grafana/public/app/plugins/panel/canvas/CanvasPanel.tsx

98 lines
2.7 KiB
TypeScript

import { Component } from 'react';
import { PanelProps } from '@grafana/data';
import { PanelOptions } from './models.gen';
import { ReplaySubject, Subscription } from 'rxjs';
import { PanelEditExitedEvent } from 'app/types/events';
import { CanvasGroupOptions } from 'app/features/canvas';
import { Scene } from 'app/features/canvas/runtime/scene';
interface Props extends PanelProps<PanelOptions> {}
interface State {
refresh: number;
}
// Used to pass the scene to the editor functions
export const theScene = new ReplaySubject<Scene>(1);
export class CanvasPanel extends Component<Props, State> {
readonly scene: Scene;
private subs = new Subscription();
needsReload = false;
constructor(props: Props) {
super(props);
this.state = {
refresh: 0,
};
// Only the initial options are ever used.
// later changs are all controled by the scene
this.scene = new Scene(this.props.options.root, this.onUpdateScene);
this.scene.updateSize(props.width, props.height);
this.scene.updateData(props.data);
theScene.next(this.scene); // used in the editors
this.subs.add(
this.props.eventBus.subscribe(PanelEditExitedEvent, (evt) => {
if (this.props.id === evt.payload) {
this.needsReload = true;
}
})
);
}
componentDidMount() {
theScene.next(this.scene);
}
componentWillUnmount() {
this.subs.unsubscribe();
}
// NOTE, all changes to the scene flow through this function
// even the editor gets current state from the same scene instance!
onUpdateScene = (root: CanvasGroupOptions) => {
const { onOptionsChange, options } = this.props;
onOptionsChange({
...options,
root,
});
this.setState({ refresh: this.state.refresh + 1 });
// console.log('send changes', root);
};
shouldComponentUpdate(nextProps: Props) {
const { width, height, data, renderCounter } = this.props;
let changed = false;
if (width !== nextProps.width || height !== nextProps.height) {
this.scene.updateSize(nextProps.width, nextProps.height);
changed = true;
}
if (data !== nextProps.data) {
this.scene.updateData(nextProps.data);
changed = true;
}
// After editing, the options are valid, but the scene was in a different panel
if (this.needsReload && this.props.options !== nextProps.options) {
this.needsReload = false;
this.scene.load(nextProps.options.root);
this.scene.updateSize(nextProps.width, nextProps.height);
this.scene.updateData(nextProps.data);
changed = true;
}
if (renderCounter !== nextProps.renderCounter) {
changed = true;
}
return changed;
}
render() {
return this.scene.render();
}
}