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documentation updates
git-svn-id: svn+ssh://svn.gnucash.org/repo/gnucash/trunk@863 57a11ea4-9604-0410-9ed3-97b8803252fd
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@ -9,6 +9,16 @@
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*
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* It provides the mechanism to handle tab-traversal.
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*
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* hack alert -- this file and the corresponding one
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* for motif share some basic comon code.
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* C++ style inheritance from a coon base class would
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* solve this problem, but with just C, there is no easy
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* way to accomplish this.
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*
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* In particular, the file table-motif.h contains a fair
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* amount of documentation for these comon parts ...
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*
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*
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* HISTORY:
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* Copyright (c) 1998 Linas Vepstas
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* Copyright (c) 1998 Rob Browning <rlb@cs.utexas.edu>
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@ -31,8 +41,8 @@
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\********************************************************************/
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#ifndef __XACC_TABLE_H__
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#define __XACC_TABLE_H__
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#ifndef __XACC_TABLE_GTK_H__
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#define __XACC_TABLE_GTK_H__
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#include <gtk/gtk.h>
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#include "basiccell.h"
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@ -138,7 +148,7 @@ Table * xaccMallocTable (void);
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void xaccInitTable (Table *);
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void xaccDestroyTable (Table *);
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/* rsize the table to the indicated dimensions.
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/* resize the table to the indicated dimensions.
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* calls the gui-independent xaccTableResize() routine,
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* and then does some gtk-specific cleanup.
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*/
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@ -152,5 +162,5 @@ void xaccNextTabGroup (Table *, GtkWidget*);
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/* redraw the table GUI */
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void xaccRefreshTableGUI (Table *);
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#endif __XACC_TABLE_H__
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#endif __XACC_TABLE_GTK_H__
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/* ================== end of file ======================= */
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@ -30,8 +30,8 @@
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\********************************************************************/
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#ifndef __XACC_TABLE_H__
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#define __XACC_TABLE_H__
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#ifndef __XACC_TABLE_MOTIF_H__
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#define __XACC_TABLE_MOTIF_H__
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#include <Xm/Xm.h>
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#include "basiccell.h"
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@ -58,17 +58,26 @@ struct _Locator {
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typedef struct _Locator Locator;
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/* The number of "physical" rows/cols is the number
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* of displayed one-line gui rows/cols in the table.
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* The number of physical rows can differ from the
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* number of "virtual" rows because each virtual row
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* consist of one or more physical rows.
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*
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* Given the location of a physical row & col, the corresponding
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* virtual row & col can be found by looking it up in the
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* "locators" member. The locator will provide the matching
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* virtual row and column.
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*
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* Given the location of the virtual row and column, the
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* corresponding GUI handler, and any associated user data can
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* be directly accessed.
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*/
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typedef struct _Table Table;
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struct _Table {
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/* The number of "physical" rows/cols is the number
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* of displayed one-line gui rows/cols in the table.
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* The number of physical rows can differ from the
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* number of "virtual" rows because each virtual row
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* consist of one or more physical rows.
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*/
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int num_phys_rows;
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int num_phys_cols;
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int num_virt_rows;
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@ -127,9 +136,10 @@ Table * xaccMallocTable (void);
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void xaccInitTable (Table *);
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void xaccDestroyTable (Table *);
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/* rsize the table to the indicated dimensions.
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* calls the gui-independent xaccTableResize() routine,
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* and then does some motif-specific cleanup.
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/* The xaccSetTableSize() method will resize the table to the
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* indicated dimensions. This method calls the gui-independent
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* xaccTableResize() routine, and then does some motif-specific
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* cleanup.
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*/
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void xaccSetTableSize (Table * table, int phys_rows, int phys_cols,
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int virt_rows, int virt_cols);
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@ -141,5 +151,5 @@ void xaccNextTabGroup (Table *, Widget);
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/* redraw the table GUI */
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void xaccRefreshTableGUI (Table *);
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#endif __XACC_TABLE_H__
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#endif __XACC_TABLE_MOTIF_H__
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/* ================== end of file ======================= */
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