grafana/public/app/features/scenes/components/SceneCanvasText.tsx

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Scene: POC for a future dashboard model and runtime (#50980) * Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-07-07 01:53:02 -05:00
import React, { CSSProperties } from 'react';
import { Field, Input } from '@grafana/ui';
import { SceneObjectBase } from '../core/SceneObjectBase';
import { SceneComponentProps, SceneLayoutChildState } from '../core/types';
Scene: POC for a future dashboard model and runtime (#50980) * Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-07-07 01:53:02 -05:00
export interface SceneCanvasTextState extends SceneLayoutChildState {
Scene: POC for a future dashboard model and runtime (#50980) * Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-07-07 01:53:02 -05:00
text: string;
fontSize?: number;
align?: 'left' | 'center' | 'right';
}
export class SceneCanvasText extends SceneObjectBase<SceneCanvasTextState> {
public static Editor = Editor;
public static Component = ({ model }: SceneComponentProps<SceneCanvasText>) => {
Scene: POC for a future dashboard model and runtime (#50980) * Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-07-07 01:53:02 -05:00
const { text, fontSize = 20, align = 'left' } = model.useState();
const style: CSSProperties = {
fontSize: fontSize,
display: 'flex',
flexGrow: 1,
alignItems: 'center',
padding: 16,
justifyContent: align,
};
return <div style={style}>{text}</div>;
};
}
function Editor({ model }: SceneComponentProps<SceneCanvasText>) {
const { fontSize } = model.useState();
return (
<Field label="Font size">
<Input
type="number"
defaultValue={fontSize}
onBlur={(evt) => model.setState({ fontSize: parseInt(evt.currentTarget.value, 10) })}
/>
</Field>
);
}