* First baby steps
* First baby steps
* No progress really
* Updates
* no progress
* refactoring
* Progress on sub menu and value selectors
* Some more tweaks
* Lots of progress
* Progress
* Updates
* Progress
* Tweaks
* Updates
* Updates to variable system
* Cleaner tests
* Update
* Some cleanup
* correct test name
* Renames and moves
* prop rename
* Fixed scene template interpolator
* More tests for SceneObjectBase and fixed issue in EventBus
* Updates
* More tweaks
* More refinements
* Fixed test
* Added test to EventBus
* Clone all scene object arrays
* Simplify
* tried to merge issue
* Update
* added more comments to interface
* temp progress
* Trying to simplify things, but struggling a bit
* Updated
* Tweaks
* Progress on fixing the select componenet and typing, and sharing code in a base class
* Updated
* Multi select
* Simpler loading state
* Update
* removed failOnConsole
* Removed old funcs
* Moved logic from update manage to MultiValueVariable
* Added tests for MultiValueVariable logic
* Made value a more abstract concept to support object values
* renamed func to getValueText
* Refactored and moved logic to VariableSet
* Added test for deactivation and query cancelling
* Tweaks
* Fixed lint issues
* Playing around
* This is getting interesting
* Updates
* Updated
* Observable experiments
* This is tricky
* VizPanel panel renderer
* New model progress
* Maybe this could be something
* Updated
* Rename
* updates
* Updated
* Query runners? not sure
* Updated
* updates
* flex box layout starting to work
* Testing
* Tested an action
* Parent context sort of working
* Progress
* Progress
* Updated
* Starting to work
* Things are working
* Scene list, nested scene demo
* Progress on repeats
* Moving things
* Pretty big progress
* More things working
* Great progress
* Progress
* Name changing
* Minor tweaks
* Simplified sizing
* Move toggleDirection to SceneFlexLayout
* add feature flag (#50990)
* removed new useObservable hook
* Rename folder and feature toggle to scenes
* Caching scenes so you can go back to another scene without having to re-query data
* Fix issue with subs on re-mount
* Fixing test
* Added SceneCanvasText to play around with layout elements with size based on content
* Scene: Edit mode and component edit wrapper that handles selection (#51078)
* First step for scene variables
* Started playing around with a scene edit mode
* Better way to set component
* Progress on edit mode
* Update
* Progress on edit mode
* Progress on editor
* Progress on editor
* Updates
* More working
* Progress
* Minor update
* removed unnessary file
* Moving things around
* Updated
* Making time range separate from time picker
* minor rename of methods
* The most basic variable start
* Minor renames
* Fixed interpolate issue if not found at closest level
* An embryo of event model and url sync handling
* Update url sync types
* Removed unnessary any type arg
Co-authored-by: Ryan McKinley <ryantxu@gmail.com>
Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>