Files
lazygit/pkg/gui/context/simple_context.go
Jesse Duffield 8edad826ca Begin refactoring gui
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
2023-04-30 13:19:52 +10:00

83 lines
1.6 KiB
Go

package context
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
type SimpleContext struct {
OnRender func() error
*BaseContext
}
type ContextCallbackOpts struct {
OnRender func() error
}
func NewSimpleContext(baseContext *BaseContext, opts ContextCallbackOpts) *SimpleContext {
return &SimpleContext{
OnRender: opts.OnRender,
BaseContext: baseContext,
}
}
var _ types.Context = &SimpleContext{}
// A Display context only renders a view. It has no keybindings and is not focusable.
func NewDisplayContext(key types.ContextKey, view *gocui.View, windowName string) types.Context {
return NewSimpleContext(
NewBaseContext(NewBaseContextOpts{
Kind: types.DISPLAY_CONTEXT,
Key: key,
View: view,
WindowName: windowName,
Focusable: false,
Transient: false,
}),
ContextCallbackOpts{},
)
}
func (self *SimpleContext) HandleFocus(opts types.OnFocusOpts) error {
if self.highlightOnFocus {
self.GetViewTrait().SetHighlight(true)
}
if self.onFocusFn != nil {
if err := self.onFocusFn(opts); err != nil {
return err
}
}
if self.onRenderToMainFn != nil {
if err := self.onRenderToMainFn(); err != nil {
return err
}
}
return nil
}
func (self *SimpleContext) HandleFocusLost(opts types.OnFocusLostOpts) error {
if self.onFocusLostFn != nil {
return self.onFocusLostFn(opts)
}
return nil
}
func (self *SimpleContext) HandleRender() error {
if self.OnRender != nil {
return self.OnRender()
}
return nil
}
func (self *SimpleContext) HandleRenderToMain() error {
if self.onRenderToMainFn != nil {
return self.onRenderToMainFn()
}
return nil
}