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201 lines
8.0 KiB
Plaintext
201 lines
8.0 KiB
Plaintext
Hacking Guidelines
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==================
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This document is an introduction to hacking on GnuCash.
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Related Documents
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-----------------
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In addition to this file, you should read the README file, which
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explains the details of getting the git source, building GnuCash,
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and creating patches for submission.
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The src/doc/design directory contains a preliminary design document
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which you should read as well. You should also feel free to hack on
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the design document.
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Coding Style Conventions
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------------------------
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Please refer to https://wiki.gnucash.org/wiki/CodingStandard.
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==============
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TIPS AND HINTS
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==============
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Building GnuCash in-tree
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------------------------
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This is generally discouraged. You should always use a separate build directory,
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preferably outside of the source directory. If you really want a build directory
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inside your source directory, make it a hidden one (starting with a '.'), to
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keep intltool from incorrectly picking up translatable strings from the build directory.
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Starting GnuCash from the build tree
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------------------------------------
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This should mostly work, but there may be corner cases where it behaves differently from
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running gnucash from the target installation directory. You can tell cmake which
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install directory to use via the command line switch '-DCMAKE_INSTALL_PREFIX='
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Don't use '/usr' or '/usr/local' unless you're a package maintainer for a distro.
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Instead choose /opt/gnc/git/ or even $HOME/gnc/git (or something similar).
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Getting Trace Messages From GnuCash
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-----------------------------------
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See the doxygen comments in libgnucash/engine/qoflog.h (and .c)
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Starting GnuCash in GDB
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-----------------------
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To run gdb on an installed version of gnucash (installed in /opt/gnc/unstable:)
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% gdb /opt/gnc/unstable/bin/gnucash
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You'll also probably want to know about these:
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gdb> catch fork
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gdb> set follow-fork-mode child
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-----
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It may be the case that running GDB from within emacs doesn't work for you,
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with the following error:
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[C-u M-x gdb /opt/gnucash-cvs/bin/gnucash
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...in buffer *gud-gdb*:]
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(gdb) attach <pid>
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jsled needed to re-define a gud.el function as such:
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(defun gud-gdb-massage-args (file args)
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(let ((l (copy-list args)))
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(nconc l (list "-cd" (expand-file-name default-directory) "-fullname"))))
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jsled does not need the above with emacs-22, thankfully. It was getting quite tiresome.
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Using Electric Fence with GnuCash
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---------------------------------
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There are currently no rules in our build system to build and run gnucash
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or unit tests with Electric Fence.
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It should probably be relatively straightforward to add this as all it
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needs is to link with libefence.so (-lefence).
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Fedora 27 ships an ElectricFence package containing that library and also
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an executable 'ef' to run an arbitrary program with Electric Fence
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guarding enabled. I have given it a quick spin on gnucash but it immediately
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crashes. I haven't investigated whether this is because I should first have
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linked gnucash with -lefence or because a real problem in GnuCash code.
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Using Valgrind with GnuCash
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---------------------------
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-- run ${prefix}/bin/gnucash-valgrind
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However, I did not find valgrind to be useful. It reported a bunch of
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guile bugs, some g_hash_table bugs, and then the program exited prematurely
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for no apparent reason. :-(
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For the moment, gnucash-valgrind uses the suppressions in
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src/debug/valgrind/valgrind-*.supp
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For valgrind-gnucash.supp, this comment was made (but is perhaps outdated
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by now ?):
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This file needs to be cleaned up in two ways:
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1/ There are a bunch of duplicate suppressions in the file.
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* The suppressions in place were auto-generated by valgrind itself
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[--gen-suppressions=yes], and it makes no effort to output the
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suppression only once.
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2/ There are a bunch of suppressions which need to not be suppressions, but
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instead just not be generated by valgrind.
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Look up exported and imported symbols
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-------------------------------------
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These commands may be useful to find out the library that actually
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exported a particular symbol, and to check which import symbol one
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particular library depends upon and where they are imported
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from. Run these from the top-level of the build tree.
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Note "lib64" below should be "lib" for a 32-bit build.
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# Create a table of all exported symbols and where they come from
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nm -A `find . -name '*.so'` | grep ' T ' | \
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sed 's/^\([^:]*\).* \([^ ]*\)$/\1: \2/' > exportedsymbols
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# For a particular library, check symbol import requirements,
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# listing all symbols (needs the file from above)
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A=lib64/libgnc-module.so && echo "$A requirements:" \
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&& nm $A | grep ' U ' | sed 's/^.* \([^ ]*\)$/\1/' | \
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grep -wFf- exportedsymbols
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# For a particular library, check import requirements,
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# summarized by library
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A=lib64/libgnc-module.so && echo "$A requirements:" \
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&& nm $A | grep ' U ' | sed 's/^.* \([^ ]*\)$/\1/' | \
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grep -wFf- exportedsymbols | cut -d: -f1 | sort | uniq
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# For a particular library, check import requirements,
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# summarized by library, formatted for a cmake TARGET_LINK_LIBRARIES command
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A=lib64/libgnc-gnome.so && echo "$A target link libraries:" \
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&& nm $A | grep ' U ' | sed 's/^.* \([^ ]*\)$/\1/' | \
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grep -wFf- exportedsymbols | cut -d: -f1 | sort | uniq | \
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sed 's!.*/lib! !' | sed 's/.so$//'
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# List all import requirements summarized by library for a full
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# recursive directory tree
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for A in `find lib64 -name '*.so'`; do \
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echo -e "\n##$A requirements:" && nm $A | grep ' U ' | \
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sed 's/^.* \([^ ]*\)$/\1/' | grep -wFf- exportedsymbols | \
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cut -d: -f1 | sort | uniq; done
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XCode project
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-------------
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There is an XCode project available in gnucash.xcodeproj at the root of the
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source tree. This project can be used with XCode on a Macintosh to debug
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GnuCash. It is not set up to build GnuCash, but only to debug it. Building must
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be done using the normal command line tools.
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Note this XCode project has not been updated since the big directory restructuring
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preceding the 2.7.1 release. So it will currently not find source files where
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it's expecting them.
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This project is designed to be used with the X Window version of GnuCash, not
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the native Quartz version. To use it you must build and install GnuCash into
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directories "build" and "install" parallel to the source directory. Furthermore
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the architecture dependent parts of the install are put in a subdirectory
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"install/darwin".
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To build, then, if the source directory is somewhere/gnucash you must create the
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directories somewhere/build/darwin and somewhere/install/darwin/bin, cd into
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somewhere/build/darwin and execute
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../../gnucash/configure --prefix=../../install \
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--exec-prefix=../../install/bin \
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--enable-debug \
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...other options...
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make
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make install
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This will build and install a copy of GnuCash that can be debugged using the
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XCode project.
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The debug target in the project is set with a build tool of /usr/bin/true so
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building in XCode won't hurt anything, it just won't do much. It is also set to
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not launch GnuCash automatically, but rather to wait for it to be launched
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manually. This lets you run it from a command prompt and see the console output
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which can often be useful. Hence to initiate a debugging session in XCode, tell
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XCode to run GnuCash then go to a terminal window and launch install/darwin/bin/gnucash
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with whatever options you want. XCode will notice that it has been launched and
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attach to the process.
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Since there seems to be no way to make the path to the executable a relative
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path, you must make one change to the debug scheme before you can run gnucash
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under XCode. In XCode 5 (other versions may be different) go to
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Product->Scheme->Edit Scheme and select the "info" tab of the "Run gnucash"
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pane. Select "Other..." in the "Executable" menu and select the installed binary
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for gnucash in the resulting file open dialog. This should be
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install/darwin/bin/gnucash as described above. This, and the act of opening the
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project in XCode, will change some of the files in the XCode project directory.
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You can, or course, commit these locally, but please don't push them upstream.
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