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* Flamegraph * Updated flame graph width/height values * Fix top table rendering issue * Add feature toggle for flamegraph in explore * Update tests * Hide flamegraph from dash panel viz list if feature toggle not enabled * Show table if no flameGraphFrames * Add flame graph to testdata ds * Minor improvement
135 lines
3.7 KiB
TypeScript
135 lines
3.7 KiB
TypeScript
import { colors, fuzzyMatch } from '@grafana/ui';
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import {
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BAR_BORDER_WIDTH,
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BAR_TEXT_PADDING_LEFT,
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COLLAPSE_THRESHOLD,
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HIDE_THRESHOLD,
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LABEL_THRESHOLD,
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PIXELS_PER_LEVEL,
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} from '../../constants';
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import { ItemWithStart } from './dataTransform';
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type RectData = {
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width: number;
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height: number;
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x: number;
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y: number;
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collapsed: boolean;
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ticks: number;
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label: string;
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};
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/**
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* Compute the pixel coordinates for each bar in a level. We need full level of bars so that we can collapse small bars
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* into bigger rects.
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* @param level
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* @param levelIndex
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* @param totalTicks
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* @param rangeMin
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* @param pixelsPerTick
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*/
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export function getRectDimensionsForLevel(
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level: ItemWithStart[],
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levelIndex: number,
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totalTicks: number,
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rangeMin: number,
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pixelsPerTick: number
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): RectData[] {
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const coordinatesLevel = [];
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for (let barIndex = 0; barIndex < level.length; barIndex += 1) {
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const item = level[barIndex];
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const barX = getBarX(item.start, totalTicks, rangeMin, pixelsPerTick);
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let curBarTicks = item.value;
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// merge very small blocks into big "collapsed" ones for performance
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const collapsed = curBarTicks * pixelsPerTick <= COLLAPSE_THRESHOLD;
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if (collapsed) {
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while (
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barIndex < level.length - 1 &&
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item.start + curBarTicks === level[barIndex + 1].start &&
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level[barIndex + 1].value * pixelsPerTick <= COLLAPSE_THRESHOLD
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) {
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barIndex += 1;
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curBarTicks += level[barIndex].value;
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}
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}
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const width = curBarTicks * pixelsPerTick - (collapsed ? 0 : BAR_BORDER_WIDTH * 2);
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coordinatesLevel.push({
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width,
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height: PIXELS_PER_LEVEL,
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x: barX,
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y: levelIndex * PIXELS_PER_LEVEL,
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collapsed,
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ticks: curBarTicks,
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label: item.label,
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});
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}
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return coordinatesLevel;
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}
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export function renderRect(
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ctx: CanvasRenderingContext2D,
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rect: RectData,
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totalTicks: number,
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rangeMin: number,
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rangeMax: number,
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query: string,
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levelIndex: number,
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topLevelIndex: number
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) {
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if (rect.width < HIDE_THRESHOLD) {
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return;
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}
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ctx.beginPath();
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ctx.rect(rect.x + (rect.collapsed ? 0 : BAR_BORDER_WIDTH), rect.y, rect.width, rect.height);
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// / (rangeMax - rangeMin) here so when you click a bar it will adjust the top (clicked)bar to the most 'intense' color
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const intensity = Math.min(1, rect.ticks / totalTicks / (rangeMax - rangeMin));
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const h = 50 - 50 * intensity;
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const l = 65 + 7 * intensity;
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const name = rect.label;
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const queryResult = query && fuzzyMatch(name.toLowerCase(), query.toLowerCase()).found;
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if (!rect.collapsed) {
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ctx.stroke();
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if (query) {
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ctx.fillStyle = queryResult ? getBarColor(h, l) : colors[55];
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} else {
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ctx.fillStyle = levelIndex > topLevelIndex - 1 ? getBarColor(h, l) : getBarColor(h, l + 15);
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}
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} else {
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ctx.fillStyle = queryResult ? getBarColor(h, l) : colors[55];
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}
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ctx.fill();
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if (!rect.collapsed && rect.width >= LABEL_THRESHOLD) {
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ctx.save();
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ctx.clip(); // so text does not overflow
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ctx.fillStyle = '#222';
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ctx.fillText(`${name}`, Math.max(rect.x, 0) + BAR_TEXT_PADDING_LEFT, rect.y + PIXELS_PER_LEVEL / 2);
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ctx.restore();
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}
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}
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/**
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* Returns the X position of the bar. totalTicks * rangeMin is to adjust for any current zoom. So if we zoom to a
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* section of the graph we align and shift the X coordinates accordingly.
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* @param offset
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* @param totalTicks
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* @param rangeMin
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* @param pixelsPerTick
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*/
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export function getBarX(offset: number, totalTicks: number, rangeMin: number, pixelsPerTick: number) {
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return (offset - totalTicks * rangeMin) * pixelsPerTick;
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}
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function getBarColor(h: number, l: number) {
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return `hsl(${h}, 100%, ${l}%)`;
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}
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