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gnucash/gnucash/gnucash-locale-macos.mm
Geert Janssens 6537135e70 Restructure early locale initialization
- Move Macos specific bits to its own source file. As this is objective-c use .mm extension
- Use common function signature for Macos and Windows init function and include via common header file
2021-03-22 12:10:55 +01:00

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/*
* gnucash-mac-locale.mm -- Macos specific locale handling
*
* Copyright (C) 2020 John Ralls <jralls@ceridwen.us>
* Copyright (C) 2021 Geert Janssens <geert@kobaltwit.be>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, contact:
*
* Free Software Foundation Voice: +1-617-542-5942
* 51 Franklin Street, Fifth Floor Fax: +1-617-542-2652
* Boston, MA 02110-1301, USA gnu@gnu.org
*/
#include <config.h>
#include <Foundation/Foundation.h>
#include <glib.h>
#include <qoflog.h>
#include <gnc-engine.h>
extern "C" {
#include <gnc-locale-utils.h>
#include "gnucash-locale-platform.h"
}
/* This static indicates the debugging module that this .o belongs to. */
static QofLogModule log_module = GNC_MOD_GUI;
static void
mac_set_currency_locale(NSLocale *locale, NSString *locale_str)
{
/* If the currency doesn't match the base locale, we need to find a locale that does match, because setlocale won't know what to do with just a currency identifier. */
NSLocale *cur_locale = [ [NSLocale alloc] initWithLocaleIdentifier: locale_str];
if (![ [locale objectForKey: NSLocaleCurrencyCode] isEqualToString:
[cur_locale objectForKey: NSLocaleCurrencyCode] ])
{
NSArray *all_locales = [NSLocale availableLocaleIdentifiers];
NSEnumerator *locale_iter = [all_locales objectEnumerator];
NSString *this_locale;
NSString *currency = [locale objectForKey: NSLocaleCurrencyCode];
NSString *money_locale = nil;
while ((this_locale = (NSString*)[locale_iter nextObject]))
{
NSLocale *templocale = [ [NSLocale alloc]
initWithLocaleIdentifier: this_locale];
if ([ [templocale objectForKey: NSLocaleCurrencyCode]
isEqualToString: currency])
{
money_locale = this_locale;
[templocale release];
break;
}
[templocale release];
}
if (money_locale)
setlocale(LC_MONETARY, [money_locale UTF8String]);
}
[cur_locale release];
}
/* The locale that we got from AppKit isn't a supported POSIX one, so we need to
* find something close. First see if we can find another locale for the
* country; failing that, try the language. Ultimately fall back on en_US.
*/
static NSString*
mac_find_close_country(NSString *locale_str, NSString *country_str,
NSString *lang_str)
{
NSArray *all_locales = [NSLocale availableLocaleIdentifiers];
NSEnumerator *locale_iter = [all_locales objectEnumerator];
NSString *this_locale, *new_locale = nil;
PWARN("Apple Locale is set to a value %s not supported"
" by the C runtime", [locale_str UTF8String]);
while ((this_locale = [(NSString*)[locale_iter nextObject] stringByAppendingString: @".UTF-8"]))
if ([ [ [NSLocale componentsFromLocaleIdentifier: this_locale]
objectForKey: NSLocaleCountryCode]
isEqualToString: country_str] &&
setlocale (LC_ALL, [this_locale UTF8String]))
{
new_locale = this_locale;
break;
}
if (!new_locale)
while ((this_locale = (NSString*)[locale_iter nextObject]))
if ([ [ [NSLocale componentsFromLocaleIdentifier: this_locale]
objectForKey: NSLocaleLanguageCode]
isEqualToString: lang_str] &&
setlocale (LC_ALL, [this_locale UTF8String]))
{
new_locale = this_locale;
break;
}
if (new_locale)
locale_str = new_locale;
else
{
locale_str = @"en_US.UTF-8";
setlocale(LC_ALL, [locale_str UTF8String]);
}
PWARN("Using %s instead.", [locale_str UTF8String]);
return locale_str;
}
/* Language subgroups (e.g., US English) are reported in the form "ll-SS"
* (e.g. again, "en-US"), not what gettext wants. We convert those to
* old-style locales, which is easy for most cases. There are two where it
* isn't, though: Simplified Chinese (zh-Hans) and traditional Chinese
* (zh-Hant), which are normally assigned the locales zh_CN and zh_TW,
* respectively. Those are handled specially.
*/
static NSString*
mac_convert_complex_language(NSString* this_lang)
{
NSArray *elements = [this_lang componentsSeparatedByString: @"-"];
if ([elements count] == 1)
return this_lang;
if ([ [elements objectAtIndex: 0] isEqualToString: @"zh"]) {
if ([ [elements objectAtIndex: 1] isEqualToString: @"Hans"])
this_lang = @"zh_CN";
else
this_lang = @"zh_TW";
}
else
this_lang = [elements componentsJoinedByString: @"_"];
return this_lang;
}
static void
mac_set_languages(NSArray* languages, NSString *lang_str)
{
/* Process the language list. */
const char *langs = NULL;
NSEnumerator *lang_iter = [languages objectEnumerator];
NSArray *new_languages = [NSArray array];
NSString *this_lang = NULL;
NSRange not_found = {NSNotFound, 0};
while ((this_lang = [lang_iter nextObject])) {
this_lang = [this_lang stringByTrimmingCharactersInSet:
[NSCharacterSet characterSetWithCharactersInString: @"\""] ];
this_lang = mac_convert_complex_language(this_lang);
new_languages = [new_languages arrayByAddingObject: this_lang];
/* If it's an English language, add the "C" locale after it so that
* any messages can default to it */
if (!NSEqualRanges([this_lang rangeOfString: @"en"], not_found))
new_languages = [new_languages arrayByAddingObject: @"C"];
if (![new_languages containsObject: lang_str]) {
NSArray *temp_array = [NSArray arrayWithObject: lang_str];
new_languages = [temp_array arrayByAddingObjectsFromArray: new_languages];
}
langs = [ [new_languages componentsJoinedByString:@":"] UTF8String];
}
if (langs && strlen(langs) > 0)
{
PWARN("Language list: %s", langs);
g_setenv("LANGUAGE", langs, TRUE);
}
}
char *
set_platform_locale()
{
NSAutoreleasePool *pool = [ [NSAutoreleasePool alloc] init];
NSUserDefaults *defs = [NSUserDefaults standardUserDefaults];
NSLocale *locale = [NSLocale currentLocale];
NSString *lang_str, *country_str, *locale_str;
NSArray *languages = [ [defs arrayForKey: @"AppleLanguages"] retain];
char *gnc_locale = NULL;
@try
{
lang_str = [locale objectForKey: NSLocaleLanguageCode];
country_str = [locale objectForKey: NSLocaleCountryCode];
locale_str = [ [ [lang_str stringByAppendingString: @"_"]
stringByAppendingString: country_str]
stringByAppendingString: @".UTF-8"];
}
@catch (NSException *err)
{
PWARN("Locale detection raised error %s: %s. "
"Check that your locale settings in "
"System Preferences>Languages & Text are set correctly.",
[ [err name] UTF8String], [ [err reason] UTF8String]);
locale_str = @"_";
}
/* If we didn't get a valid current locale, the string will be just "_" */
if ([locale_str isEqualToString: @"_"])
locale_str = @"en_US.UTF-8";
lang_str = mac_convert_complex_language(lang_str);
if (!setlocale(LC_ALL, [locale_str UTF8String]))
locale_str = mac_find_close_country(locale_str, country_str, lang_str);
/* Cache the final locale string to be returned to the calling program */
gnc_locale = g_strdup ([locale_str UTF8String]);
if (g_getenv("LANG") == NULL)
g_setenv("LANG", [locale_str UTF8String], TRUE);
mac_set_currency_locale(locale, locale_str);
/* Now call gnc_localeconv() to force creation of the app locale
* before another call to setlocale messes it up. */
gnc_localeconv ();
/* Process the languages, including the one from the Apple locale. */
if (g_getenv("LANGUAGE") == NULL)
{
if ([languages count] > 0)
mac_set_languages(languages, lang_str);
else
g_setenv("LANGUAGE", [lang_str UTF8String], TRUE);
}
[languages release];
[pool drain];
return gnc_locale;
}