fix(api/nvim_win_call): share common win_execute logic

We have to be sure that the bugs fixed in the previous patches also apply to
nvim_win_call.

Checking v8.1.2124 and v8.2.4026 is especially important as these patches were
only applied to win_execute, but nvim_win_call is also affected by the same
bugs. A lot of win_execute's logic can be shared with nvim_win_call, so factor
it out into a common macro to reduce the possibility of this happening again.
This commit is contained in:
Sean Dewar 2022-01-08 12:27:35 +00:00
parent 6820420d3e
commit 452b46fcf7
No known key found for this signature in database
GPG Key ID: 08CC2C83AD41B581
4 changed files with 97 additions and 23 deletions

View File

@ -457,12 +457,10 @@ Object nvim_win_call(Window window, LuaRef fun, Error *err)
try_start();
Object res = OBJECT_INIT;
switchwin_T switchwin;
if (switch_win_noblock(&switchwin, win, tabpage, true) == OK) {
WIN_EXECUTE(win, tabpage, {
Array args = ARRAY_DICT_INIT;
res = nlua_call_ref(fun, NULL, args, true, err);
}
restore_win_noblock(&switchwin, true);
});
try_end(err);
return res;
}

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@ -2181,25 +2181,7 @@ static void f_win_execute(typval_T *argvars, typval_T *rettv, FunPtr fptr)
rettv->vval.v_string = NULL;
if (wp != NULL && tp != NULL) {
pos_T curpos = wp->w_cursor;
switchwin_T switchwin;
if (switch_win_noblock(&switchwin, wp, tp, true) == OK) {
check_cursor();
execute_common(argvars, rettv, fptr, 1);
}
restore_win_noblock(&switchwin, true);
// Update the status line if the cursor moved.
if (win_valid(wp) && !equalpos(curpos, wp->w_cursor)) {
wp->w_redr_status = true;
}
// In case the command moved the cursor or changed the Visual area,
// check it is valid.
check_cursor();
if (VIsual_active) {
check_pos(curbuf, &VIsual);
}
WIN_EXECUTE(wp, tp, execute_common(argvars, rettv, fptr, 1));
}
}

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@ -4,6 +4,7 @@
#include <stdbool.h>
#include "nvim/buffer_defs.h"
#include "nvim/mark.h"
// Values for file_name_in_line()
#define FNAME_MESS 1 // give error message
@ -40,6 +41,30 @@ typedef struct {
bool sw_visual_active;
} switchwin_T;
/// Execute a block of code in the context of window `wp` in tabpage `tp`.
/// Ensures the status line is redrawn and cursor position is valid if it is moved.
#define WIN_EXECUTE(wp, tp, block) \
do { \
win_T *const wp_ = (wp); \
const pos_T curpos_ = wp_->w_cursor; \
switchwin_T switchwin_; \
if (switch_win_noblock(&switchwin_, wp_, (tp), true) == OK) { \
check_cursor(); \
block; \
} \
restore_win_noblock(&switchwin_, true); \
/* Update the status line if the cursor moved. */ \
if (win_valid(wp_) && !equalpos(curpos_, wp_->w_cursor)) { \
wp_->w_redr_status = true; \
} \
/* In case the command moved the cursor or changed the Visual area, */ \
/* check it is valid. */ \
check_cursor(); \
if (VIsual_active) { \
check_pos(curbuf, &VIsual); \
} \
} while (false)
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "window.h.generated.h"
#endif

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@ -2445,6 +2445,75 @@ describe('lua stdlib', function()
eq(win1, meths.get_current_win())
eq(win2, val)
end)
it('does not cause ml_get errors with invalid visual selection', function()
-- Add lines to the current buffer and make another window looking into an empty buffer.
exec_lua [[
_G.a = vim.api
_G.t = function(s) return a.nvim_replace_termcodes(s, true, true, true) end
_G.win_lines = a.nvim_get_current_win()
vim.cmd "new"
_G.win_empty = a.nvim_get_current_win()
a.nvim_set_current_win(win_lines)
a.nvim_buf_set_lines(0, 0, -1, true, {"a", "b", "c"})
]]
-- Start Visual in current window, redraw in other window with fewer lines.
-- Should be fixed by vim-patch:8.2.4018.
exec_lua [[
a.nvim_feedkeys(t "G<C-V>", "txn", false)
a.nvim_win_call(win_empty, function() vim.cmd "redraw" end)
]]
-- Start Visual in current window, extend it in other window with more lines.
-- Fixed for win_execute by vim-patch:8.2.4026, but nvim_win_call should also not be affected.
exec_lua [[
a.nvim_feedkeys(t "<Esc>gg", "txn", false)
a.nvim_set_current_win(win_empty)
a.nvim_feedkeys(t "gg<C-V>", "txn", false)
a.nvim_win_call(win_lines, function() a.nvim_feedkeys(t "G<C-V>", "txn", false) end)
vim.cmd "redraw"
]]
end)
it('updates ruler if cursor moved', function()
-- Fixed for win_execute in vim-patch:8.1.2124, but should've applied to nvim_win_call too!
local screen = Screen.new(30, 5)
screen:set_default_attr_ids {
[1] = {reverse = true},
[2] = {bold = true, reverse = true},
}
screen:attach()
exec_lua [[
_G.a = vim.api
vim.opt.ruler = true
local lines = {}
for i = 0, 499 do lines[#lines + 1] = tostring(i) end
a.nvim_buf_set_lines(0, 0, -1, true, lines)
a.nvim_win_set_cursor(0, {20, 0})
vim.cmd "split"
_G.win = a.nvim_get_current_win()
vim.cmd "wincmd w | redraw"
]]
screen:expect [[
19 |
{1:[No Name] [+] 20,1 3%}|
^19 |
{2:[No Name] [+] 20,1 3%}|
|
]]
exec_lua [[
a.nvim_win_call(win, function() a.nvim_win_set_cursor(0, {100, 0}) end)
vim.cmd "redraw"
]]
screen:expect [[
99 |
{1:[No Name] [+] 100,1 19%}|
^19 |
{2:[No Name] [+] 20,1 3%}|
|
]]
end)
end)
end)