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* Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
44 lines
1.3 KiB
TypeScript
44 lines
1.3 KiB
TypeScript
import { SceneObjectBase } from '../core/SceneObjectBase';
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import { SceneObjectState } from '../core/types';
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import { sceneTemplateInterpolator, SceneVariableManager, TextBoxSceneVariable } from './SceneVariableSet';
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interface TestSceneState extends SceneObjectState {
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nested?: TestScene;
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}
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class TestScene extends SceneObjectBase<TestSceneState> {}
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describe('SceneObject with variables', () => {
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it('Should be interpolate and use closest variable', () => {
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const scene = new TestScene({
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$variables: new SceneVariableManager({
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variables: [
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new TextBoxSceneVariable({
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name: 'test',
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current: { value: 'hello' },
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}),
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new TextBoxSceneVariable({
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name: 'atRootOnly',
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current: { value: 'RootValue' },
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}),
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],
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}),
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nested: new TestScene({
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$variables: new SceneVariableManager({
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variables: [
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new TextBoxSceneVariable({
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name: 'test',
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current: { value: 'nestedValue' },
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}),
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],
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}),
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}),
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});
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expect(sceneTemplateInterpolator('${test}', scene)).toBe('hello');
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expect(sceneTemplateInterpolator('${test}', scene.state.nested!)).toBe('nestedValue');
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expect(sceneTemplateInterpolator('${atRootOnly}', scene.state.nested!)).toBe('RootValue');
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});
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});
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