Files
lazygit/pkg/gui/main_panels.go
T
Stefan HallerandClaude Fable 5.1 77c9418c89 Rename RunPtyTask to RunDiffRendererTask
The task runs a command with its output shown through the configured
diff renderer. A pty is one way of getting the output to the renderer,
and is about to become one of two, so the task can no longer be named
after it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-25 11:31:59 +02:00

157 lines
4.6 KiB
Go

package gui
import (
"github.com/jesseduffield/lazygit/pkg/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
func (gui *Gui) runTaskForView(view *gocui.View, task types.UpdateTask) error {
switch v := task.(type) {
case *types.RenderStringTask:
return gui.newStringTask(view, v.Str)
case *types.RenderStringWithoutScrollTask:
return gui.newStringTaskWithoutScroll(view, v.Str)
case *types.RenderStringWithScrollTask:
return gui.newStringTaskWithScroll(view, v.Str, v.OriginX, v.OriginY)
case *types.RunCommandTask:
return gui.newCmdTask(view, v.Cmd, v.Prefix)
case *types.RunDiffRendererTask:
return gui.newRenderTask(view, v.Cmd, v.Prefix)
}
return nil
}
func (gui *Gui) moveMainContextPairToTop(pair types.MainContextPair) {
gui.moveMainContextToTop(pair.Main)
if pair.Secondary != nil {
gui.moveMainContextToTop(pair.Secondary)
}
}
func (gui *Gui) moveMainContextToTop(context types.Context) {
gui.helpers.Window.SetWindowContext(context)
view := context.GetView()
topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName(), true)
if topView != nil && topView != view {
// We need to copy the content to avoid a flicker effect: If we're flicking
// through files in the files panel, we use a different view to render the
// files vs the directories, and if you select dir A, then file B, then dir
// C, you'll briefly see dir A's contents again before the view is updated.
// So here we're copying the content from the top window to avoid that
// flicker effect.
gui.g.CopyContent(topView, view)
if err := gui.g.SetViewOnTopOf(view.Name(), topView.Name()); err != nil {
gui.Log.Error(err)
}
}
}
func (gui *Gui) RefreshMainView(opts *types.ViewUpdateOpts, context types.Context) {
view := context.GetView()
if opts.Title != "" {
view.Title = opts.Title
}
view.Subtitle = opts.SubTitle
if err := gui.runTaskForView(view, opts.Task); err != nil {
gui.c.Log.Error(err)
}
}
func (gui *Gui) normalMainContextPair() types.MainContextPair {
return types.NewMainContextPair(
gui.State.Contexts.Normal,
gui.State.Contexts.NormalSecondary,
)
}
func (gui *Gui) stagingMainContextPair() types.MainContextPair {
return types.NewMainContextPair(
gui.State.Contexts.Staging,
gui.State.Contexts.StagingSecondary,
)
}
func (gui *Gui) patchBuildingMainContextPair() types.MainContextPair {
return types.NewMainContextPair(
gui.State.Contexts.CustomPatchBuilder,
gui.State.Contexts.CustomPatchBuilderSecondary,
)
}
func (gui *Gui) mergingMainContextPair() types.MainContextPair {
return types.NewMainContextPair(
gui.State.Contexts.MergeConflicts,
nil,
)
}
func (gui *Gui) allMainContextPairs() []types.MainContextPair {
return []types.MainContextPair{
gui.normalMainContextPair(),
gui.stagingMainContextPair(),
gui.patchBuildingMainContextPair(),
gui.mergingMainContextPair(),
}
}
func (gui *Gui) refreshMainViews(opts types.RefreshMainOpts) {
gui.moveMainContextPairToTop(opts.Pair)
if opts.Main != nil {
gui.RefreshMainView(opts.Main, opts.Pair.Main)
}
if opts.Secondary != nil {
gui.RefreshMainView(opts.Secondary, opts.Pair.Secondary)
} else if opts.Pair.Secondary != nil {
opts.Pair.Secondary.GetView().Clear()
}
// Reset the scroll positions of all the other main views. We do this after
// moving this pair to the top (which copies the previously-shown view's
// content into the now-visible one to avoid a blank frame): resetting first
// would zero that source view's scroll before it gets copied, forcing the
// placeholder to the top instead of leaving it where the screen already was.
for _, pair := range gui.allMainContextPairs() {
if pair.Main != opts.Pair.Main {
pair.Main.GetView().SetOrigin(0, 0)
}
if pair.Secondary != nil && pair.Secondary != opts.Pair.Secondary {
pair.Secondary.GetView().SetOrigin(0, 0)
}
}
gui.splitMainPanel(opts.Secondary != nil)
}
func (gui *Gui) splitMainPanel(splitMainPanel bool) {
gui.State.SplitMainPanel = splitMainPanel
}
// reApplySearch runs a search the view holds again over the content a render has just
// finished putting there, so that the matches highlighted and the "x of y" status
// describe what the view shows now rather than what it showed when the search was
// typed. Call it once the content is final.
func (gui *Gui) reApplySearch(view *gocui.View) {
// While the prompt is open, the search view holds what the user is typing, and the
// status would be written over it.
if gui.State.ContextMgr.Current().GetKey() == context.SEARCH_CONTEXT_KEY {
return
}
view.RefreshSearch()
}