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gnucash/src/doc/design/register.texinfo
Dave Peticolas 4ea0c1ff47 Start documenting the component manager.
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2001-01-11 10:38:55 +00:00

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@node Register, Reports, Component Manager, Top
@chapter Register
@cindex Register
The register is an infrastructure for building a modular matrix of cells
in which each cell may be specialized to perform a particular function,
e.g., to read dates, numerical amounts, or text. The register has been
designed to be easy to extend, modular, easy to maintain, and memory
efficient. It is intended to be used for building financial apps and
spread-sheets.
The register object should not have any 'knowledge' of the accounting
model of GnuCash or of the workings of the main application. The
register should not be specific to a particular GUI (such as Gnome/GTK).
It should be possible to use the register in a stand-alone fashion.
The register is built from several types of components: Cells,
Cellblocks, Cursors, the Table, and the Split Register.
@menu
* Cells::
* Cellblocks::
* Table::
* Split Register::
@end menu
@node Cells, Cellblocks, Register, Register
@section Cells
A @dfn{Cell} is an active object which is designed to read a specific
kind of user input. A Cell object has callbacks that are called when
the user enters the cell (e.g. by mouse-clicking on a cell in a table,
or tabbing into it), when the user attempts to modify text in the cell
(e.g. by typing in it), and when the user leaves the cell (e.g. by
mouse-clicking elsewhere, or tabbing away).
Special-purpose cells can be created by "inheriting" from the basic cell
object. Thus, there are special-purpose cells for handling dates,
pull-down menus, text fields with auto-completion from a list of
alternatives, monetary amounts, etc.
Cells implementations may or may not contain GUI code. Cells which
require only that text be displayed are completely "GUI-independent",
that is, they depend on the underlying table to display the text. Cells
which require additional GUI elements (such as pull-down menus) must
implement the proper GUI handling on their own (using, e.g., GTK).
@menu
* BasicCell::
@end menu
@node BasicCell, , Cells, Cells
@subsection BasicCell
@tindex BasicCell
The @dfn{BasicCell} interface defines the core functionality that all
cells must implement. A BasicCell contains the following data members.
@table @code
@item char *value
The 'value' of the cell stored as a character string.
@item guint8 input_output
This is a bit field used for storing flag values. The following flag
values are defined.
@table @code
@item XACC_CELL_ALLOW_INPUT
If set, the cell will may accept keyboard and mouse input from the
user. Otherwise, the cell is for display only.
@item XACC_CELL_ALLOW_SHADOW
If set, the cell will 'shadow' the contents of the register which it
is contained in. In other words, as the cell is moved to new locations,
the value of the register at that location will be copied into the cell.
@item XACC_CELL_ALLOW_EXACT_ONLY
If set, the cell may only be entered by 'exact' indication of the
user. Currently, this means the user must click on the cell with the
mouse. This flag will prevent the cell from being tabbed into.
@end table
@item guint32 changed
This member is set to have all 1-bits (2^32 - 1) to indicate the
cell contents have been changed from the register value.
@item char * blank_help
This member is a text string which may be used by a GUI implementation
to display an informative help string when the value of a cell is empty
(perhaps prompting the user to enter a particular kind of value).
@item guint32 bg_color
@itemx guint32 fg_color
An RGB value indicating the background (foreground) color to render the
cell with.
@item gboolean use_bg_color
@itemx gboolean use_fg_color
A boolean value indicating whether to use the @code{bg_color}
(@code{fg_color}) member.
@end table
@node Cellblocks, Table, Cells, Register
@section Cellblocks
A @dfn{Cellblock} is an array of active cells. The cells are laid out in
rows and columns. The cellblock serves as a convenient container for
organizing active cells in an array. It provides several functions.
First, it defines a tab-group (group of cells that can be traversed by
hitting the tab-key). More importantly, through the mechanism of Cursors
(defined below), it allows a group of cells to be treated as a single
transactional entity. That is, the cursor/cellblock allows all edits to
a groups of cells to be simultaneously committed or rejected by
underlying engines. This makes it appropriate for use as a GUI for
transaction-processing applications with two-phase commit requirements.
@node Table, Split Register, Cellblocks, Register
@section Table
The @dfn{Table} is a displayed matrix. The table is a complex object;
it is NOT merely a cellblock. The table provides all of the GUI
infrastructure for displaying a row-column matrix of strings.
The table provides one very important function for minimizing memory
usage for large matrixes. It defines the notion of a @dfn{Cursor}. The
cursor is a cellblock (an array of active cells) that is moved to the
location that the user is currently editing. The cursor "virtualizes"
cell functions; that is, it makes it seem to the user as if all cells in
the table are active, when in fact the only cell that actually needs to
be active is the one that the user is currently editing.
The table design allows multiple cursors to be defined. When a user
enters a cell, the appropriate cursor is positioned within the table.
Cursors cannot overlap: any given cell can be mapped to at most one
cursor. Multiple-cursor support allows tables to be designed that have a
non-uniform layout. For example, the multiple-cursor support can be used
to define a tree structure of headings and sub-headings, where the
layout/format of the heading is different from the sub-headings. A
financial example is a table which lists splits underneath their parent
transaction. This is very different from a checkbook register, where all
entries are uniform, and can be handled with a single repeated cursor.
@node Split Register, , Table, Register
@section Split Register
The split register is a special-purpose object aimed at the display
of financial transactions. It includes cells for the date, prices,
balances, transfer accounts, etc. The register is where the cells,
cursor and table get put together into a unified whole. The register
defines specific, actual layouts and widths of the date, price, etc.
cells in a table. It includes a table header, and defines more than
ten specific layouts: bank, credit-card, stock, general ledger, etc.
The split register implementation is divided into two components. The
first component (src/register/splitreg.[ch]) defines the basic structure
and implementation of a split register, but does not specifically use or
depend on the other GnuCash modules, including the Engine. Of course,
this implementation was created with the engine financial structures in
mind.
The second component (src/SplitLedger.[ch]) implements the full register
behavior and makes full use of the Engine API. This component is
responsible for loading transactions and splits into the register,
modifying transactions and splits according to user input, and
accomplishing tasks such as performing automatic completion.