FIX: Many bugs with admin badges interface

* Editing a badge's title would show it as changed in the side even if
  you didn't hit save

* Clicking a badge would not scroll to the top

* If there was an error saving a badge there was a missing i18n key

* URLs were using queryParams instead of paths

* User `label` tags for checkboxes for larger click targets

* Saved! text would persist when viewing another badge

* After creating a new badge it would show nothing

* Validation errors were not being properly released to the client

* Query errors were surrounded by an extra array
This commit is contained in:
Robin Ward
2014-10-17 14:27:40 -04:00
parent ab9a0235b4
commit 0cbdf6f5bb
17 changed files with 359 additions and 495 deletions

View File

@@ -1,62 +0,0 @@
moduleFor("controller:admin-badges", "controller:admin-badges", {
needs: ['controller:modal', 'controller:admin-badge']
});
test("canEditDescription", function() {
var badge = Discourse.Badge.create({id: 101, name: "Test Badge"});
var controller = this.subject({ model: [badge] });
controller.send('selectBadge', badge);
ok(controller.get('canEditDescription'), "allows editing description when a translation exists for the badge name");
badge.set('translatedDescription', 'translated');
ok(!controller.get('canEditDescription'), "can't edit the description when it's got a translation");
});
test("createNewBadge", function() {
var controller = this.subject();
controller.send('createNewBadge');
equal(controller.get('model.length'), 1, "adds a new badge to the list of badges");
});
test("selectBadge", function() {
var badge = Discourse.Badge.create({id: 101, name: "Test Badge"}),
controller = this.subject({ model: [badge] });
controller.send('selectBadge', badge);
equal(controller.get('selectedItem'), badge, "the badge is selected");
});
test("save", function() {
var badge = Discourse.Badge.create({id: 101, name: "Test Badge"}),
otherBadge = Discourse.Badge.create({id: 102, name: "Other Badge"}),
controller = this.subject({ model: [badge, otherBadge] });
controller.send('selectBadge', badge);
sandbox.stub(badge, "save").returns(Ember.RSVP.resolve({}));
controller.send("save");
ok(badge.save.calledOnce, "called save on the badge");
});
test("destroy", function() {
var badge = Discourse.Badge.create({id: 101, name: "Test Badge"}),
otherBadge = Discourse.Badge.create({id: 102, name: "Other Badge"}),
controller = this.subject({model: [badge, otherBadge]});
sandbox.stub(badge, 'destroy').returns(Ember.RSVP.resolve({}));
bootbox.confirm = function(text, yes, no, func) {
func(false);
};
controller.send('selectBadge', badge);
controller.send('destroy');
ok(!badge.destroy.calledOnce, "badge is not destroyed if they user clicks no");
bootbox.confirm = function(text, yes, no, func) {
func(true);
};
controller.send('selectBadge', badge);
controller.send('destroy');
ok(badge.destroy.calledOnce, "badge is destroyed if they user clicks yes");
});