If the "use_site_small_logo_as_system_avatar" setting is enabled, the site's small logo is displayed as the selected option by the avatar-selector. Choosing a different avatar disables the setting.
The user and an admin could create multiple email change requests for
the same user. If any of the requests was validated and it became
primary, the other request could not be deleted anymore.
* FIX: Do not show expired invites under Pending tab
* DEV: Controller action was renamed in previous commit
* FEATURE: Add 'Expired' tab to invites
* FEATURE: Refresh model after removing expired invites
* FEATURE: Do not immediately add invite to the list
Opening the 'create-invite' modal used to automatically generate an
invite to reserve an invite link. If the user did not save it and
closed the modal, the invite would be destroyed. This operations caused
the invite list to change in the background and confuse users.
* FEATURE: Sort redeemed users by creation time
* UX: Improve show / hide advanced options link
* FIX: Show redeemed users even if invites were trashed
* UX: Change modal title when editing invite
* UX: Remove Get Link button
Users can get it from the edit modal
* FEATURE: Add limit for invite links generated by regular users
* FEATURE: Add option to skip email
* UX: Show better error messages
* FIX: Show "Invited by" even if invite was trashed
Follow up to 1fdfa13a099d8e46edd0c481b3aaaafe40455ced.
* FEATURE: Add button to save without sending email
Follow up to c86379a465f28a3cc64a4a8c939cf32cf2931659.
* DEV: Use a buffer to hold all changed data
* FEATURE: Close modal after save
* FEATURE: Rate limit resend invite email
* FEATURE: Make the save buttons smarter
* FEATURE: Do not always send email even for new invites
The user interface has been reorganized to show email and link invites
in the same screen. Staff has more control over creating and updating
invites. Bulk invite has also been improved with better explanations.
On the server side, many code paths for email and link invites have
been merged to avoid duplicated logic. The API returns better responses
with more appropriate HTTP status codes.
The 'Discourse SSO' protocol is being rebranded to DiscourseConnect. This should help to reduce confusion when 'SSO' is used in the generic sense.
This commit aims to:
- Rename `sso_` site settings. DiscourseConnect specific ones are prefixed `discourse_connect_`. Generic settings are prefixed `auth_`
- Add (server-side-only) backwards compatibility for the old setting names, with deprecation notices
- Copy `site_settings` database records to the new names
- Rename relevant translation keys
- Update relevant translations
This commit does **not** aim to:
- Rename any Ruby classes or methods. This might be done in a future commit
- Change any URLs. This would break existing integrations
- Make any changes to the protocol. This would break existing integrations
- Change any functionality. Further normalization across DiscourseConnect and other auth methods will be done separately
The risks are:
- There is no backwards compatibility for site settings on the client-side. Accessing auth-related site settings in Javascript is fairly rare, and an error on the client side would not be security-critical.
- If a plugin is monkey-patching parts of the auth process, changes to locale keys could cause broken error messages. This should also be unlikely. The old site setting names remain functional, so security-related overrides will remain working.
A follow-up commit will be made with a post-deploy migration to delete the old `site_settings` rows.
This moves all the rate limiting for user second factor (based on `params[:second_factor_token]` existing) to the one place, which rate limits by IP and also by username if a user is found.
Lots of changes but it's mostly a refactoring.
The interesting part that was fix are the 'load_problem_<model>_ids' methods.
They will now return records with no search data associated so they can be properly indexed for the search.
This "bad" state usually happens after a migration.
This adds a new table UserNotificationSchedules which stores monday-friday start and ends times that each user would like to receive notifications (with a Boolean enabled to remove the use of the schedule). There is then a background job that runs every day and creates do_not_disturb_timings for each user with an enabled notification schedule. The job schedules timings 2 days in advance. The job is designed so that it can be run at any point in time, and it will not create duplicate records.
When a users saves their notification schedule, the schedule processing service will run and schedule do_not_disturb_timings. If the user should be in DND due to their schedule, the user will immediately be put in DND (message bus publishes this state).
The UI for a user's notification schedule is in user -> preferences -> notifications. By default every day is 8am - 5pm when first enabled.
We should always hide user_id in response when `hide_email_address_taken` setting is enabled. Currently, it can be used to determine if the email was used or not.
- IgnoredUser records should all now have an expiring_at value. This commit enforces that in the DB, and fixes any corrupt rows
- Changes to the ignored user list are now handled by the `/u/{username}/notification_level` endpoint. This allows setting expiration dates on the ignore. This commit removes the old logic for saving a list of usernames in the user preferences.
- Many specs were calling `IgnoredUser.create`. This commit changes them to use `Fabricate(:ignored_user)` for consistency
* FEATURE: Allow List for PMs
This feature adds a new user setting that is disabled by default that
allows them to specify a list of users that are allowed to send them
private messages. This way they don't have to maintain a large list of
users they don't want to here from and instead just list the people they
know they do want. Staff will still always be able to send messages to
the user.
* Update PR based on feedback
This commit is for a frequently requested task on meta so that only 1
API call is needed instead of 3!
In order to create a user via the api and not have them receive an
activation email you can pass in the `active=true` flag. This prevents
sending an email, but it is only half of the solution and puts the db in
a weird state where it has an active user with an unconfirmed email.
This commit fixes that and ensures that if the `active=true` flag is set
the user's email is also marked as confirmed.
This change only applies to admins using the API.
Related topics on meta:
- https://meta.discourse.org/t/-/68663
- https://meta.discourse.org/t/-/33133
- https://meta.discourse.org/t/-/36133
This is so users with huge amount of bookmarks do not have to wait a long time to see results.
* Add a bookmark list and list serializer to server-side to be able to handle paging and load more URL
* Use load-more component to load more bookmark items, 20 at a time in user activity
* Change the way current user is loaded for bookmark ember models because it was breaking/losing resolvedTimezone when loading more items
* FEATURE: add setting `auto_approve_email_domains` to auto approve users
This commit adds a new site setting `auto_approve_email_domains` to
auto approve users based on their email address domain.
Note that if a domain already exists in `email_domains_whitelist` then
`auto_approve_email_domains` needs to be duplicated there as well,
since users won’t be able to register with email address that is
not allowed in `email_domains_whitelist`.
* Update config/locales/server.en.yml
Co-Authored-By: Robin Ward <robin.ward@gmail.com>
* DEV: Replace User.unstage and User#unstage API with User#unstage!
Quoting @SamSaffron:
> User.unstage mixes concerns of both unstaging users and updating params which is fragile/surprising.
> u.unstage destroys notifications and raises a user_unstaged event prior to the user becoming unstaged and the user object being saved.
User#unstage! no longer updates user attributes and saves the object before triggering the `user_unstaged` event.
* Update one more spec
* Assign attributes after unstaging
On some sites when bootstrapping communities it is helpful to bootstrap
with a "light weight" invite code.
Use the site setting `invite_code` to set a global invite code.
In this case the administrator can share the code with
a community which is very easy to remember and then anyone who has
that code can easily register accounts.
People without the invite code are not allowed account registration.
Global invite codes are less secure than indevidual codes, in that they
tend to leak in the community however in some cases when starting a brand
new community the security guarantees of invites are not needed.