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Keybinds: Vendor Mousetrap (#88603)
* vendor mousetrap * fix js lint errors * name to .ts - start refactoring to typescript * refactor Mousetrap to valid typescript rename local functions/variables update types of CallbackInfo Specify MouseCallback and cleanup types * Use vendored mousetrap * use vendored mousetrap * add globalBind, and remove dependency on external mousetrap * Update public/app/core/services/keybindingSrv.ts Co-authored-by: Tobias Skarhed <1438972+tskarhed@users.noreply.github.com> --------- Co-authored-by: Tobias Skarhed <1438972+tskarhed@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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import Mousetrap from 'mousetrap';
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import { mousetrap } from './mousetrap';
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export interface KeyBindingItem {
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/** Key or key pattern like mod+o */
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@@ -16,7 +16,7 @@ export class KeybindingSet {
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private _binds: KeyBindingItem[] = [];
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addBinding(item: KeyBindingItem) {
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Mousetrap.bind(
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mousetrap.bind(
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item.key,
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(evt) => {
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evt.preventDefault();
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@@ -31,7 +31,7 @@ export class KeybindingSet {
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removeAll() {
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this._binds.forEach((item) => {
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Mousetrap.unbind(item.key, item.type);
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mousetrap.unbind(item.key, item.type);
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});
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this._binds = [];
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}
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@@ -1,7 +1,3 @@
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import Mousetrap from 'mousetrap';
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import 'mousetrap-global-bind';
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import 'mousetrap/plugins/global-bind/mousetrap-global-bind';
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import { LegacyGraphHoverClearEvent, SetPanelAttentionEvent, locationUtil } from '@grafana/data';
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import { LocationService } from '@grafana/runtime';
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import appEvents from 'app/core/app_events';
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@@ -26,6 +22,7 @@ import { HelpModal } from '../components/help/HelpModal';
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import { contextSrv } from '../core';
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import { RouteDescriptor } from '../navigation/types';
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import { mousetrap } from './mousetrap';
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import { toggleTheme } from './theme';
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export class KeybindingSrv {
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@@ -42,7 +39,7 @@ export class KeybindingSrv {
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private panelId: string | number | null = null;
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clearAndInitGlobalBindings(route: RouteDescriptor) {
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Mousetrap.reset();
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mousetrap.reset();
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// Chromeless pages like login and signup page don't get any global bindings
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if (!route.chromeless) {
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@@ -158,7 +155,7 @@ export class KeybindingSrv {
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}
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bind(keyArg: string | string[], fn: () => void) {
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Mousetrap.bind(
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mousetrap.bind(
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keyArg,
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(evt) => {
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evt.preventDefault();
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@@ -171,7 +168,7 @@ export class KeybindingSrv {
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}
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bindGlobal(keyArg: string, fn: () => void) {
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Mousetrap.bindGlobal(
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mousetrap.bindGlobal(
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keyArg,
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(evt) => {
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evt.preventDefault();
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@@ -184,7 +181,7 @@ export class KeybindingSrv {
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}
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unbind(keyArg: string, keyType?: string) {
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Mousetrap.unbind(keyArg, keyType);
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mousetrap.unbind(keyArg, keyType);
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}
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bindWithPanelId(keyArg: string, fn: (panelId: number) => void) {
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977
public/app/core/services/mousetrap/Mousetrap.ts
Normal file
977
public/app/core/services/mousetrap/Mousetrap.ts
Normal file
@@ -0,0 +1,977 @@
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/**
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* Originally from https://github.com/ccampbell/mousetrap
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*
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* Copyright 2012-2017 Craig Campbell
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Mousetrap is a simple keyboard shortcut library for Javascript with
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* no external dependencies
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*
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* @version 1.6.5
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* @url craig.is/killing/mice
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*/
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interface ExtendedKeyboardEvent extends KeyboardEvent {
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returnValue: boolean; // IE returnValue
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}
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type MousetrapCallback = (e: ExtendedKeyboardEvent, combo: string) => boolean | void;
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interface KeyInfo {
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key: string;
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modifiers: string[];
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action: string;
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}
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interface CallbackInfo {
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/**
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* Modifiers (such as `ctrl`) involved in this binding
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*/
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modifiers: string[];
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/**
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* A single key press binding, such as `t` (for `t v`) or `ctrl + z`
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*/
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combo: string;
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/**
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* If this binding is a part of a sequence (`t v`, but not `ctrl + z`), this is the full sequence
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*/
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seq?: string;
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/**
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* The event type, such as keydown, keyup, or keypress
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*/
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action: string;
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level: number | undefined;
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callback: MousetrapCallback;
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}
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/**
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* mapping of special keycodes to their corresponding keys
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*
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* everything in this dictionary cannot use keypress events
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* so it has to be here to map to the correct keycodes for
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* keyup/keydown events
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*/
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let MAP: Record<string, string> = {
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8: 'backspace',
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9: 'tab',
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13: 'enter',
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16: 'shift',
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17: 'ctrl',
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18: 'alt',
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20: 'capslock',
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27: 'esc',
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32: 'space',
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33: 'pageup',
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34: 'pagedown',
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35: 'end',
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36: 'home',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down',
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45: 'ins',
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46: 'del',
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91: 'meta',
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93: 'meta',
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224: 'meta',
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};
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/**
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* mapping for special characters so they can support
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*
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* this dictionary is only used incase you want to bind a
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* keyup or keydown event to one of these keys
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*/
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let KEYCODE_MAP: Record<string, string> = {
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106: '*',
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107: '+',
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109: '-',
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110: '.',
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111: '/',
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186: ';',
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187: '=',
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188: ',',
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189: '-',
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190: '.',
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191: '/',
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192: '`',
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219: '[',
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220: '\\',
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221: ']',
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222: "'",
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};
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/**
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* this is a mapping of keys that require shift on a US keypad
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* back to the non shift equivelents
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*
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* this is so you can use keyup events with these keys
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*
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* note that this will only work reliably on US keyboards
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*/
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let SHIFT_MAP: Record<string, string> = {
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'~': '`',
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'!': '1',
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'@': '2',
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'#': '3',
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$: '4',
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'%': '5',
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'^': '6',
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'&': '7',
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'*': '8',
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'(': '9',
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')': '0',
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_: '-',
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'+': '=',
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':': ';',
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'"': "'",
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'<': ',',
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'>': '.',
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'?': '/',
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'|': '\\',
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};
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/**
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* this is a list of special strings you can use to map
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* to modifier keys when you specify your keyboard shortcuts
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*/
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let SPECIAL_ALIASES: Record<string, string> = {
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option: 'alt',
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command: 'meta',
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return: 'enter',
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escape: 'esc',
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plus: '+',
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mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
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};
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/**
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* variable to store the flipped version of _MAP from above
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* needed to check if we should use keypress or not when no action
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* is specified
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*/
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let REVERSE_MAP: Record<string, string> | null = null;
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/**
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* loop through the f keys, f1 to f19 and add them to the map
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* programatically
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*/
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for (let i = 1; i < 20; ++i) {
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MAP[111 + i] = 'f' + i;
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}
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/**
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* loop through to map numbers on the numeric keypad
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*/
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for (let i = 0; i <= 9; ++i) {
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// This needs to use a string cause otherwise since 0 is falsey
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// mousetrap will never fire for numpad 0 pressed as part of a keydown
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// event.
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//
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// @see https://github.com/ccampbell/mousetrap/pull/258
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MAP[i + 96] = i.toString();
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}
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/**
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* takes the event and returns the key character
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*/
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function characterFromEvent(event: KeyboardEvent): string {
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// for keypress events we should return the character as is
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if (event.type === 'keypress') {
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let character = String.fromCharCode(event.which);
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!event.shiftKey) {
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character = character.toLowerCase();
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}
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return character;
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}
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// for non keypress events the special maps are needed
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if (MAP[event.which]) {
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return MAP[event.which];
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}
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if (KEYCODE_MAP[event.which]) {
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return KEYCODE_MAP[event.which];
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}
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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return String.fromCharCode(event.which).toLowerCase();
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}
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/**
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* checks if two arrays are equal
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*/
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function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
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return modifiers1.sort().join(',') === modifiers2.sort().join(',');
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}
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/**
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* takes a key event and figures out what the modifiers are
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*/
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function eventModifiers(event: KeyboardEvent): string[] {
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let modifiers = [];
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if (event.shiftKey) {
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modifiers.push('shift');
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}
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if (event.altKey) {
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modifiers.push('alt');
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}
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if (event.ctrlKey) {
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modifiers.push('ctrl');
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}
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if (event.metaKey) {
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modifiers.push('meta');
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}
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return modifiers;
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}
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/**
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* prevents default for this event
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*/
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function preventDefault(event: KeyboardEvent): void {
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if (event.preventDefault) {
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event.preventDefault();
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return;
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}
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event.returnValue = false;
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}
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/**
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* stops propogation for this event
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*/
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function stopPropagation(event: KeyboardEvent): void {
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if (event.stopPropagation) {
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event.stopPropagation();
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return;
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}
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event.cancelBubble = true;
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}
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/**
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* determines if the keycode specified is a modifier key or not
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*/
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function isModifier(key: string): boolean {
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return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
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}
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/**
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* reverses the map lookup so that we can look for specific keys
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* to see what can and can't use keypress
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*/
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function getReverseMap() {
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if (!REVERSE_MAP) {
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REVERSE_MAP = {};
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for (let key in MAP) {
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const keyNumber = parseInt(key, 10);
|
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// pull out the numeric keypad from here cause keypress should
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// be able to detect the keys from the character
|
||||
if (keyNumber > 95 && keyNumber < 112) {
|
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continue;
|
||||
}
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|
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if (MAP.hasOwnProperty(key)) {
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REVERSE_MAP[MAP[key]] = key;
|
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}
|
||||
}
|
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}
|
||||
return REVERSE_MAP;
|
||||
}
|
||||
|
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/**
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* picks the best action based on the key combination
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*/
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function pickBestAction(key: string, modifiers: string[], action?: string): string {
|
||||
// if no action was picked in we should try to pick the one
|
||||
// that we think would work best for this key
|
||||
if (!action) {
|
||||
action = getReverseMap()[key] ? 'keydown' : 'keypress';
|
||||
}
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||||
|
||||
// modifier keys don't work as expected with keypress,
|
||||
// switch to keydown
|
||||
if (action === 'keypress' && modifiers.length) {
|
||||
action = 'keydown';
|
||||
}
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts from a string key combination to an array
|
||||
*/
|
||||
function keysFromString(combination: string): string[] {
|
||||
if (combination === '+') {
|
||||
return ['+'];
|
||||
}
|
||||
|
||||
combination = combination.replace(/\+{2}/g, '+plus');
|
||||
return combination.split('+');
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets info for a specific key combination
|
||||
*/
|
||||
function getKeyInfo(combination: string, action?: string): KeyInfo {
|
||||
let keys;
|
||||
let key;
|
||||
let i;
|
||||
let modifiers = [];
|
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (SPECIAL_ALIASES[key]) {
|
||||
key = SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
|
||||
key = SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (!key) {
|
||||
throw new Error('Unable to get key');
|
||||
}
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = pickBestAction(key, modifiers, action);
|
||||
|
||||
return {
|
||||
key: key,
|
||||
modifiers: modifiers,
|
||||
action: action,
|
||||
};
|
||||
}
|
||||
|
||||
function belongsTo(element: null | ParentNode | Element | Document, ancestor: Element | Document) {
|
||||
if (element === null || element === document) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (element === ancestor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return belongsTo(element.parentNode, ancestor);
|
||||
}
|
||||
|
||||
class Mousetrap {
|
||||
target: HTMLElement | Document;
|
||||
|
||||
/**
|
||||
* a list of all the callbacks setup via Mousetrap.bind()
|
||||
*/
|
||||
_callbacks: Record<string, CallbackInfo[]> = {};
|
||||
|
||||
/**
|
||||
* direct map of string combinations to callbacks used for trigger()
|
||||
*/
|
||||
_directMap: Record<string, Function> = {};
|
||||
|
||||
/**
|
||||
* keeps track of what level each sequence is at since multiple
|
||||
* sequences can start out with the same sequence
|
||||
*/
|
||||
_sequenceLevels: Record<string, number> = {};
|
||||
|
||||
/**
|
||||
* variable to store the setTimeout call
|
||||
*/
|
||||
_resetTimer: undefined | number = undefined;
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keyup
|
||||
*/
|
||||
_ignoreNextKeyup: boolean | string = false;
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keypress
|
||||
*/
|
||||
_ignoreNextKeypress = false;
|
||||
|
||||
/**
|
||||
* are we currently inside of a sequence?
|
||||
* type of action ("keyup" or "keydown" or "keypress") or false
|
||||
*/
|
||||
_nextExpectedAction: boolean | string = false;
|
||||
|
||||
_globalCallbacks: Record<string, boolean> = {};
|
||||
|
||||
constructor(el: HTMLElement | Document) {
|
||||
this.target = el;
|
||||
|
||||
this.target.addEventListener('keypress', (event) => {
|
||||
if (event instanceof KeyboardEvent) {
|
||||
this._handleKeyEvent(event);
|
||||
}
|
||||
});
|
||||
this.target.addEventListener('keydown', (event) => {
|
||||
if (event instanceof KeyboardEvent) {
|
||||
this._handleKeyEvent(event);
|
||||
}
|
||||
});
|
||||
this.target.addEventListener('keyup', (event) => {
|
||||
if (event instanceof KeyboardEvent) {
|
||||
this._handleKeyEvent(event);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* resets all sequence counters except for the ones passed in
|
||||
*/
|
||||
private _resetSequences = (doNotReset: Record<string, number>): void => {
|
||||
doNotReset = doNotReset || {};
|
||||
|
||||
let activeSequences = false,
|
||||
key;
|
||||
|
||||
for (key in this._sequenceLevels) {
|
||||
if (doNotReset[key]) {
|
||||
activeSequences = true;
|
||||
continue;
|
||||
}
|
||||
this._sequenceLevels[key] = 0;
|
||||
}
|
||||
|
||||
if (!activeSequences) {
|
||||
this._nextExpectedAction = false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* finds all callbacks that match based on the keycode, modifiers,
|
||||
* and action
|
||||
*/
|
||||
private _getMatches = (
|
||||
character: string,
|
||||
modifiers: string[],
|
||||
event: Pick<KeyboardEvent, 'type' | 'metaKey' | 'ctrlKey'>,
|
||||
sequenceName?: string,
|
||||
combination?: string,
|
||||
level?: number
|
||||
): CallbackInfo[] => {
|
||||
let i;
|
||||
let callback;
|
||||
let matches = [];
|
||||
let action = event.type;
|
||||
|
||||
// if there are no events related to this keycode
|
||||
if (!this._callbacks[character]) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// if a modifier key is coming up on its own we should allow it
|
||||
if (action === 'keyup' && isModifier(character)) {
|
||||
modifiers = [character];
|
||||
}
|
||||
|
||||
// loop through all callbacks for the key that was pressed
|
||||
// and see if any of them match
|
||||
for (i = 0; i < this._callbacks[character].length; ++i) {
|
||||
callback = this._callbacks[character][i];
|
||||
|
||||
// if a sequence name is not specified, but this is a sequence at
|
||||
// the wrong level then move onto the next match
|
||||
if (!sequenceName && callback.seq && this._sequenceLevels[callback.seq] !== callback.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the action we are looking for doesn't match the action we got
|
||||
// then we should keep going
|
||||
if (action !== callback.action) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if this is a keypress event and the meta key and control key
|
||||
// are not pressed that means that we need to only look at the
|
||||
// character, otherwise check the modifiers as well
|
||||
//
|
||||
// chrome will not fire a keypress if meta or control is down
|
||||
// safari will fire a keypress if meta or meta+shift is down
|
||||
// firefox will fire a keypress if meta or control is down
|
||||
if (
|
||||
(action === 'keypress' && !event.metaKey && !event.ctrlKey) ||
|
||||
modifiersMatch(modifiers, callback.modifiers)
|
||||
) {
|
||||
// when you bind a combination or sequence a second time it
|
||||
// should overwrite the first one. if a sequenceName or
|
||||
// combination is specified in this call it does just that
|
||||
//
|
||||
// @todo make deleting its own method?
|
||||
let deleteCombo = !sequenceName && callback.combo === combination;
|
||||
let deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
|
||||
if (deleteCombo || deleteSequence) {
|
||||
this._callbacks[character].splice(i, 1);
|
||||
}
|
||||
|
||||
matches.push(callback);
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
};
|
||||
|
||||
/**
|
||||
* actually calls the callback function
|
||||
*
|
||||
* if your callback function returns false this will use the jquery
|
||||
* convention - prevent default and stop propogation on the event
|
||||
*
|
||||
* @param combo Is the key binding that triggered this callback. When a sequence is triggered, this is the whole sequence. Otherwise, it's the intermediate keys
|
||||
* @param sequence Is the 'parent sequence' of the combo. When the whole sequence is triggered, this is undefined.
|
||||
*/
|
||||
private _fireCallback = (callback: Function, e: KeyboardEvent, combo: string, sequence?: string) => {
|
||||
// if this event should not happen stop here
|
||||
const target = e.target || e.srcElement;
|
||||
if (target && target instanceof HTMLElement && this.stopCallback(e, target, combo, sequence)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback(e, combo) === false) {
|
||||
preventDefault(e);
|
||||
stopPropagation(e);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* handles a character key event
|
||||
*/
|
||||
private _handleKey = (character: string, modifiers: string[], e: KeyboardEvent) => {
|
||||
let callbacks = this._getMatches(character, modifiers, e);
|
||||
let i;
|
||||
let doNotReset: Record<string, number> = {};
|
||||
let maxLevel = 0;
|
||||
let processedSequenceCallback = false;
|
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
if (callbacks[i].seq) {
|
||||
maxLevel = Math.max(maxLevel, callbacks[i].level ?? 0);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through matching callbacks for this key event
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
// fire for all sequence callbacks
|
||||
// this is because if for example you have multiple sequences
|
||||
// bound such as "g i" and "g t" they both need to fire the
|
||||
// callback for matching g cause otherwise you can only ever
|
||||
// match the first one
|
||||
const seq = callbacks[i].seq;
|
||||
if (seq) {
|
||||
// only fire callbacks for the maxLevel to prevent
|
||||
// subsequences from also firing
|
||||
//
|
||||
// for example 'a option b' should not cause 'option b' to fire
|
||||
// even though 'option b' is part of the other sequence
|
||||
//
|
||||
// any sequences that do not match here will be discarded
|
||||
// below by the _resetSequences call
|
||||
if (callbacks[i].level !== maxLevel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
processedSequenceCallback = true;
|
||||
|
||||
// keep a list of which sequences were matches for later
|
||||
doNotReset[seq] = 1;
|
||||
this._fireCallback(callbacks[i].callback, e, callbacks[i].combo, seq);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there were no sequence matches but we are still here
|
||||
// that means this is a regular match so we should fire that
|
||||
if (!processedSequenceCallback) {
|
||||
this._fireCallback(callbacks[i].callback, e, callbacks[i].combo);
|
||||
}
|
||||
}
|
||||
|
||||
// if the key you pressed matches the type of sequence without
|
||||
// being a modifier (ie "keyup" or "keypress") then we should
|
||||
// reset all sequences that were not matched by this event
|
||||
//
|
||||
// this is so, for example, if you have the sequence "h a t" and you
|
||||
// type "h e a r t" it does not match. in this case the "e" will
|
||||
// cause the sequence to reset
|
||||
//
|
||||
// modifier keys are ignored because you can have a sequence
|
||||
// that contains modifiers such as "enter ctrl+space" and in most
|
||||
// cases the modifier key will be pressed before the next key
|
||||
//
|
||||
// also if you have a sequence such as "ctrl+b a" then pressing the
|
||||
// "b" key will trigger a "keypress" and a "keydown"
|
||||
//
|
||||
// the "keydown" is expected when there is a modifier, but the
|
||||
// "keypress" ends up matching the _nextExpectedAction since it occurs
|
||||
// after and that causes the sequence to reset
|
||||
//
|
||||
// we ignore keypresses in a sequence that directly follow a keydown
|
||||
// for the same character
|
||||
let ignoreThisKeypress = e.type === 'keypress' && this._ignoreNextKeypress;
|
||||
if (e.type === this._nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
|
||||
this._resetSequences(doNotReset);
|
||||
}
|
||||
|
||||
this._ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
|
||||
};
|
||||
|
||||
/**
|
||||
* handles a keydown event
|
||||
*/
|
||||
private _handleKeyEvent = (rawEvent: Event) => {
|
||||
if (!(rawEvent instanceof KeyboardEvent)) {
|
||||
throw new Error("Didn't get a KeyboardEvent");
|
||||
}
|
||||
const event: KeyboardEvent = rawEvent;
|
||||
|
||||
// normalize e.which for key events
|
||||
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
||||
if (typeof event.which !== 'number') {
|
||||
/// @ts-expect-error - TODO: determine what to do with this compat
|
||||
event.which = event.keyCode;
|
||||
}
|
||||
|
||||
let character = characterFromEvent(event);
|
||||
|
||||
// no character found then stop
|
||||
if (!character) {
|
||||
return;
|
||||
}
|
||||
|
||||
// need to use === for the character check because the character can be 0
|
||||
if (event.type === 'keyup' && this._ignoreNextKeyup === character) {
|
||||
this._ignoreNextKeyup = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.handleKey(character, eventModifiers(event), event);
|
||||
};
|
||||
|
||||
/**
|
||||
* called to set a 1 second timeout on the specified sequence
|
||||
*
|
||||
* this is so after each key press in the sequence you have 1 second
|
||||
* to press the next key before you have to start over
|
||||
*/
|
||||
private _resetSequenceTimer = () => {
|
||||
clearTimeout(this._resetTimer);
|
||||
this._resetTimer = setTimeout(this._resetSequences, 1000);
|
||||
};
|
||||
|
||||
/**
|
||||
* binds a key sequence to an event
|
||||
*/
|
||||
private _bindSequence = (combo: string, keys: string[], callback: MousetrapCallback, action?: string): void => {
|
||||
// start off by adding a sequence level record for this combination
|
||||
// and setting the level to 0
|
||||
this._sequenceLevels[combo] = 0;
|
||||
|
||||
/**
|
||||
* callback to increase the sequence level for this sequence and reset
|
||||
* all other sequences that were active
|
||||
*/
|
||||
const _increaseSequence = (nextAction: string): MousetrapCallback => {
|
||||
return () => {
|
||||
this._nextExpectedAction = nextAction;
|
||||
++this._sequenceLevels[combo];
|
||||
this._resetSequenceTimer();
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* wraps the specified callback inside of another function in order
|
||||
* to reset all sequence counters as soon as this sequence is done
|
||||
*/
|
||||
const _callbackAndReset = (e: KeyboardEvent): void => {
|
||||
this._fireCallback(callback, e, combo);
|
||||
|
||||
// we should ignore the next key up if the action is key down
|
||||
// or keypress. this is so if you finish a sequence and
|
||||
// release the key the final key will not trigger a keyup
|
||||
if (action !== 'keyup') {
|
||||
this._ignoreNextKeyup = characterFromEvent(e);
|
||||
}
|
||||
|
||||
// weird race condition if a sequence ends with the key
|
||||
// another sequence begins with
|
||||
setTimeout(this._resetSequences, 10);
|
||||
};
|
||||
|
||||
// loop through keys one at a time and bind the appropriate callback
|
||||
// function. for any key leading up to the final one it should
|
||||
// increase the sequence. after the final, it should reset all sequences
|
||||
//
|
||||
// if an action is specified in the original bind call then that will
|
||||
// be used throughout. otherwise we will pass the action that the
|
||||
// next key in the sequence should match. this allows a sequence
|
||||
// to mix and match keypress and keydown events depending on which
|
||||
// ones are better suited to the key provided
|
||||
for (let i = 0; i < keys.length; ++i) {
|
||||
let isFinal = i + 1 === keys.length;
|
||||
let wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || getKeyInfo(keys[i + 1]).action);
|
||||
this._bindSingle(keys[i], wrappedCallback, action, combo, i);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* binds a single keyboard combination
|
||||
*/
|
||||
private _bindSingle = (
|
||||
combination: string,
|
||||
callback: MousetrapCallback,
|
||||
action?: string,
|
||||
sequenceName?: string,
|
||||
level?: number
|
||||
): void => {
|
||||
// store a direct mapped reference for use with Mousetrap.trigger
|
||||
this._directMap[combination + ':' + action] = callback;
|
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' ');
|
||||
|
||||
let sequence = combination.split(' ');
|
||||
let info;
|
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) {
|
||||
this._bindSequence(combination, sequence, callback, action);
|
||||
return;
|
||||
}
|
||||
|
||||
info = getKeyInfo(combination, action);
|
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
this._callbacks[info.key] = this._callbacks[info.key] || [];
|
||||
|
||||
// remove an existing match if there is one
|
||||
const eventLike = { type: info.action, metaKey: false, ctrlKey: false };
|
||||
this._getMatches(info.key, info.modifiers, eventLike, sequenceName, combination, level);
|
||||
|
||||
const callbackInfo: CallbackInfo = {
|
||||
callback: callback,
|
||||
modifiers: info.modifiers,
|
||||
action: info.action,
|
||||
seq: sequenceName,
|
||||
level: level,
|
||||
combo: combination,
|
||||
};
|
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
this._callbacks[info.key][sequenceName ? 'unshift' : 'push'](callbackInfo);
|
||||
};
|
||||
|
||||
/**
|
||||
* binds multiple combinations to the same callback
|
||||
*/
|
||||
private _bindMultiple = (combinations: string[], callback: MousetrapCallback, action: string | undefined): void => {
|
||||
for (let i = 0; i < combinations.length; ++i) {
|
||||
this._bindSingle(combinations[i], callback, action);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* binds an event to mousetrap
|
||||
*
|
||||
* can be a single key, a combination of keys separated with +,
|
||||
* an array of keys, or a sequence of keys separated by spaces
|
||||
*
|
||||
* be sure to list the modifier keys first to make sure that the
|
||||
* correct key ends up getting bound (the last key in the pattern)
|
||||
*/
|
||||
bind = (keys: string | string[], callback: MousetrapCallback, action?: string) => {
|
||||
keys = keys instanceof Array ? keys : [keys];
|
||||
this._bindMultiple(keys, callback, action);
|
||||
return self;
|
||||
};
|
||||
|
||||
/**
|
||||
* unbinds an event to mousetrap
|
||||
*
|
||||
* the unbinding sets the callback function of the specified key combo
|
||||
* to an empty function and deletes the corresponding key in the
|
||||
* _directMap dict.
|
||||
*
|
||||
* TODO: actually remove this from the _callbacks dictionary instead
|
||||
* of binding an empty function
|
||||
*
|
||||
* the keycombo+action has to be exactly the same as
|
||||
* it was defined in the bind method
|
||||
*/
|
||||
unbind = (keys: string | string[], action?: string) => {
|
||||
return this.bind(keys, function () {}, action);
|
||||
};
|
||||
|
||||
// From bind-global plugin
|
||||
// https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js#L28
|
||||
bindGlobal = (keys: string | string[], callback: MousetrapCallback, action?: string) => {
|
||||
this.bind(keys, callback, action);
|
||||
|
||||
if (keys instanceof Array) {
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
this._globalCallbacks[keys[i]] = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this._globalCallbacks[keys] = true;
|
||||
};
|
||||
|
||||
// From bind-global plugin
|
||||
// https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js#L42
|
||||
unbindGlobal = (keys: string | string[], action?: string) => {
|
||||
this.unbind(keys, action);
|
||||
|
||||
if (keys instanceof Array) {
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
this._globalCallbacks[keys[i]] = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this._globalCallbacks[keys] = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* triggers an event that has already been bound
|
||||
*/
|
||||
trigger = (keys: string, action: string | undefined) => {
|
||||
let self = this;
|
||||
if (self._directMap[keys + ':' + action]) {
|
||||
self._directMap[keys + ':' + action]({}, keys);
|
||||
}
|
||||
return self;
|
||||
};
|
||||
|
||||
/**
|
||||
* resets the library back to its initial state. this is useful
|
||||
* if you want to clear out the current keyboard shortcuts and bind
|
||||
* new ones - for example if you switch to another page
|
||||
*/
|
||||
reset = () => {
|
||||
this._callbacks = {};
|
||||
this._directMap = {};
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
* should we stop this event before firing off callbacks
|
||||
*/
|
||||
stopCallback = (e: Event, element: HTMLElement, combo: string, sequence?: string): boolean => {
|
||||
// From global bind plugin https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js
|
||||
if (this._globalCallbacks[combo] || (sequence && this._globalCallbacks[sequence])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if the element has the class "mousetrap" then no need to stop
|
||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (belongsTo(element, this.target)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
|
||||
// not the initial event target in the shadow tree. Note that not all events cross the
|
||||
// shadow boundary.
|
||||
// For shadow trees with `mode: 'open'`, the initial event target is the first element in
|
||||
// the event’s composed path. For shadow trees with `mode: 'closed'`, the initial event
|
||||
// target cannot be obtained.
|
||||
if ('composedPath' in e && typeof e.composedPath === 'function') {
|
||||
// For open shadow trees, update `element` so that the following check works.
|
||||
let initialEventTarget = e.composedPath()[0];
|
||||
if (initialEventTarget !== e.target && initialEventTarget instanceof HTMLElement) {
|
||||
element = initialEventTarget;
|
||||
}
|
||||
}
|
||||
|
||||
// stop for input, select, and textarea
|
||||
return Boolean(
|
||||
element.tagName === 'INPUT' ||
|
||||
element.tagName === 'SELECT' ||
|
||||
element.tagName === 'TEXTAREA' ||
|
||||
('isContentEditable' in element && element.isContentEditable)
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* exposes _handleKey publicly so it can be overwritten by extensions
|
||||
*/
|
||||
handleKey: typeof this._handleKey = (...args) => {
|
||||
return this._handleKey(...args);
|
||||
};
|
||||
|
||||
/**
|
||||
* allow custom key mappings
|
||||
*/
|
||||
addKeycodes = (object: Record<string, string>) => {
|
||||
for (let key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
MAP[key] = object[key];
|
||||
}
|
||||
}
|
||||
REVERSE_MAP = null;
|
||||
};
|
||||
}
|
||||
|
||||
const mousetrapInstance = new Mousetrap(document);
|
||||
|
||||
export default mousetrapInstance;
|
||||
3
public/app/core/services/mousetrap/index.ts
Normal file
3
public/app/core/services/mousetrap/index.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
import mousetrapInstance from './Mousetrap';
|
||||
|
||||
export const mousetrap = mousetrapInstance;
|
||||
Reference in New Issue
Block a user