We can't use std::locale::global because all streams imbue it by
default and if it's not 'C' (aka std::locale::classic) then we
must imbue all the streams that we don't want localized, and that's
most of them.
Provides error checking for setting the C++ locale from the environment.
This is necessary both because the environment might have an invalid
locale, which would cause an unhandled exception crash.
On windows std::locale("") can't handle some Microsoft-style locale
strings (e.g. Spanish_Spain) so we use boost::locale's gen("") function
to set the locale--though even that can't handle a Microsoft-style
locale string with an appended charset (e.g. Spanish_Spain.1252) and
that's what glibc's setlocale(LC_ALL, NULL) emits.
I.e., remove the shell invocation and with it the need to set the shebang.
Surprisingly this required some build-system modifications particularly
for cmake in order to correctly set the environment.
cmake:
- add test-app-utils
- rename test-link-module to test-link-module-app-utils
- add gtest-import-map
autotools:
- move gtest-import-map from TEST_PROGS to TESTS (autotools) so it shows up in the colored results list
It is split into
- /libgnucash (for the non-gui bits)
- /gnucash (for the gui)
- /common (misc source files used by both)
- /bindings (currently only holds python bindings)
This is the first step in restructuring the code. It will need much
more fine tuning later on.