package state import ( "time" "github.com/grafana/grafana/pkg/infra/log" "github.com/grafana/grafana/pkg/services/ngalert/eval" ngModels "github.com/grafana/grafana/pkg/services/ngalert/models" ) type Manager struct { cache *cache quit chan struct{} Log log.Logger } func NewManager(logger log.Logger) *Manager { manager := &Manager{ cache: newCache(logger), quit: make(chan struct{}), Log: logger, } go manager.cleanUp() return manager } func (st *Manager) Close() { st.quit <- struct{}{} } func (st *Manager) getOrCreate(alertRule *ngModels.AlertRule, result eval.Result) *State { return st.cache.getOrCreate(alertRule, result) } func (st *Manager) set(entry *State) { st.cache.set(entry) } func (st *Manager) Get(id string) (*State, error) { return st.cache.get(id) } //Used to ensure a clean cache on startup func (st *Manager) ResetCache() { st.cache.reset() } func (st *Manager) ProcessEvalResults(alertRule *ngModels.AlertRule, results eval.Results) []*State { st.Log.Debug("state manager processing evaluation results", "uid", alertRule.UID, "resultCount", len(results)) var states []*State for _, result := range results { s := st.setNextState(alertRule, result) states = append(states, s) } st.Log.Debug("returning changed states to scheduler", "count", len(states)) return states } //TODO: When calculating if an alert should not be firing anymore, we should take into account the re-send delay if any. We don't want to send every firing alert every time, we should have a fixed delay across all alerts to avoid saturating the notification system //Set the current state based on evaluation results func (st *Manager) setNextState(alertRule *ngModels.AlertRule, result eval.Result) *State { currentState := st.getOrCreate(alertRule, result) currentState.LastEvaluationTime = result.EvaluatedAt currentState.EvaluationDuration = result.EvaluationDuration currentState.Results = append(currentState.Results, Evaluation{ EvaluationTime: result.EvaluatedAt, EvaluationState: result.State, }) st.Log.Debug("setting alert state", "uid", alertRule.UID) switch result.State { case eval.Normal: currentState = resultNormal(currentState, result) case eval.Alerting: currentState = currentState.resultAlerting(alertRule, result) case eval.Error: currentState = currentState.resultError(alertRule, result) case eval.NoData: currentState = currentState.resultNoData(alertRule, result) case eval.Pending: // we do not emit results with this state } st.set(currentState) return currentState } func (st *Manager) GetAll() []*State { return st.cache.getAll() } func (st *Manager) GetStatesByRuleUID() map[string][]*State { return st.cache.getStatesByRuleUID() } func (st *Manager) cleanUp() { ticker := time.NewTicker(time.Duration(60) * time.Minute) st.Log.Debug("starting cleanup process", "intervalMinutes", 60) for { select { case <-ticker.C: st.Log.Info("trimming alert state cache", "now", time.Now()) st.cache.trim() case <-st.quit: st.Log.Debug("stopping cleanup process", "now", time.Now()) ticker.Stop() return } } } func (st *Manager) Put(states []*State) { for _, s := range states { st.set(s) } }