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* Playing around * This is getting interesting * Updates * Updated * Observable experiments * This is tricky * VizPanel panel renderer * New model progress * Maybe this could be something * Updated * Rename * updates * Updated * Query runners? not sure * Updated * updates * flex box layout starting to work * Testing * Tested an action * Parent context sort of working * Progress * Progress * Updated * Starting to work * Things are working * Scene list, nested scene demo * Progress on repeats * Moving things * Pretty big progress * More things working * Great progress * Progress * Name changing * Minor tweaks * Simplified sizing * Move toggleDirection to SceneFlexLayout * add feature flag (#50990) * removed new useObservable hook * Rename folder and feature toggle to scenes * Caching scenes so you can go back to another scene without having to re-query data * Fix issue with subs on re-mount * Fixing test * Added SceneCanvasText to play around with layout elements with size based on content * Scene: Edit mode and component edit wrapper that handles selection (#51078) * First step for scene variables * Started playing around with a scene edit mode * Better way to set component * Progress on edit mode * Update * Progress on edit mode * Progress on editor * Progress on editor * Updates * More working * Progress * Minor update * removed unnessary file * Moving things around * Updated * Making time range separate from time picker * minor rename of methods * The most basic variable start * Minor renames * Fixed interpolate issue if not found at closest level * An embryo of event model and url sync handling * Update url sync types * Removed unnessary any type arg Co-authored-by: Ryan McKinley <ryantxu@gmail.com> Co-authored-by: Dominik Prokop <dominik.prokop@grafana.com>
40 lines
1.1 KiB
TypeScript
40 lines
1.1 KiB
TypeScript
import React from 'react';
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import { IconName, Input, ToolbarButton } from '@grafana/ui';
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import { SceneObjectBase } from '../core/SceneObjectBase';
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import { SceneComponentProps, SceneObjectState } from '../core/types';
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export interface ToolbarButtonState extends SceneObjectState {
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icon: IconName;
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onClick: () => void;
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}
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export class SceneToolbarButton extends SceneObjectBase<ToolbarButtonState> {
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static Component = ({ model }: SceneComponentProps<SceneToolbarButton>) => {
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const state = model.useState();
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return <ToolbarButton onClick={state.onClick} icon={state.icon} />;
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};
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}
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export interface SceneToolbarInputState extends SceneObjectState {
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value?: string;
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onChange: (value: number) => void;
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}
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export class SceneToolbarInput extends SceneObjectBase<SceneToolbarInputState> {
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static Component = ({ model }: SceneComponentProps<SceneToolbarInput>) => {
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const state = model.useState();
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return (
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<Input
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defaultValue={state.value}
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onBlur={(evt) => {
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model.state.onChange(parseInt(evt.currentTarget.value, 10));
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}}
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/>
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);
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};
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}
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