* adding placeholder for relative time range. * fixed story. * added basic structure to handle open/close of time range picker. * removed section from TimeOptions since it isn't used any where. * adding mapper and tests * move relativetimepicker to its own dir * added some simple tests. * changed test. * use relativetimerangeinput * redo state management * refactored the tests. * replace timerange with relativetimerange * wip * wip * did some refactoring. * refactored time option formatting. * added proper formatting and display of time range. * add relative time description, slight refactor of height * fixed incorrect import. * added validator and changed formatting. * removed unused dep. * reverted back to internal function. * fixed display of relative time range picker. * fixed failing tests. * fixed parsing issue. * fixed position of time range picker. * some more refactorings. * fixed validation of really big values. * added another test. Co-authored-by: Peter Holmberg <peter.hlmbrg@gmail.com> |
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.storybook | ||
src | ||
.eslintrc | ||
api-extractor.json | ||
CHANGELOG.md | ||
index.js | ||
LICENSE_APACHE2 | ||
package.json | ||
README.md | ||
rollup.config.ts | ||
tsconfig.build.json | ||
tsconfig.json |
Grafana UI components library
@grafana/ui is currently in BETA.
@grafana/ui is a collection of components used by Grafana
Our goal is to deliver Grafana's common UI elements for plugins developers and contributors.
Browse the Storybook catalog of the components.
See package source for more details.
Installation
yarn add @grafana/ui
npm install @grafana/ui
Development
For development purposes we suggest using yarn link
that will create symlink to @grafana/ui lib. To do so navigate to packages/grafana-ui
and run yarn link
. Then, navigate to your project and run yarn link @grafana/ui
to use the linked version of the lib. To unlink follow the same procedure, but use yarn unlink
instead.
Storybook 6.x migration
We've upgraded Storybook to version 6 and with that we will convert to using controls instead of knobs for manipulating components. Controls will not require as much coding as knobs do. Please refer to the storybook style-guide for further information.