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vim-patch:9.0.0342: ":wincmd =" equalizes in two directions
Problem: ":wincmd =" equalizes in two directions.
Solution: Make ":vertical wincmd =" equalize vertically only and
":horizontal wincmd =" equalize horizontally only.
21c3a80a7f
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@ -235,9 +235,16 @@ and 'winminwidth' are relevant.
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*:vert* *:vertical*
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:vert[ical] {cmd}
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Execute {cmd}. If it contains a command that splits a window,
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it will be split vertically.
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it will be split vertically. For `vertical wincmd =` windows
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will be equialized only vertically.
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Doesn't work for |:execute| and |:normal|.
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*:hor* *:horizontal*
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:hor[izontal] {cmd}
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Execute {cmd}. Currently only makes a difference for
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`horizontal wincmd =`, which will equal windows only
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horizontally.
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:lefta[bove] {cmd} *:lefta* *:leftabove*
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:abo[veleft] {cmd} *:abo* *:aboveleft*
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Execute {cmd}. If it contains a command that splits a window,
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@ -530,6 +537,10 @@ CTRL-W = Make all windows (almost) equally high and wide, but use
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'winheight' and 'winwidth' for the current window.
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Windows with 'winfixheight' set keep their height and windows
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with 'winfixwidth' set keep their width.
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To equalize only vertically (make window equally high) use
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`vertical wincmd =`
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To equalize only horizontally (make window equally wide) use
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`horizontal wincmd =`
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:res[ize] -N *:res* *:resize* *CTRL-W_-*
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CTRL-W - Decrease current window height by N (default 1).
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@ -1140,6 +1140,12 @@ module.cmds = {
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addr_type='ADDR_NONE',
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func='ex_history',
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},
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{
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command='horizontal',
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flags=bit.bor(NEEDARG, EXTRA, NOTRLCOM),
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addr_type='ADDR_NONE',
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func='ex_wrongmodifier',
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},
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{
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command='insert',
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flags=bit.bor(BANG, RANGE, TRLBAR, CMDWIN, LOCK_OK, MODIFY),
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@ -2438,8 +2438,12 @@ int parse_command_modifiers(exarg_T *eap, char **errormsg, cmdmod_T *cmod, bool
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continue;
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}
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// ":hide" and ":hide | cmd" are not modifiers
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case 'h':
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if (checkforcmd(&eap->cmd, "horizontal", 3)) {
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cmod->cmod_split |= WSP_HOR;
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continue;
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}
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// ":hide" and ":hide | cmd" are not modifiers
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if (p != eap->cmd || !checkforcmd(&p, "hide", 3)
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|| *p == NUL || ends_excmd(*p)) {
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break;
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@ -343,6 +343,46 @@ func Test_window_height()
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bw Xa Xb Xc
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endfunc
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func Test_wincmd_equal()
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edit Xone
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below split Xtwo
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rightbelow vsplit Xthree
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call assert_equal('Xone', bufname(winbufnr(1)))
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call assert_equal('Xtwo', bufname(winbufnr(2)))
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call assert_equal('Xthree', bufname(winbufnr(3)))
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" Xone and Xtwo should be about the same height
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let [wh1, wh2] = [winheight(1), winheight(2)]
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call assert_inrange(wh1 - 1, wh1 + 1, wh2)
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" Xtwo and Xthree should be about the same width
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let [ww2, ww3] = [winwidth(2), winwidth(3)]
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call assert_inrange(ww2 - 1, ww2 + 1, ww3)
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1wincmd w
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10wincmd _
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2wincmd w
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20wincmd |
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call assert_equal(10, winheight(1))
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call assert_equal(20, winwidth(2))
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" equalizing horizontally doesn't change the heights
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hor wincmd =
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call assert_equal(10, winheight(1))
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let [ww2, ww3] = [winwidth(2), winwidth(3)]
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call assert_inrange(ww2 - 1, ww2 + 1, ww3)
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2wincmd w
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20wincmd |
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call assert_equal(20, winwidth(2))
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" equalizing vertically doesn't change the widths
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vert wincmd =
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call assert_equal(20, winwidth(2))
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let [wh1, wh2] = [winheight(1), winheight(2)]
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call assert_inrange(wh1 - 1, wh1 + 1, wh2)
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bwipe Xone Xtwo Xthree
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endfunc
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func Test_window_width()
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e Xa
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vsplit Xb
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@ -417,10 +417,12 @@ newwindow:
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| ((nchar == 'H' || nchar == 'K') ? WSP_TOP : WSP_BOT));
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break;
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// make all windows the same height
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case '=':
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win_equal(NULL, false, 'b');
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// make all windows the same width and/or height
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case '=': {
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int mod = cmdmod.cmod_split & (WSP_VERT | WSP_HOR);
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win_equal(NULL, false, mod == WSP_VERT ? 'v' : mod == WSP_HOR ? 'h' : 'b');
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break;
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}
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// increase current window height
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case '+':
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@ -17,14 +17,15 @@
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#define FNAME_UNESC 32 // remove backslashes used for escaping
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// arguments for win_split()
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#define WSP_ROOM 1 // require enough room
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#define WSP_VERT 2 // split vertically
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#define WSP_TOP 4 // window at top-left of shell
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#define WSP_BOT 8 // window at bottom-right of shell
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#define WSP_HELP 16 // creating the help window
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#define WSP_BELOW 32 // put new window below/right
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#define WSP_ABOVE 64 // put new window above/left
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#define WSP_NEWLOC 128 // don't copy location list
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#define WSP_ROOM 0x01 // require enough room
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#define WSP_VERT 0x02 // split/equalize vertically
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#define WSP_HOR 0x04 // equalize horizontally
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#define WSP_TOP 0x08 // window at top-left of shell
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#define WSP_BOT 0x10 // window at bottom-right of shell
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#define WSP_HELP 0x20 // creating the help window
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#define WSP_BELOW 0x40 // put new window below/right
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#define WSP_ABOVE 0x80 // put new window above/left
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#define WSP_NEWLOC 0x100 // don't copy location list
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// Minimum screen size
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#define MIN_COLUMNS 12 // minimal columns for screen
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