gestures
|
|
_unlisten: function(node, eventName, handler) {
|
|
if (Gestures.gestures[eventName]) {
|
|
Gestures.remove(node, eventName, handler);
|
|
} else {
|
|
node.removeEventListener(eventName, handler);
|
|
}
|
|
},
|
|
/**
|
|
* Override scrolling behavior to all direction, one direction, or none.
|
|
*
|
|
* Valid scroll directions:
|
|
* - 'all': scroll in any direction
|
|
* - 'x': scroll only in the 'x' direction
|
|
* - 'y': scroll only in the 'y' direction
|
|
* - 'none': disable scrolling for this node
|
|
*
|
|
* @method setScrollDirection
|
|
* @param {String=} direction Direction to allow scrolling
|
|
* Defaults to `all`.
|
|
* @param {HTMLElement=} node Element to apply scroll direction setting.
|
|
* Defaults to `this`.
|
|
*/
|
|
setScrollDirection: function(direction, node) {
|
|
node = node || this;
|
|
Gestures.setTouchAction(node, DIRECTION_MAP[direction] || 'auto');
|
|
}
|
|
});
|
|
|
|
// export
|
|
|
|
Polymer.Gestures = Gestures;
|
|
|
|
})();
|
|
</script>
|