grafana/pkg/services/ngalert/state/state_tracker.go
gotjosh de0802cf3b
Alerting: Fixes the integration test currently failing at master (#33233)
* Alerting: Fixes the integration test currently failing at master

* Skip the state tracker test for now
2021-04-21 14:57:17 -04:00

278 lines
8.4 KiB
Go

package state
import (
"fmt"
"sync"
"time"
prometheusModel "github.com/prometheus/common/model"
"github.com/grafana/grafana/pkg/infra/log"
"github.com/grafana/grafana-plugin-sdk-go/data"
"github.com/grafana/grafana/pkg/services/ngalert/eval"
ngModels "github.com/grafana/grafana/pkg/services/ngalert/models"
)
type AlertState struct {
AlertRuleUID string
OrgID int64
CacheId string
Labels data.Labels
State eval.State
Results []StateEvaluation
StartsAt time.Time
EndsAt time.Time
LastEvaluationTime time.Time
EvaluationDuration time.Duration
Annotations map[string]string
}
type StateEvaluation struct {
EvaluationTime time.Time
EvaluationState eval.State
}
type cache struct {
states map[string]AlertState
mtxStates sync.Mutex
}
type StateTracker struct {
cache cache
quit chan struct{}
Log log.Logger
}
func NewStateTracker(logger log.Logger) *StateTracker {
tracker := &StateTracker{
cache: cache{
states: make(map[string]AlertState),
},
quit: make(chan struct{}),
Log: logger,
}
go tracker.cleanUp()
return tracker
}
func (st *StateTracker) getOrCreate(alertRule *ngModels.AlertRule, result eval.Result, evaluationDuration time.Duration) AlertState {
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
// if duplicate labels exist, alertRule label will take precedence
lbs := mergeLabels(alertRule.Labels, result.Instance)
lbs["__alert_rule_uid__"] = alertRule.UID
lbs["__alert_rule_namespace_uid__"] = alertRule.NamespaceUID
lbs[prometheusModel.AlertNameLabel] = alertRule.Title
id := fmt.Sprintf("%s", map[string]string(lbs))
if state, ok := st.cache.states[id]; ok {
return state
}
annotations := map[string]string{}
if len(alertRule.Annotations) > 0 {
annotations = alertRule.Annotations
}
newResults := []StateEvaluation{
{
EvaluationTime: result.EvaluatedAt,
EvaluationState: result.State,
},
}
st.Log.Debug("adding new alert state cache entry", "cacheId", id, "state", result.State.String(), "evaluatedAt", result.EvaluatedAt.String())
newState := AlertState{
AlertRuleUID: alertRule.UID,
OrgID: alertRule.OrgID,
CacheId: id,
Labels: lbs,
State: result.State,
Results: newResults,
Annotations: annotations,
EvaluationDuration: evaluationDuration,
}
if result.State == eval.Alerting {
newState.StartsAt = result.EvaluatedAt
}
st.cache.states[id] = newState
return newState
}
func (st *StateTracker) set(entry AlertState) {
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
st.cache.states[entry.CacheId] = entry
}
func (st *StateTracker) Get(id string) AlertState {
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
return st.cache.states[id]
}
//Used to ensure a clean cache on startup
func (st *StateTracker) ResetCache() {
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
st.cache.states = make(map[string]AlertState)
}
func (st *StateTracker) ProcessEvalResults(alertRule *ngModels.AlertRule, results eval.Results, evaluationDuration time.Duration) []AlertState {
st.Log.Info("state tracker processing evaluation results", "uid", alertRule.UID, "resultCount", len(results))
var states []AlertState
for _, result := range results {
s := st.setNextState(alertRule, result, evaluationDuration)
states = append(states, s)
}
st.Log.Debug("returning changed states to scheduler", "count", len(states))
return states
}
//TODO: When calculating if an alert should not be firing anymore, we should take three things into account:
// 1. The re-send the delay if any, we don't want to send every firing alert every time, we should have a fixed delay across all alerts to avoid saturating the notification system
//Set the current state based on evaluation results
func (st *StateTracker) setNextState(alertRule *ngModels.AlertRule, result eval.Result, evaluationDuration time.Duration) AlertState {
currentState := st.getOrCreate(alertRule, result, evaluationDuration)
st.Log.Debug("setting alert state", "uid", alertRule.UID)
switch {
case currentState.State == result.State:
st.Log.Debug("no state transition", "cacheId", currentState.CacheId, "state", currentState.State.String())
currentState.LastEvaluationTime = result.EvaluatedAt
currentState.EvaluationDuration = evaluationDuration
currentState.Results = append(currentState.Results, StateEvaluation{
EvaluationTime: result.EvaluatedAt,
EvaluationState: result.State,
})
if currentState.State == eval.Alerting {
//TODO: Move me and unify me with the top level constant
// 10 seconds is the base evaluation interval. We use 2 times that interval to make sure we send an alert
// that would expire after at least 2 iterations and avoid flapping.
resendDelay := 10 * 2 * time.Second
if alertRule.For > resendDelay {
resendDelay = alertRule.For * 2
}
currentState.EndsAt = result.EvaluatedAt.Add(resendDelay)
}
st.set(currentState)
return currentState
case currentState.State == eval.Normal && result.State == eval.Alerting:
st.Log.Debug("state transition from normal to alerting", "cacheId", currentState.CacheId)
currentState.State = eval.Alerting
currentState.LastEvaluationTime = result.EvaluatedAt
currentState.StartsAt = result.EvaluatedAt
currentState.EndsAt = result.EvaluatedAt.Add(alertRule.For * time.Second)
currentState.EvaluationDuration = evaluationDuration
currentState.Results = append(currentState.Results, StateEvaluation{
EvaluationTime: result.EvaluatedAt,
EvaluationState: result.State,
})
currentState.Annotations["alerting"] = result.EvaluatedAt.String()
st.set(currentState)
return currentState
case currentState.State == eval.Alerting && result.State == eval.Normal:
st.Log.Debug("state transition from alerting to normal", "cacheId", currentState.CacheId)
currentState.State = eval.Normal
currentState.LastEvaluationTime = result.EvaluatedAt
currentState.EndsAt = result.EvaluatedAt
currentState.EvaluationDuration = evaluationDuration
currentState.Results = append(currentState.Results, StateEvaluation{
EvaluationTime: result.EvaluatedAt,
EvaluationState: result.State,
})
st.set(currentState)
return currentState
default:
return currentState
}
}
func (st *StateTracker) GetAll() []AlertState {
var states []AlertState
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
for _, v := range st.cache.states {
states = append(states, v)
}
return states
}
func (st *StateTracker) GetStatesByRuleUID() map[string][]AlertState {
ruleMap := make(map[string][]AlertState)
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
for _, state := range st.cache.states {
if ruleStates, ok := ruleMap[state.AlertRuleUID]; ok {
ruleStates = append(ruleStates, state)
ruleMap[state.AlertRuleUID] = ruleStates
} else {
ruleStates := []AlertState{state}
ruleMap[state.AlertRuleUID] = ruleStates
}
}
return ruleMap
}
func (st *StateTracker) cleanUp() {
ticker := time.NewTicker(time.Duration(60) * time.Minute)
st.Log.Debug("starting cleanup process", "intervalMinutes", 60)
for {
select {
case <-ticker.C:
st.trim()
case <-st.quit:
st.Log.Debug("stopping cleanup process", "now", time.Now())
ticker.Stop()
return
}
}
}
func (st *StateTracker) trim() {
st.Log.Info("trimming alert state cache", "now", time.Now())
st.cache.mtxStates.Lock()
defer st.cache.mtxStates.Unlock()
for _, v := range st.cache.states {
if len(v.Results) > 100 {
st.Log.Debug("trimming result set", "cacheId", v.CacheId, "count", len(v.Results)-100)
newResults := make([]StateEvaluation, 100)
copy(newResults, v.Results[100:])
v.Results = newResults
st.set(v)
}
}
}
func (a AlertState) Equals(b AlertState) bool {
return a.AlertRuleUID == b.AlertRuleUID &&
a.OrgID == b.OrgID &&
a.CacheId == b.CacheId &&
a.Labels.String() == b.Labels.String() &&
a.State.String() == b.State.String() &&
a.StartsAt == b.StartsAt &&
a.EndsAt == b.EndsAt &&
a.LastEvaluationTime == b.LastEvaluationTime
}
func (st *StateTracker) Put(states []AlertState) {
for _, s := range states {
st.set(s)
}
}
// if duplicate labels exist, keep the value from the first set
func mergeLabels(a, b data.Labels) data.Labels {
newLbs := data.Labels{}
for k, v := range a {
newLbs[k] = v
}
for k, v := range b {
if _, ok := newLbs[k]; !ok {
newLbs[k] = v
}
}
return newLbs
}