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* Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
51 lines
1.6 KiB
TypeScript
51 lines
1.6 KiB
TypeScript
import { variableRegex } from 'app/features/variables/utils';
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import { SceneObjectBase } from '../core/SceneObjectBase';
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import { SceneObject } from '../core/types';
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import { SceneVariable, SceneVariableSet, SceneVariableSetState, SceneVariableState } from './types';
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export class TextBoxSceneVariable extends SceneObjectBase<SceneVariableState> implements SceneVariable {}
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export class SceneVariableManager extends SceneObjectBase<SceneVariableSetState> implements SceneVariableSet {
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getVariableByName(name: string): SceneVariable | undefined {
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// TODO: Replace with index
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return this.state.variables.find((x) => x.state.name === name);
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}
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}
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export function sceneTemplateInterpolator(target: string, sceneObject: SceneObject) {
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variableRegex.lastIndex = 0;
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return target.replace(variableRegex, (match, var1, var2, fmt2, var3, fieldPath, fmt3) => {
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const variableName = var1 || var2 || var3;
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const variable = lookupSceneVariable(variableName, sceneObject);
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if (!variable) {
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return match;
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}
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return variable.state.current.value;
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});
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}
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function lookupSceneVariable(name: string, sceneObject: SceneObject): SceneVariable | null | undefined {
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const variables = sceneObject.state.$variables;
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if (!variables) {
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if (sceneObject.parent) {
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return lookupSceneVariable(name, sceneObject.parent);
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} else {
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return null;
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}
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}
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const found = variables.getVariableByName(name);
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if (found) {
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return found;
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} else if (sceneObject.parent) {
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return lookupSceneVariable(name, sceneObject.parent);
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}
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return null;
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}
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