package setting import ( "errors" "strings" "time" "gopkg.in/ini.v1" ) var ( ErrOperationNotPermitted = errors.New("operation not permitted") ) type ValidationError struct { Errors []error } func (v ValidationError) Error() string { builder := strings.Builder{} for i, e := range v.Errors { builder.WriteString(e.Error()) if i != len(v.Errors)-1 { builder.WriteString(", ") } } return builder.String() } // Provider is a settings provider abstraction // with thread-safety and runtime updates. type Provider interface { // Update Update(updates SettingsBag, removals SettingsRemovals) error // KeyValue returns a key-value abstraction // for the given pair of section and key. KeyValue(section, key string) KeyValue // Section returns a settings section // abstraction for the given section name. Section(section string) Section // RegisterReloadHandler registers a handler for validation and reload // of configuration updates tied to a specific section RegisterReloadHandler(section string, handler ReloadHandler) } // Section is a settings section copy // with all of its pairs of keys-values. type Section interface { // KeyValue returns a key-value // abstraction for the given key. KeyValue(key string) KeyValue } // KeyValue represents a settings key-value // for a given pair of section and key. type KeyValue interface { // Key returns pair's key. Key() string // Value returns pair's value. Value() string // MustString returns the value's string representation // If empty, then it returns the given default. MustString(defaultVal string) string // MustBool returns the value's boolean representation // Otherwise returns the given default. MustBool(defaultVal bool) bool // MustDuration returns the value's time.Duration // representation. Otherwise returns the given default. MustDuration(defaultVal time.Duration) time.Duration } // ReloadHandler defines the expected behaviour from a // service that have support for configuration reloads. type ReloadHandler interface { // Reload handles reloading of configuration changes. Reload(section Section) error // Validate validates the configuration, if the validation // fails the configuration will not be updated neither reloaded. Validate(section Section) error } type SettingsBag map[string]map[string]string type SettingsRemovals map[string][]string type OSSImpl struct { Cfg *Cfg `inject:""` } func (o OSSImpl) Init() error { return nil } func (OSSImpl) Update(SettingsBag, SettingsRemovals) error { return errors.New("oss settings provider do not have support for settings updates") } func (o *OSSImpl) KeyValue(section, key string) KeyValue { return o.Section(section).KeyValue(key) } func (o *OSSImpl) Section(section string) Section { return §ionImpl{section: o.Cfg.Raw.Section(section)} } func (OSSImpl) RegisterReloadHandler(string, ReloadHandler) {} type keyValImpl struct { key *ini.Key } func (k *keyValImpl) Key() string { return k.key.Name() } func (k *keyValImpl) Value() string { return k.key.Value() } func (k *keyValImpl) MustString(defaultVal string) string { return k.key.MustString(defaultVal) } func (k *keyValImpl) MustBool(defaultVal bool) bool { return k.key.MustBool(defaultVal) } func (k *keyValImpl) MustDuration(defaultVal time.Duration) time.Duration { return k.key.MustDuration(defaultVal) } type sectionImpl struct { section *ini.Section } func (s *sectionImpl) KeyValue(key string) KeyValue { return &keyValImpl{s.section.Key(key)} }