Refactoring

This commit is contained in:
ilgizar 2018-03-12 10:54:03 +05:00
parent 916539fad9
commit 8152b9d6fe

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@ -6,118 +6,131 @@ import _ from 'lodash';
* @param align Y level
*/
export function alignYLevel(yaxis, alignLevel) {
var minLeft = yaxis[0].min;
var maxLeft = yaxis[0].max;
var minRight = yaxis[1].min;
var maxRight = yaxis[1].max;
moveLevelToZero(yaxis, alignLevel);
if (alignLevel !== 0) {
minLeft -= alignLevel;
maxLeft -= alignLevel;
minRight -= alignLevel;
maxRight -= alignLevel;
}
// wide Y min and max using increased wideFactor
var deltaLeft = maxLeft - minLeft;
var deltaRight = maxRight - minRight;
var wideFactor = 0.25;
if (deltaLeft === 0) {
minLeft -= wideFactor;
maxLeft += wideFactor;
}
if (deltaRight === 0) {
minRight -= wideFactor;
maxRight += wideFactor;
}
expandStuckValues(yaxis);
// one of graphs on zero
var zero = minLeft === 0 || minRight === 0 || maxLeft === 0 || maxRight === 0;
var zero = yaxis[0].min === 0 || yaxis[1].min === 0 || yaxis[0].max === 0 || yaxis[1].max === 0;
// on the one hand with respect to zero
var oneSide = (minLeft >= 0 && minRight >= 0) || (maxLeft <= 0 && maxRight <= 0);
var oneSide = checkOneSide(yaxis);
if (zero && oneSide) {
minLeft = maxLeft > 0 ? 0 : minLeft;
maxLeft = maxLeft > 0 ? maxLeft : 0;
minRight = maxRight > 0 ? 0 : minRight;
maxRight = maxRight > 0 ? maxRight : 0;
yaxis[0].min = yaxis[0].max > 0 ? 0 : yaxis[0].min;
yaxis[0].max = yaxis[0].max > 0 ? yaxis[0].max : 0;
yaxis[1].min = yaxis[1].max > 0 ? 0 : yaxis[1].min;
yaxis[1].max = yaxis[1].max > 0 ? yaxis[1].max : 0;
} else {
// on the opposite sides with respect to zero
if ((minLeft >= 0 && maxRight <= 0) || (maxLeft <= 0 && minRight >= 0)) {
if (minLeft >= 0) {
minLeft = -maxLeft;
maxRight = -minRight;
if ((yaxis[0].min >= 0 && yaxis[1].max <= 0) || (yaxis[0].max <= 0 && yaxis[1].min >= 0)) {
if (yaxis[0].min >= 0) {
yaxis[0].min = -yaxis[0].max;
yaxis[1].max = -yaxis[1].min;
} else {
maxLeft = -minLeft;
minRight = -maxRight;
yaxis[0].max = -yaxis[0].min;
yaxis[1].min = -yaxis[1].max;
}
} else {
// both across zero
var twoCross = minLeft <= 0 && maxLeft >= 0 && minRight <= 0 && maxRight >= 0;
var rateLeft, rateRight, rate;
if (twoCross) {
rateLeft = minRight ? minLeft / minRight : 0;
rateRight = maxRight ? maxLeft / maxRight : 0;
} else {
if (oneSide) {
var absLeftMin = Math.abs(minLeft);
var absLeftMax = Math.abs(maxLeft);
var absRightMin = Math.abs(minRight);
var absRightMax = Math.abs(maxRight);
var upLeft = _.max([absLeftMin, absLeftMax]);
var downLeft = _.min([absLeftMin, absLeftMax]);
var upRight = _.max([absRightMin, absRightMax]);
var downRight = _.min([absRightMin, absRightMax]);
rateLeft = downLeft ? upLeft / downLeft : upLeft;
rateRight = downRight ? upRight / downRight : upRight;
} else {
if (minLeft > 0 || minRight > 0) {
rateLeft = maxLeft / maxRight;
rateRight = 0;
} else {
rateLeft = 0;
rateRight = minLeft / minRight;
}
}
}
rate = rateLeft > rateRight ? rateLeft : rateRight;
var rate = getRate(yaxis);
if (oneSide) {
if (minLeft > 0) {
minLeft = maxLeft / rate;
minRight = maxRight / rate;
if (yaxis[0].min > 0) {
yaxis[0].min = yaxis[0].max / rate;
yaxis[1].min = yaxis[1].max / rate;
} else {
maxLeft = minLeft / rate;
maxRight = minRight / rate;
yaxis[0].max = yaxis[0].min / rate;
yaxis[1].max = yaxis[1].min / rate;
}
} else {
if (twoCross) {
minLeft = minRight ? minRight * rate : minLeft;
minRight = minLeft ? minLeft / rate : minRight;
maxLeft = maxRight ? maxRight * rate : maxLeft;
maxRight = maxLeft ? maxLeft / rate : maxRight;
if (checkTwoCross(yaxis)) {
yaxis[0].min = yaxis[1].min ? yaxis[1].min * rate : yaxis[0].min;
yaxis[1].min = yaxis[0].min ? yaxis[0].min / rate : yaxis[1].min;
yaxis[0].max = yaxis[1].max ? yaxis[1].max * rate : yaxis[0].max;
yaxis[1].max = yaxis[0].max ? yaxis[0].max / rate : yaxis[1].max;
} else {
minLeft = minLeft > 0 ? minRight * rate : minLeft;
minRight = minRight > 0 ? minLeft / rate : minRight;
maxLeft = maxLeft < 0 ? maxRight * rate : maxLeft;
maxRight = maxRight < 0 ? maxLeft / rate : maxRight;
yaxis[0].min = yaxis[0].min > 0 ? yaxis[1].min * rate : yaxis[0].min;
yaxis[1].min = yaxis[1].min > 0 ? yaxis[0].min / rate : yaxis[1].min;
yaxis[0].max = yaxis[0].max < 0 ? yaxis[1].max * rate : yaxis[0].max;
yaxis[1].max = yaxis[1].max < 0 ? yaxis[0].max / rate : yaxis[1].max;
}
}
}
}
restoreLevelFromZero(yaxis, alignLevel);
}
function expandStuckValues(yaxis) {
// wide Y min and max using increased wideFactor
var wideFactor = 0.25;
if (yaxis[0].max === yaxis[0].min) {
yaxis[0].min -= wideFactor;
yaxis[0].max += wideFactor;
}
if (yaxis[1].max === yaxis[1].min) {
yaxis[1].min -= wideFactor;
yaxis[1].max += wideFactor;
}
}
function moveLevelToZero(yaxis, alignLevel) {
if (alignLevel !== 0) {
minLeft += alignLevel;
maxLeft += alignLevel;
minRight += alignLevel;
maxRight += alignLevel;
yaxis[0].min -= alignLevel;
yaxis[0].max -= alignLevel;
yaxis[1].min -= alignLevel;
yaxis[1].max -= alignLevel;
}
}
function restoreLevelFromZero(yaxis, alignLevel) {
if (alignLevel !== 0) {
yaxis[0].min += alignLevel;
yaxis[0].max += alignLevel;
yaxis[1].min += alignLevel;
yaxis[1].max += alignLevel;
}
}
function checkOneSide(yaxis) {
// on the one hand with respect to zero
return (yaxis[0].min >= 0 && yaxis[1].min >= 0) || (yaxis[0].max <= 0 && yaxis[1].max <= 0);
}
function checkTwoCross(yaxis) {
// both across zero
return yaxis[0].min <= 0 && yaxis[0].max >= 0 && yaxis[1].min <= 0 && yaxis[1].max >= 0;
}
function getRate(yaxis) {
var rateLeft, rateRight, rate;
if (checkTwoCross(yaxis)) {
rateLeft = yaxis[1].min ? yaxis[0].min / yaxis[1].min : 0;
rateRight = yaxis[1].max ? yaxis[0].max / yaxis[1].max : 0;
} else {
if (checkOneSide(yaxis)) {
var absLeftMin = Math.abs(yaxis[0].min);
var absLeftMax = Math.abs(yaxis[0].max);
var absRightMin = Math.abs(yaxis[1].min);
var absRightMax = Math.abs(yaxis[1].max);
var upLeft = _.max([absLeftMin, absLeftMax]);
var downLeft = _.min([absLeftMin, absLeftMax]);
var upRight = _.max([absRightMin, absRightMax]);
var downRight = _.min([absRightMin, absRightMax]);
rateLeft = downLeft ? upLeft / downLeft : upLeft;
rateRight = downRight ? upRight / downRight : upRight;
} else {
if (yaxis[0].min > 0 || yaxis[1].min > 0) {
rateLeft = yaxis[0].max / yaxis[1].max;
rateRight = 0;
} else {
rateLeft = 0;
rateRight = yaxis[0].min / yaxis[1].min;
}
}
}
yaxis[0].min = minLeft;
yaxis[0].max = maxLeft;
yaxis[1].min = minRight;
yaxis[1].max = maxRight;
rate = rateLeft > rateRight ? rateLeft : rateRight;
return rate;
}