mirror of
https://github.com/grafana/grafana.git
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147 lines
3.0 KiB
Go
147 lines
3.0 KiB
Go
package models
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import (
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"time"
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"github.com/grafana/grafana/pkg/components/simplejson"
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)
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type AlertStateType string
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type AlertSeverityType string
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const (
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AlertStatePending AlertStateType = "pending"
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AlertStateExeuctionError AlertStateType = "execution_error"
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AlertStatePaused AlertStateType = "paused"
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AlertStateCritical AlertStateType = "critical"
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AlertStateWarning AlertStateType = "warning"
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AlertStateOK AlertStateType = "ok"
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)
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func (s AlertStateType) IsValid() bool {
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return s == AlertStateOK || s == AlertStatePending || s == AlertStateExeuctionError || s == AlertStatePaused || s == AlertStateCritical || s == AlertStateWarning
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}
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const (
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AlertSeverityCritical AlertSeverityType = "critical"
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AlertSeverityWarning AlertSeverityType = "warning"
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AlertSeverityInfo AlertSeverityType = "info"
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AlertSeverityOK AlertSeverityType = "ok"
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)
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func (s AlertSeverityType) IsValid() bool {
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return s == AlertSeverityCritical || s == AlertSeverityInfo || s == AlertSeverityWarning
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}
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type Alert struct {
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Id int64
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Version int64
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OrgId int64
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DashboardId int64
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PanelId int64
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Name string
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Message string
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Severity AlertSeverityType
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State AlertStateType
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Handler int64
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Silenced bool
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ExecutionError string
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Frequency int64
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EvalData *simplejson.Json
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EvalDate time.Time
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NewStateDate time.Time
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StateChanges int
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Created time.Time
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Updated time.Time
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Settings *simplejson.Json
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}
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func (alert *Alert) ValidToSave() bool {
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return alert.DashboardId != 0 && alert.OrgId != 0 && alert.PanelId != 0
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}
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func (alert *Alert) ShouldUpdateState(newState AlertStateType) bool {
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return alert.State != newState
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}
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func (this *Alert) ContainsUpdates(other *Alert) bool {
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result := false
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result = result || this.Name != other.Name
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result = result || this.Message != other.Message
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if this.Settings != nil && other.Settings != nil {
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json1, err1 := this.Settings.Encode()
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json2, err2 := other.Settings.Encode()
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if err1 != nil || err2 != nil {
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return false
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}
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result = result || string(json1) != string(json2)
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}
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//don't compare .State! That would be insane.
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return result
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}
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type AlertingClusterInfo struct {
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ServerId string
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ClusterSize int
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UptimePosition int
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}
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type HeartBeat struct {
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Id int64
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ServerId string
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Updated time.Time
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Created time.Time
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}
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type HeartBeatCommand struct {
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ServerId string
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Result AlertingClusterInfo
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}
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type SaveAlertsCommand struct {
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DashboardId int64
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UserId int64
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OrgId int64
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Alerts []*Alert
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}
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type SetAlertStateCommand struct {
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AlertId int64
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OrgId int64
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State AlertStateType
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Error string
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Timestamp time.Time
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}
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type DeleteAlertCommand struct {
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AlertId int64
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}
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//Queries
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type GetAlertsQuery struct {
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OrgId int64
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State []string
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DashboardId int64
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PanelId int64
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Result []*Alert
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}
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type GetAllAlertsQuery struct {
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Result []*Alert
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}
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type GetAlertByIdQuery struct {
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Id int64
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Result *Alert
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}
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