Commit Graph

16 Commits

Author SHA1 Message Date
Ivan Ortega Alba
1a6b46e98d
Scenes: Add support for Datasource variables (#59147) 2022-11-24 13:53:31 +01:00
Torkel Ödegaard
156ed4b56c
VizPanel: Support panel migrations and state changes (#58501)
* VizPanel: Make it more real

* Updates

* Progress on query runner and max data points from width

* Updated

* Update

* Tests

* Fixed issue with migration

* Moving VizPanel

* Fixed migration issue due to pluginVersion not being set

* Update public/app/features/scenes/querying/SceneQueryRunner.test.ts

Co-authored-by: Ivan Ortega Alba <ivanortegaalba@gmail.com>

* Some minor review fixes

* Added expect

Co-authored-by: Ivan Ortega Alba <ivanortegaalba@gmail.com>
2022-11-21 15:31:01 +01:00
Torkel Ödegaard
38b980bd81
SceneObject: Prevent state mutation by using Object.freeze (#58936) 2022-11-18 10:35:27 +01:00
Torkel Ödegaard
8c585a4ebf
Scene: Variables interpolation formats and multi value handling (#58591)
* Component that can cache and extract variable dependencies

* Component that can cache and extract variable dependencies

* Updates

* Refactoring

* Lots of refactoring and iterations of supporting both re-rendering and query re-execution

* Updated SceneCanvasText

* Updated name of file

* Updated

* Refactoring a bit

* Added back getName

* Added comment

* minor fix

* Minor fix

* Merge fixes

* Scene variable interpolation progress

* Merge fixes

* Added all format registeries

* Progress on multi value support

* Progress on multi value support

* Updates

* Progress on scoped vars

* Fixed circular dependency

* Updates

* Some review fixes

* Updated comment

* Added forceRender function

* Add back fail on console log

* Update public/app/features/scenes/variables/interpolation/sceneInterpolator.test.ts

* Moving functions from SceneObjectBase

* fixing tests

* Fixed e2e

Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-11-16 11:36:30 +01:00
Torkel Ödegaard
84a69135a7
Scene: Variables and support for declaring variable dependencies and getting notified or re-rendered when they change (#58299)
* Component that can cache and extract variable dependencies

* Component that can cache and extract variable dependencies

* Updates

* Refactoring

* Lots of refactoring and iterations of supporting both re-rendering and query re-execution

* Updated SceneCanvasText

* Updated name of file

* Updated

* Refactoring a bit

* Added back getName

* Added comment

* minor fix

* Minor fix

* Merge fixes

* Merge fixes

* Some review fixes

* Updated comment

* Added forceRender function

* Add back fail on console log
2022-11-15 12:54:24 +01:00
Dominik Prokop
80e80221b9
Scenes: Grid layout (#56737)
* WIP: First approach to scene grid layout

* Flex layout

* Grid layout rows

* Allow passing custom props to scene object renderers

* Allow nesting grid layouts

* Re-layout nested grid's enclosing grids

* Update public/app/features/scenes/components/layout/SceneGridLayout.tsx

Co-authored-by: Torkel Ödegaard <torkel@grafana.com>

* Review comments

* Got rid of flex & grid child layout objects

* WIP: Recreating rows behaviour (almost working)

* Major progress on rows

* remove nested grid example (not supported)

* Remove removal damn

* Trying to use children directly

* Ts fixes

* chore: Fix TS

* Fix issue when row bboxes when not updated on layout change

* Now the tricky part

* working

* Removing some code

* needs more work

* Getting some thing working

* Getting some thing working

* fix toggle row

* Starting to work

* Fix

* Yay it's working

* Updates

* Updates

* Added some sorting of children

* Updated comment

* Simplify sorting

* removed commented code

* Updated

* Pushed a fix so we can move a panel out from a row and into the parent grid

* simplify move logic

* Minor simplification

* Removed some unnesary code

* fixed comment

* Removed unnessary condition in findGridSceneParent

* remove unnessary if

* Simplify toGridCell

* removed duplicate if

* removed unused code

* Adds grid demo with different data scenarios

* Make it green

* Demo grid with multiple time ranges

* Move child atomically

* Add tests

* Cleanup

* Fix unused import

Co-authored-by: Torkel Ödegaard <torkel@grafana.com>
Co-authored-by: Ivan Ortega <ivanortegaalba@gmail.com>
2022-11-15 00:49:39 -08:00
Torkel Ödegaard
6ed35292fe
Variables: SceneVariable update process (#57784)
* First baby steps

* First baby steps

* No progress really

* Updates

* no progress

* refactoring

* Progress on sub menu and value selectors

* Some more tweaks

* Lots of progress

* Progress

* Updates

* Progress

* Tweaks

* Updates

* Updates to variable system

* Cleaner tests

* Update

* Some cleanup

* correct test name

* Renames and moves

* prop rename

* Fixed scene template interpolator

* More tests for SceneObjectBase and fixed issue in EventBus

* Updates

* More tweaks

* More refinements

* Fixed test

* Added test to EventBus

* Clone all scene object arrays

* Simplify

* tried to merge issue

* Update

* added more comments to interface

* temp progress

* Trying to simplify things, but struggling a bit

* Updated

* Tweaks

* Progress on fixing the select componenet and typing, and sharing code in a base class

* Updated

* Multi select

* Simpler loading state

* Update

* removed failOnConsole

* Removed old funcs

* Moved logic from update manage to MultiValueVariable

* Added tests for MultiValueVariable logic

* Made value a more abstract concept to support object values

* renamed func to getValueText

* Refactored and moved logic to VariableSet

* Added test for deactivation and query cancelling

* Tweaks

* Fixed lint issues
2022-11-09 08:02:24 +01:00
Torkel Ödegaard
1fb37b54b3
Scenes: Enforce explicit accessibility modifiers (ESLint) (#58331)
* Public test

* Update

* Update

* revert

* Added some public accessability modifiers

* Force public acessability only for scenes/* folder

* Fixes
2022-11-07 15:32:02 +01:00
Torkel Ödegaard
f0ab4bea8c
Scene: SceneObject and SceneObjectBase refinements and stricter typing (#57851) 2022-10-31 15:16:16 +01:00
kay delaney
4c7732ad17
Chore: Upgrade Typescript to 4.8.2 (#54901)
* Chore: Upgrade typescript to 4.8.2
2022-09-09 16:17:58 +01:00
Alex Ratner
fecf4c41ad
Dashboard: Spelling corrections in end-user visible dialogs (#53340) 2022-08-09 10:19:30 +02:00
Torkel Ödegaard
16f813fc04
Scene: Fixing state issue with useState when SceneObject instance changes (#52372)
* ScenePanelRepeater: Fixes refreshes temporarily by setting key to guid

* Fixing issue with old state being returned by useState when the scene object instance changed (with same react key)
2022-07-19 17:47:59 +02:00
Torkel Ödegaard
8d92417a16
Scenes: Improve typing of scene state to avoid type guards and casting (#52422)
* Trying to get rid of type guard but failing

* Improve typing of scene object state

* Fixed wrongly renamed event

* Tweaks
2022-07-19 17:46:49 +02:00
Torkel Ödegaard
4aae9d1567
Scene: Support for collapsable rows via a nested scene object (#52367)
* initial row test

* Updated

* Row is more of a nested collapsable scene

* Updated

* Added test for nested scene

* Added test for nested scene
2022-07-18 20:26:10 +02:00
Torkel Ödegaard
849134b5dd
Scene: Small refactorings and name changes (#51866)
* Rename onMount and onUnmount and some other small refactorings

* More refactorings fixing typescript issues
2022-07-07 16:49:05 +02:00
Torkel Ödegaard
935334cbda
Scene: POC for a future dashboard model and runtime (#50980)
* Playing around

* This is getting interesting

* Updates

* Updated

* Observable experiments

* This is tricky

* VizPanel panel renderer

* New model progress

* Maybe this could be something

* Updated

* Rename

* updates

* Updated

* Query runners? not sure

* Updated

* updates

* flex box layout starting to work

* Testing

* Tested an action

* Parent context sort of working

* Progress

* Progress

* Updated

* Starting to work

* Things are working

* Scene list, nested scene demo

* Progress on repeats

* Moving things

* Pretty big progress

* More things working

* Great progress

* Progress

* Name changing

* Minor tweaks

* Simplified sizing

* Move toggleDirection to SceneFlexLayout

* add feature flag (#50990)

* removed new useObservable hook

* Rename folder and feature toggle to scenes

* Caching scenes so you can go back to another scene without having to re-query data

* Fix issue with subs on re-mount

* Fixing test

* Added SceneCanvasText to play around with layout elements with size based on content

* Scene: Edit mode and component edit wrapper that handles selection  (#51078)

* First step for scene variables

* Started playing around with a scene edit mode

* Better way to set component

* Progress on edit mode

* Update

* Progress on edit mode

* Progress on editor

* Progress on editor

* Updates

* More working

* Progress

* Minor update

* removed unnessary file

* Moving things around

* Updated

* Making time range separate from time picker

* minor rename of methods

* The most basic variable start

* Minor renames

* Fixed interpolate issue if not found at closest level

* An embryo of event model and url sync handling

* Update url sync types

* Removed unnessary any type arg

Co-authored-by: Ryan McKinley <ryantxu@gmail.com>
Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
2022-07-07 08:53:02 +02:00