grafana/pkg/services/ngalert/state/state_tracker.go
David Parrott d33a77a67f
Alerting: add state tracker to alerting evaluation (#32298)
* Initial commit for state tracking

* basic state transition logic and tests

* constructor. test and interface fixup

* use new sig for sch.definitionRoutine()

* test fixup

* make the linter happy

* more minor linting cleanup
2021-03-24 15:34:18 -07:00

101 lines
2.3 KiB
Go

package state
import (
"fmt"
"sync"
"github.com/grafana/grafana-plugin-sdk-go/data"
"github.com/grafana/grafana/pkg/services/ngalert/eval"
"github.com/grafana/grafana/pkg/services/ngalert/models"
)
type AlertState struct {
UID string
CacheId string
Labels data.Labels
State eval.State
Results []eval.State
}
type cache struct {
cacheMap map[string]AlertState
mu sync.Mutex
}
type StateTracker struct {
stateCache cache
}
func NewStateTracker() *StateTracker {
return &StateTracker{
stateCache: cache{
cacheMap: make(map[string]AlertState),
mu: sync.Mutex{},
},
}
}
func (c *cache) getOrCreate(uid string, result eval.Result) AlertState {
c.mu.Lock()
defer c.mu.Unlock()
idString := fmt.Sprintf("%s %s", uid, result.Instance.String())
if state, ok := c.cacheMap[idString]; ok {
return state
}
newState := AlertState{
UID: uid,
CacheId: idString,
Labels: result.Instance,
State: result.State,
Results: []eval.State{result.State},
}
c.cacheMap[idString] = newState
return newState
}
func (c *cache) update(stateEntry AlertState) {
c.mu.Lock()
defer c.mu.Unlock()
c.cacheMap[stateEntry.CacheId] = stateEntry
}
func (c *cache) getStateForEntry(stateId string) eval.State {
c.mu.Lock()
defer c.mu.Unlock()
return c.cacheMap[stateId].State
}
func (st *StateTracker) ProcessEvalResults(uid string, results eval.Results, condition models.Condition) []AlertState {
var changedStates []AlertState
for _, result := range results {
currentState := st.stateCache.getOrCreate(uid, result)
currentState.Results = append(currentState.Results, result.State)
newState := st.getNextState(uid, result)
if newState != currentState.State {
currentState.State = newState
changedStates = append(changedStates, currentState)
}
st.stateCache.update(currentState)
}
return changedStates
}
func (st *StateTracker) getNextState(uid string, result eval.Result) eval.State {
currentState := st.stateCache.getOrCreate(uid, result)
if currentState.State == result.State {
return currentState.State
}
switch {
case currentState.State == result.State:
return currentState.State
case currentState.State == eval.Normal && result.State == eval.Alerting:
return eval.Alerting
case currentState.State == eval.Alerting && result.State == eval.Normal:
return eval.Normal
default:
return eval.Alerting
}
}