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It is worth preserving, but let it live in spell.txt so we can dedicate develop.txt to nvim-specific discussion.
158 lines
6.7 KiB
Plaintext
158 lines
6.7 KiB
Plaintext
*develop.txt* For Vim version 7.4. Last change: 2016 Jan 31
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VIM REFERENCE MANUAL by Bram Moolenaar
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Development of Vim. *development*
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This text is important for those who want to be involved in further developing
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Vim.
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1. Design goals |design-goals|
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2. Design decisions |design-decisions|
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See the file "src/nvim/README.md" for a high-level overview of the source
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code.
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Vim is open source software. Everybody is encouraged to contribute to help
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improving Vim. For sending patches a context diff "diff -c" is preferred.
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Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch.
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==============================================================================
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1. Design goals *design-goals*
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Most important things come first (roughly).
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Note that quite a few items are contradicting. This is intentional. A
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balance must be found between them.
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VIM IS... IMPROVED *design-improved*
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The IMproved bits of Vim should make it a better Vi, without becoming a
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completely different editor. Extensions are done with a "Vi spirit".
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- Use the keyboard as much as feasible. The mouse requires a third hand,
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which we don't have. Many terminals don't have a mouse.
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- When the mouse is used anyway, avoid the need to switch back to the
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keyboard. Avoid mixing mouse and keyboard handling.
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- Add commands and options in a consistent way. Otherwise people will have a
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hard time finding and remembering them. Keep in mind that more commands and
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options will be added later.
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- A feature that people do not know about is a useless feature. Don't add
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obscure features, or at least add hints in documentation that they exist.
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- Minimize using CTRL and other modifiers, they are more difficult to type.
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- There are many first-time and inexperienced Vim users. Make it easy for
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them to start using Vim and learn more over time.
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- There is no limit to the features that can be added. Selecting new features
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is one based on (1) what users ask for, (2) how much effort it takes to
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implement and (3) someone actually implementing it.
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VIM IS... MULTI PLATFORM *design-multi-platform*
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Vim tries to help as many users on as many platforms as possible.
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- Support many kinds of terminals. The minimal demands are cursor positioning
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and clear-screen. Commands should only use key strokes that most keyboards
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have. Support all the keys on the keyboard for mapping.
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- Support many platforms. A condition is that there is someone willing to do
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Vim development on that platform, and it doesn't mean messing up the code.
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- Support many compilers and libraries. Not everybody is able or allowed to
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install another compiler or GUI library.
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- People switch from one platform to another, and from GUI to terminal
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version. Features should be present in all versions, or at least in as many
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as possible with a reasonable effort. Try to avoid that users must switch
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between platforms to accomplish their work efficiently.
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- That a feature is not possible on some platforms, or only possible on one
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platform, does not mean it cannot be implemented. [This intentionally
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contradicts the previous item, these two must be balanced.]
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VIM IS... WELL DOCUMENTED *design-documented*
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- A feature that isn't documented is a useless feature. A patch for a new
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feature must include the documentation.
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- Documentation should be comprehensive and understandable. Using examples is
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recommended.
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- Don't make the text unnecessarily long. Less documentation means that an
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item is easier to find.
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VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
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Using Vim must not be a big attack on system resources. Keep it small and
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fast.
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- Computers are becoming faster and bigger each year. Vim can grow too, but
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no faster than computers are growing. Keep Vim usable on older systems.
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- Many users start Vim from a shell very often. Startup time must be short.
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- Commands must work efficiently. The time they consume must be as small as
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possible. Useful commands may take longer.
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- Don't forget that some people use Vim over a slow connection. Minimize the
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communication overhead.
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- Items that add considerably to the size and are not used by many people
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should be a feature that can be disabled.
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- Vim is a component among other components. Don't turn it into a massive
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application, but have it work well together with other programs.
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VIM IS... MAINTAINABLE *design-maintain*
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- The source code should not become a mess. It should be reliable code.
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- Use comments in a useful way! Quoting the function name and argument names
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is NOT useful. Do explain what they are for.
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- Porting to another platform should be made easy, without having to change
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too much platform-independent code.
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- Use the object-oriented spirit: Put data and code together. Minimize the
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knowledge spread to other parts of the code.
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VIM IS... FLEXIBLE *design-flexible*
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Vim should make it easy for users to work in their preferred styles rather
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than coercing its users into particular patterns of work. This can be for
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items with a large impact or for details. The defaults are carefully chosen
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such that most users will enjoy using Vim as it is. Commands and options can
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be used to adjust Vim to the desire of the user and its environment.
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NVIM IS... NOT *design-not*
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Nvim is not an Operating System; instead it should be composed with other
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tools, or hosted as a component. Marvim once said: "Unlike Emacs, Nvim does
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not attempt to include everything but the kitchen sink, but some people use it
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for plumbing."
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==============================================================================
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2. Design decisions *design-decisions*
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Folding
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Several forms of folding should be possible for the same buffer. For example,
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have one window that shows the text with function bodies folded, another
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window that shows a function body.
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Folding is a way to display the text. It should not change the text itself.
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Therefore the folding has been implemented as a filter between the text stored
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in a buffer (buffer lines) and the text displayed in a window (logical lines).
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Naming the window
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The word "window" is commonly used for several things: A window on the screen,
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the xterm window, a window inside Vim to view a buffer.
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To avoid confusion, other items that are sometimes called window have been
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given another name. Here is an overview of the related items:
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screen The whole display. For the GUI it's something like 1024x768
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pixels. The Vim shell can use the whole screen or part of it.
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shell The Vim application. This can cover the whole screen (e.g.,
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when running in a console) or part of it (xterm or GUI).
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window View on a buffer. There can be several windows in Vim,
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together with the command line, menubar, toolbar, etc. they
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fit in the shell.
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vim:tw=78:ts=8:ft=help:norl:
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