gnucash/libgnucash/app-utils/gnc-component-manager.h
Geert Janssens 83d14e1c1c Restructure the src directory
It is split into
- /libgnucash (for the non-gui bits)
- /gnucash (for the gui)
- /common (misc source files used by both)
- /bindings (currently only holds python bindings)

This is the first step in restructuring the code. It will need much
more fine tuning later on.
2017-08-10 18:45:00 +02:00

337 lines
12 KiB
C

/********************************************************************\
* gnc-component-manager.h - GUI component manager interface *
* Copyright (C) 2000 Dave Peticolas <dave@krondo.com> *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License*
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
\********************************************************************/
#ifndef GNC_COMPONENT_MANAGER_H
#define GNC_COMPONENT_MANAGER_H
#include <glib.h>
#include "qof.h"
#define NO_COMPONENT (-1)
typedef struct
{
QofEventId event_mask;
} EventInfo;
/* GNCComponentRefreshHandler
* Handler invoked to inform the component that a refresh
* may be needed.
*
* changes: if NULL, the component should perform a refresh.
*
* if non-NULL, changes is a GncGUID hash that maps
* GUIDs to EventInfo structs describing which
* events have been received. Entities not in
* the hash have not generated any events.
* Entities which have been destroyed will be in
* the hash, but may not exist anymore.
*
* Note since refreshes may not occur with every change,
* an entity may have all three change values.
*
* The component should use 'changes' to determine whether
* or not a refresh is needed. The hash table must not be
* changed.
*
* Notes on refreshing: when the handler is invoked any engine
* entities used by the component may have
* already been deleted. 'Refreshing' the
* component may require closing the component.
*
* Notes on dealing with destroyed entities: As stated above, entities
* in the changes GHashTable may no longer exist. So how can you
* determine if this has happened? Well, it's a good idea to check
* for the QOF_EVENT_DESTROY bit in the EventInfo structure. Of
* course, that means you need the hash key (GncGUID) for the destroyed
* entity. How are you going to get the GncGUID from the entity if the
* entity has already been destroyed? You're not. So, you have to
* save a COPY of the key (GncGUID) away beforehand.
*
* user_data: user_data supplied when component was registered.
*/
typedef void (*GNCComponentRefreshHandler) (GHashTable *changes,
gpointer user_data);
/* GNCComponentCloseHandler
* Handler invoked to close the component.
*
* user_data: user_data supplied when component was registered.
*
* Notes on closing: components are not automatically unregistered
* when the close handler is invoked. Components
* may not ignore the handler.
*/
typedef void (*GNCComponentCloseHandler) (gpointer user_data);
/* GNCComponentFindHandler
* Handler invoked when searching for a component.
*
* find_data: find_data supplied when search was started.
* user_data: user_data supplied when component was registered.
*
* Return: TRUE if the component matches the search criteria.
*/
typedef gboolean (*GNCComponentFindHandler) (gpointer find_data,
gpointer user_data);
/* GNCComponentHandler
* Generic handler used in iterating over components.
*
* component_class: class of component
* component_id: id of component
* iter_data: user_data supplied by caller
*
* Return: TRUE if the callback did something
*/
typedef gboolean (*GNCComponentHandler) (const char *component_class,
gint component_id,
gpointer user_data,
gpointer iter_data);
/* gnc_component_manager_init
* Initialize the component manager.
*/
void gnc_component_manager_init (void);
/* gnc_component_manager_shutdown
* Shutdown the component manager.
*/
void gnc_component_manager_shutdown (void);
/* gnc_register_gui_component
* Register a GUI component with the manager.
*
* component_class: a string defining a class of components
* certain component functions can be performed
* on all components in a class. For that reason,
* components in the same class should all use
* the same type for user_data.
*
* refresh_cb: refresh handler, may be NULL
* close_cb: close handler, may be NULL
* user_data: user_data argument for handlers
*
*
* Notes: After a refresh handler is registered, the
* component must use the API calls below to
* inform the component manager which engine
* entities are being 'watched', i.e., which
* engine entities may cause the component
* to need refreshing.
*
* When a component is first registered, it
* is not watching anything, and thus will
* not receive refresh events.
*
* Return: id of component, or NO_COMPONENT, if error
*/
gint gnc_register_gui_component (const char *component_class,
GNCComponentRefreshHandler refresh_handler,
GNCComponentCloseHandler close_handler,
gpointer user_data);
/* gnc_gui_component_set_session
* Set the associated session of this component
*
* component_id: id of component which is watching the entity
* session: the session this component is associated with
*/
void gnc_gui_component_set_session (gint component_id, gpointer session);
/* gnc_gui_component_watch_entity
* Add an entity to the list of those being watched by the component.
* Only entities with refresh handlers should add watches.
*
* component_id: id of component which is watching the entity
* entity: id of entity to watch
* event_mask: mask which determines which kinds of events are watched
* setting the mask to 0 turns off watching for the entity.
*/
void gnc_gui_component_watch_entity (gint component_id,
const GncGUID *entity,
QofEventId event_mask);
/* gnc_gui_component_watch_entity_type
* Watch all entities of a particular type.
*
* component_id: id of component which is watching the entity type
* entity_type: type of entity to watch, either GNC_ID_TRANS or
* GNC_ID_ACCOUNT
* event_mask: mask which determines which kinds of events are watched
* setting the mask to 0 turns off watching for the entity type
*/
void gnc_gui_component_watch_entity_type (gint component_id,
QofIdTypeConst entity_type,
QofEventId event_mask);
/* gnc_gui_get_entity_events
* Return the event info of the events which have been generated by
* the given entity.
*
* changes: a hash of changes as in the refresh handler
* entity: the GncGUID of the entity to get the event mask for
*
* Returns: the event info of the entity, or NULL
* if it is not found.
*/
const EventInfo * gnc_gui_get_entity_events (GHashTable *changes,
const GncGUID *entity);
/* gnc_gui_component_clear_watches
* Clear all watches for the component.
*
* component_id: id of component to clear watches for.
*/
void gnc_gui_component_clear_watches (gint component_id);
/* gnc_unregister_gui_component
* Unregister a gui component from the manager.
*
* component_id: id of component to unregister
*/
void gnc_unregister_gui_component (gint component_id);
/* gnc_unregister_gui_component_by_data
* Unregister a gui component using the user_data pointer.
*
* component_class: class component is in
* user_data: user_data pointer of component to unregister
* all components with that user_data in the
* class are unregistered.
*/
void gnc_unregister_gui_component_by_data (const char *component_class,
gpointer user_data);
/* gnc_suspend_gui_refresh
* Suspend refresh handlers by the component manager.
* This routine may be called multiple times. Each call
* increases the suspend counter (starts at zero).
*/
void gnc_suspend_gui_refresh (void);
/* gnc_resume_gui_refresh
* Resume refresh handlers by the component manager.
* Each call reduces the suspend counter by one. When
* the counter reaches zero, all changes which have
* occurred since the last refresh are collected and
* passed to the components in refresh handlers.
*/
void gnc_resume_gui_refresh (void);
/* gnc_gui_refresh_all
* Force all components to refresh.
*
* This routine may only be invoked when the suspend counter
* is zero. It should never be mixed with the suspend/resume
* refresh routines.
*/
void gnc_gui_refresh_all (void);
/* gnc_gui_refresh_suspended
* Return TRUE if gui refreshes are suspended.
*/
gboolean gnc_gui_refresh_suspended (void);
/* gnc_close_gui_component
* Invoke the close handler for the indicated component.
*
* component_id: id of component to close
*/
void gnc_close_gui_component (gint component_id);
/* gnc_close_gui_component_by_data
* Invoke the close handler for components in the given
* class with the given user_data.
*
* component_class: class to close components in
* user_data: user_data of component to close
* all components with that user_data
* are closed.
*/
void gnc_close_gui_component_by_data (const char *component_class,
gpointer user_data);
/* gnc_close_gui_component_by_session
* Invoke the close handler for components with the given session
*
* session: session to close
* all components with that session
* are closed.
*/
void gnc_close_gui_component_by_session (gpointer session);
/* gnc_find_gui_components
* Search for components in the specified class.
*
* component_class: the class to search for components in
* must be non-NULL
* find_cb: the handler used to search for the component
* if NULL, all components in class are returned
* find_data: find_data passed to find_cb
*
* Returns: GList of user_data of found components, or NULL if none found
* The list should be freed with g_list_free().
*
* Notes on finding: components should not be registered or unregistered
* by the find callback.
*/
GList * gnc_find_gui_components (const char *component_class,
GNCComponentFindHandler find_handler,
gpointer find_data);
/* gnc_find_first_gui_component
* Search for the first matching component in the specified class.
*
* component_class: the class to search for components in
* must be non-NULL
* find_cb: the handler used to search for the component
* must be non-null
* find_data: find_data passed to find_cb
*
* Returns: user_data of first found component, or NULL if none found
*
* Notes on finding: components should not be registered or unregistered
* by the find callback.
*/
gpointer gnc_find_first_gui_component (const char *component_class,
GNCComponentFindHandler find_handler,
gpointer find_data);
/* gnc_forall_gui_components
* Invoke 'handler' for components in the database.
*
* component_class: class to iterate over, if NULL then
* all classes are iterated over
* handler: handler to invoke
* iter_data: data passed to handler
*
* Notes on forall: components may be unregistered by the handler,
* but no components should be registered.
*/
gint gnc_forall_gui_components (const char *component_class,
GNCComponentHandler handler,
gpointer iter_data);
#endif