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treesitter: update test to show overlapping works
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c5119dbad6
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@ -237,9 +237,7 @@ static int nlua_schedule(lua_State *const lstate)
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(number_literal) @number
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(char_literal) @string
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; TODO(bfredl): overlapping matches are unreliable,
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; we need a proper priority mechanism
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;(type_identifier) @type
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(type_identifier) @type
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((type_identifier) @Special (#eq? @Special "LuaRef"))
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(primitive_type) @type
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@ -264,7 +262,7 @@ static int nlua_schedule(lua_State *const lstate)
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[4] = {bold = true, foreground = Screen.colors.Brown},
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[5] = {foreground = Screen.colors.Magenta},
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[6] = {foreground = Screen.colors.Red},
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[7] = {foreground = Screen.colors.SlateBlue},
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[7] = {bold = true, foreground = Screen.colors.SlateBlue},
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[8] = {foreground = Screen.colors.Grey100, background = Screen.colors.Red},
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[9] = {foreground = Screen.colors.Magenta, background = Screen.colors.Red},
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[10] = {foreground = Screen.colors.Red, background = Screen.colors.Red},
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@ -300,7 +298,7 @@ static int nlua_schedule(lua_State *const lstate)
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]], hl_query)
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screen:expect{grid=[[
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{2:/// Schedule Lua callback on main loop's event queue} |
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{3:static} {3:int} nlua_schedule(lua_State *{3:const} lstate) |
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{3:static} {3:int} nlua_schedule({3:lua_State} *{3:const} lstate) |
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{ |
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{4:if} ({11:lua_type}(lstate, {5:1}) != {5:LUA_TFUNCTION} |
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|| {6:lstate} != {6:lstate}) { |
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@ -311,7 +309,7 @@ static int nlua_schedule(lua_State *const lstate)
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{7:LuaRef} cb = nlua_ref(lstate, {5:1}); |
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multiqueue_put(main_loop.events, nlua_schedule_event, |
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{5:1}, ({3:void} *)(ptrdiff_t)cb); |
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{5:1}, ({3:void} *)({3:ptrdiff_t})cb); |
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{4:return} {5:0}; |
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^} |
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{1:~ }|
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@ -322,7 +320,7 @@ static int nlua_schedule(lua_State *const lstate)
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feed('7Go*/<esc>')
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screen:expect{grid=[[
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{2:/// Schedule Lua callback on main loop's event queue} |
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{3:static} {3:int} nlua_schedule(lua_State *{3:const} lstate) |
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{3:static} {3:int} nlua_schedule({3:lua_State} *{3:const} lstate) |
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{ |
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{4:if} ({11:lua_type}(lstate, {5:1}) != {5:LUA_TFUNCTION} |
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|| {6:lstate} != {6:lstate}) { |
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@ -334,7 +332,7 @@ static int nlua_schedule(lua_State *const lstate)
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{7:LuaRef} cb = nlua_ref(lstate, {5:1}); |
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multiqueue_put(main_loop.events, nlua_schedule_event, |
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{5:1}, ({3:void} *)(ptrdiff_t)cb); |
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{5:1}, ({3:void} *)({3:ptrdiff_t})cb); |
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{4:return} {5:0}; |
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} |
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{1:~ }|
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@ -344,7 +342,7 @@ static int nlua_schedule(lua_State *const lstate)
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feed('3Go/*<esc>')
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screen:expect{grid=[[
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{2:/// Schedule Lua callback on main loop's event queue} |
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{3:static} {3:int} nlua_schedule(lua_State *{3:const} lstate) |
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{3:static} {3:int} nlua_schedule({3:lua_State} *{3:const} lstate) |
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{ |
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{2:/^*} |
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{2: if (lua_type(lstate, 1) != LUA_TFUNCTION} |
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@ -357,7 +355,7 @@ static int nlua_schedule(lua_State *const lstate)
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{7:LuaRef} cb = nlua_ref(lstate, {5:1}); |
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multiqueue_put(main_loop.events, nlua_schedule_event, |
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{5:1}, ({3:void} *)(ptrdiff_t)cb); |
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{5:1}, ({3:void} *)({3:ptrdiff_t})cb); |
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{4:return} {5:0}; |
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{8:}} |
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