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* export Evaluation * Export Evaluation * Export RuleVersionAndPauseStatus * export Eval, create interface * Export update and add to interface * Export Stop and Run and add to interface * Registry and scheduler use rule by interface and not concrete type * Update factory to use interface, update tests to work over public API rather than writing to channels directly * Rename map in registry * Rename getOrCreateInfo to not reference a specific implementation * Genericize alertRuleInfoRegistry into ruleRegistry * Rename alertRuleInfo to alertRule * Comments on interface * Update pkg/services/ngalert/schedule/schedule.go Co-authored-by: Jean-Philippe Quéméner <JohnnyQQQQ@users.noreply.github.com> --------- Co-authored-by: Jean-Philippe Quéméner <JohnnyQQQQ@users.noreply.github.com>
45 lines
1.3 KiB
Go
45 lines
1.3 KiB
Go
package schedule
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import (
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"github.com/grafana/grafana-plugin-sdk-go/data"
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"github.com/grafana/grafana/pkg/services/ngalert/eval"
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ngmodels "github.com/grafana/grafana/pkg/services/ngalert/models"
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"github.com/grafana/grafana/pkg/services/ngalert/state"
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)
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var _ eval.AlertingResultsReader = AlertingResultsFromRuleState{}
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func (a *alertRule) newLoadedMetricsReader(rule *ngmodels.AlertRule) eval.AlertingResultsReader {
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return &AlertingResultsFromRuleState{
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Manager: a.stateManager,
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Rule: rule,
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}
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}
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type RuleStateProvider interface {
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GetStatesForRuleUID(orgID int64, alertRuleUID string) []*state.State
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}
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// AlertingResultsFromRuleState implements eval.AlertingResultsReader that gets the data from state manager.
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// It returns results fingerprints only for Alerting and Pending states that have empty StateReason.
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type AlertingResultsFromRuleState struct {
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Manager RuleStateProvider
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Rule *ngmodels.AlertRule
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}
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func (n AlertingResultsFromRuleState) Read() map[data.Fingerprint]struct{} {
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states := n.Manager.GetStatesForRuleUID(n.Rule.OrgID, n.Rule.UID)
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active := map[data.Fingerprint]struct{}{}
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for _, st := range states {
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if st.StateReason != "" {
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continue
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}
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if st.State == eval.Alerting || st.State == eval.Pending {
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active[st.ResultFingerprint] = struct{}{}
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}
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}
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return active
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}
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