gitea/modules/log/level.go

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Better logging (#6038) (#6095) * Panic don't fatal on create new logger Fixes #5854 Signed-off-by: Andrew Thornton <art27@cantab.net> * partial broken * Update the logging infrastrcture Signed-off-by: Andrew Thornton <art27@cantab.net> * Reset the skip levels for Fatal and Error Signed-off-by: Andrew Thornton <art27@cantab.net> * broken ncsa * More log.Error fixes Signed-off-by: Andrew Thornton <art27@cantab.net> * Remove nal * set log-levels to lowercase * Make console_test test all levels * switch to lowercased levels * OK now working * Fix vetting issues * Fix lint * Fix tests * change default logging to match current gitea * Improve log testing Signed-off-by: Andrew Thornton <art27@cantab.net> * reset error skip levels to 0 * Update documentation and access logger configuration * Redirect the router log back to gitea if redirect macaron log but also allow setting the log level - i.e. TRACE * Fix broken level caching * Refactor the router log * Add Router logger * Add colorizing options * Adjust router colors * Only create logger if they will be used * update app.ini.sample * rename Attribute ColorAttribute * Change from white to green for function * Set fatal/error levels * Restore initial trace logger * Fix Trace arguments in modules/auth/auth.go * Properly handle XORMLogger * Improve admin/config page * fix fmt * Add auto-compression of old logs * Update error log levels * Remove the unnecessary skip argument from Error, Fatal and Critical * Add stacktrace support * Fix tests * Remove x/sync from vendors? * Add stderr option to console logger * Use filepath.ToSlash to protect against Windows in tests * Remove prefixed underscores from names in colors.go * Remove not implemented database logger This was removed from Gogs on 4 Mar 2016 but left in the configuration since then. * Ensure that log paths are relative to ROOT_PATH * use path.Join * rename jsonConfig to logConfig * Rename "config" to "jsonConfig" to make it clearer * Requested changes * Requested changes: XormLogger * Try to color the windows terminal If successful default to colorizing the console logs * fixup * Colorize initially too * update vendor * Colorize logs on default and remove if this is not a colorizing logger * Fix documentation * fix test * Use go-isatty to detect if on windows we are on msys or cygwin * Fix spelling mistake * Add missing vendors * More changes * Rationalise the ANSI writer protection * Adjust colors on advice from @0x5c * Make Flags a comma separated list * Move to use the windows constant for ENABLE_VIRTUAL_TERMINAL_PROCESSING * Ensure matching is done on the non-colored message - to simpify EXPRESSION
2019-04-02 02:48:31 -05:00
// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package log
import (
"bytes"
"encoding/json"
"fmt"
"os"
"strings"
)
// Level is the level of the logger
type Level int
const (
// TRACE represents the lowest log level
TRACE Level = iota
// DEBUG is for debug logging
DEBUG
// INFO is for information
INFO
// WARN is for warning information
WARN
// ERROR is for error reporting
ERROR
// CRITICAL is for critical errors
CRITICAL
// FATAL is for fatal errors
FATAL
// NONE is for no logging
NONE
)
var toString = map[Level]string{
TRACE: "trace",
DEBUG: "debug",
INFO: "info",
WARN: "warn",
ERROR: "error",
CRITICAL: "critical",
FATAL: "fatal",
NONE: "none",
}
var toLevel = map[string]Level{
"trace": TRACE,
"debug": DEBUG,
"info": INFO,
"warn": WARN,
"error": ERROR,
"critical": CRITICAL,
"fatal": FATAL,
"none": NONE,
}
// Levels returns all the possible logging levels
func Levels() []string {
keys := make([]string, 0)
for key := range toLevel {
keys = append(keys, key)
}
return keys
}
func (l Level) String() string {
s, ok := toString[l]
if ok {
return s
}
return "info"
}
// MarshalJSON takes a Level and turns it into text
func (l Level) MarshalJSON() ([]byte, error) {
buffer := bytes.NewBufferString(`"`)
buffer.WriteString(toString[l])
buffer.WriteString(`"`)
return buffer.Bytes(), nil
}
// FromString takes a level string and returns a Level
func FromString(level string) Level {
temp, ok := toLevel[strings.ToLower(level)]
if !ok {
return INFO
}
return temp
}
// UnmarshalJSON takes text and turns it into a Level
func (l *Level) UnmarshalJSON(b []byte) error {
var tmp interface{}
err := json.Unmarshal(b, &tmp)
if err != nil {
fmt.Fprintf(os.Stderr, "Err: %v", err)
return err
}
switch v := tmp.(type) {
case string:
*l = FromString(string(v))
case int:
*l = FromString(Level(v).String())
default:
*l = INFO
}
return nil
}