grafana/public/app/features/scenes/core/SceneComponentWrapper.tsx
Dominik Prokop 80e80221b9
Scenes: Grid layout (#56737)
* WIP: First approach to scene grid layout

* Flex layout

* Grid layout rows

* Allow passing custom props to scene object renderers

* Allow nesting grid layouts

* Re-layout nested grid's enclosing grids

* Update public/app/features/scenes/components/layout/SceneGridLayout.tsx

Co-authored-by: Torkel Ödegaard <torkel@grafana.com>

* Review comments

* Got rid of flex & grid child layout objects

* WIP: Recreating rows behaviour (almost working)

* Major progress on rows

* remove nested grid example (not supported)

* Remove removal damn

* Trying to use children directly

* Ts fixes

* chore: Fix TS

* Fix issue when row bboxes when not updated on layout change

* Now the tricky part

* working

* Removing some code

* needs more work

* Getting some thing working

* Getting some thing working

* fix toggle row

* Starting to work

* Fix

* Yay it's working

* Updates

* Updates

* Added some sorting of children

* Updated comment

* Simplify sorting

* removed commented code

* Updated

* Pushed a fix so we can move a panel out from a row and into the parent grid

* simplify move logic

* Minor simplification

* Removed some unnesary code

* fixed comment

* Removed unnessary condition in findGridSceneParent

* remove unnessary if

* Simplify toGridCell

* removed duplicate if

* removed unused code

* Adds grid demo with different data scenarios

* Make it green

* Demo grid with multiple time ranges

* Move child atomically

* Add tests

* Cleanup

* Fix unused import

Co-authored-by: Torkel Ödegaard <torkel@grafana.com>
Co-authored-by: Ivan Ortega <ivanortegaalba@gmail.com>
2022-11-15 00:49:39 -08:00

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TypeScript

import React, { useEffect } from 'react';
import { SceneComponentEditingWrapper } from '../editor/SceneComponentEditWrapper';
import { SceneComponentProps, SceneObject } from './types';
export function SceneComponentWrapper<T extends SceneObject>({
model,
isEditing,
...otherProps
}: SceneComponentProps<T>) {
const Component = (model as any).constructor['Component'] ?? EmptyRenderer;
const inner = <Component {...otherProps} model={model} isEditing={isEditing} />;
// Handle component activation state state
useEffect(() => {
if (!model.isActive) {
model.activate();
}
return () => {
if (model.isActive) {
model.deactivate();
}
};
}, [model]);
if (!isEditing) {
return inner;
}
return <SceneComponentEditingWrapper model={model}>{inner}</SceneComponentEditingWrapper>;
}
function EmptyRenderer<T>(_: SceneComponentProps<T>): React.ReactElement | null {
return null;
}