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- Move Macos specific bits to its own source file. As this is objective-c use .mm extension - Use common function signature for Macos and Windows init function and include via common header file
223 lines
8.6 KiB
Plaintext
223 lines
8.6 KiB
Plaintext
/*
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* gnucash-mac-locale.mm -- Macos specific locale handling
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*
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* Copyright (C) 2020 John Ralls <jralls@ceridwen.us>
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* Copyright (C) 2021 Geert Janssens <geert@kobaltwit.be>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, contact:
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*
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* Free Software Foundation Voice: +1-617-542-5942
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* 51 Franklin Street, Fifth Floor Fax: +1-617-542-2652
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* Boston, MA 02110-1301, USA gnu@gnu.org
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*/
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#include <config.h>
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#include <Foundation/Foundation.h>
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#include <glib.h>
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#include <qoflog.h>
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#include <gnc-engine.h>
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extern "C" {
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#include <gnc-locale-utils.h>
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#include "gnucash-locale-platform.h"
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}
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/* This static indicates the debugging module that this .o belongs to. */
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static QofLogModule log_module = GNC_MOD_GUI;
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static void
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mac_set_currency_locale(NSLocale *locale, NSString *locale_str)
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{
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/* If the currency doesn't match the base locale, we need to find a locale that does match, because setlocale won't know what to do with just a currency identifier. */
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NSLocale *cur_locale = [ [NSLocale alloc] initWithLocaleIdentifier: locale_str];
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if (![ [locale objectForKey: NSLocaleCurrencyCode] isEqualToString:
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[cur_locale objectForKey: NSLocaleCurrencyCode] ])
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{
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NSArray *all_locales = [NSLocale availableLocaleIdentifiers];
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NSEnumerator *locale_iter = [all_locales objectEnumerator];
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NSString *this_locale;
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NSString *currency = [locale objectForKey: NSLocaleCurrencyCode];
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NSString *money_locale = nil;
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while ((this_locale = (NSString*)[locale_iter nextObject]))
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{
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NSLocale *templocale = [ [NSLocale alloc]
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initWithLocaleIdentifier: this_locale];
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if ([ [templocale objectForKey: NSLocaleCurrencyCode]
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isEqualToString: currency])
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{
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money_locale = this_locale;
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[templocale release];
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break;
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}
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[templocale release];
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}
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if (money_locale)
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setlocale(LC_MONETARY, [money_locale UTF8String]);
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}
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[cur_locale release];
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}
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/* The locale that we got from AppKit isn't a supported POSIX one, so we need to
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* find something close. First see if we can find another locale for the
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* country; failing that, try the language. Ultimately fall back on en_US.
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*/
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static NSString*
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mac_find_close_country(NSString *locale_str, NSString *country_str,
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NSString *lang_str)
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{
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NSArray *all_locales = [NSLocale availableLocaleIdentifiers];
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NSEnumerator *locale_iter = [all_locales objectEnumerator];
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NSString *this_locale, *new_locale = nil;
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PWARN("Apple Locale is set to a value %s not supported"
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" by the C runtime", [locale_str UTF8String]);
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while ((this_locale = [(NSString*)[locale_iter nextObject] stringByAppendingString: @".UTF-8"]))
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if ([ [ [NSLocale componentsFromLocaleIdentifier: this_locale]
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objectForKey: NSLocaleCountryCode]
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isEqualToString: country_str] &&
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setlocale (LC_ALL, [this_locale UTF8String]))
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{
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new_locale = this_locale;
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break;
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}
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if (!new_locale)
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while ((this_locale = (NSString*)[locale_iter nextObject]))
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if ([ [ [NSLocale componentsFromLocaleIdentifier: this_locale]
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objectForKey: NSLocaleLanguageCode]
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isEqualToString: lang_str] &&
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setlocale (LC_ALL, [this_locale UTF8String]))
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{
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new_locale = this_locale;
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break;
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}
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if (new_locale)
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locale_str = new_locale;
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else
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{
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locale_str = @"en_US.UTF-8";
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setlocale(LC_ALL, [locale_str UTF8String]);
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}
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PWARN("Using %s instead.", [locale_str UTF8String]);
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return locale_str;
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}
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/* Language subgroups (e.g., US English) are reported in the form "ll-SS"
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* (e.g. again, "en-US"), not what gettext wants. We convert those to
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* old-style locales, which is easy for most cases. There are two where it
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* isn't, though: Simplified Chinese (zh-Hans) and traditional Chinese
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* (zh-Hant), which are normally assigned the locales zh_CN and zh_TW,
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* respectively. Those are handled specially.
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*/
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static NSString*
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mac_convert_complex_language(NSString* this_lang)
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{
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NSArray *elements = [this_lang componentsSeparatedByString: @"-"];
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if ([elements count] == 1)
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return this_lang;
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if ([ [elements objectAtIndex: 0] isEqualToString: @"zh"]) {
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if ([ [elements objectAtIndex: 1] isEqualToString: @"Hans"])
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this_lang = @"zh_CN";
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else
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this_lang = @"zh_TW";
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}
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else
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this_lang = [elements componentsJoinedByString: @"_"];
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return this_lang;
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}
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static void
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mac_set_languages(NSArray* languages, NSString *lang_str)
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{
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/* Process the language list. */
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const char *langs = NULL;
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NSEnumerator *lang_iter = [languages objectEnumerator];
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NSArray *new_languages = [NSArray array];
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NSString *this_lang = NULL;
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NSRange not_found = {NSNotFound, 0};
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while ((this_lang = [lang_iter nextObject])) {
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this_lang = [this_lang stringByTrimmingCharactersInSet:
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[NSCharacterSet characterSetWithCharactersInString: @"\""] ];
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this_lang = mac_convert_complex_language(this_lang);
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new_languages = [new_languages arrayByAddingObject: this_lang];
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/* If it's an English language, add the "C" locale after it so that
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* any messages can default to it */
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if (!NSEqualRanges([this_lang rangeOfString: @"en"], not_found))
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new_languages = [new_languages arrayByAddingObject: @"C"];
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if (![new_languages containsObject: lang_str]) {
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NSArray *temp_array = [NSArray arrayWithObject: lang_str];
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new_languages = [temp_array arrayByAddingObjectsFromArray: new_languages];
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}
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langs = [ [new_languages componentsJoinedByString:@":"] UTF8String];
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}
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if (langs && strlen(langs) > 0)
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{
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PWARN("Language list: %s", langs);
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g_setenv("LANGUAGE", langs, TRUE);
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}
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}
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char *
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set_platform_locale()
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{
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NSAutoreleasePool *pool = [ [NSAutoreleasePool alloc] init];
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NSUserDefaults *defs = [NSUserDefaults standardUserDefaults];
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NSLocale *locale = [NSLocale currentLocale];
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NSString *lang_str, *country_str, *locale_str;
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NSArray *languages = [ [defs arrayForKey: @"AppleLanguages"] retain];
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char *gnc_locale = NULL;
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@try
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{
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lang_str = [locale objectForKey: NSLocaleLanguageCode];
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country_str = [locale objectForKey: NSLocaleCountryCode];
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locale_str = [ [ [lang_str stringByAppendingString: @"_"]
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stringByAppendingString: country_str]
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stringByAppendingString: @".UTF-8"];
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}
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@catch (NSException *err)
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{
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PWARN("Locale detection raised error %s: %s. "
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"Check that your locale settings in "
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"System Preferences>Languages & Text are set correctly.",
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[ [err name] UTF8String], [ [err reason] UTF8String]);
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locale_str = @"_";
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}
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/* If we didn't get a valid current locale, the string will be just "_" */
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if ([locale_str isEqualToString: @"_"])
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locale_str = @"en_US.UTF-8";
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lang_str = mac_convert_complex_language(lang_str);
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if (!setlocale(LC_ALL, [locale_str UTF8String]))
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locale_str = mac_find_close_country(locale_str, country_str, lang_str);
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/* Cache the final locale string to be returned to the calling program */
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gnc_locale = g_strdup ([locale_str UTF8String]);
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if (g_getenv("LANG") == NULL)
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g_setenv("LANG", [locale_str UTF8String], TRUE);
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mac_set_currency_locale(locale, locale_str);
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/* Now call gnc_localeconv() to force creation of the app locale
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* before another call to setlocale messes it up. */
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gnc_localeconv ();
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/* Process the languages, including the one from the Apple locale. */
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if (g_getenv("LANGUAGE") == NULL)
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{
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if ([languages count] > 0)
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mac_set_languages(languages, lang_str);
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else
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g_setenv("LANGUAGE", [lang_str UTF8String], TRUE);
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}
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[languages release];
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[pool drain];
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return gnc_locale;
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}
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