* account for timezone when using relative times
Co-authored-by: eledobleefe <laura.fernandez@grafana.com>
Co-authored-by: Joao Silva <joao.silva@grafana.com>
Co-authored-by: L-M-K-B <48948963+L-M-K-B@users.noreply.github.com>
Co-authored-by: joshhunt <josh@trtr.co>
Co-authored-by: tskarhed <1438972+tskarhed@users.noreply.github.com>
* keep as it was originally for now
* add e2e test for relative time zone overrides
* empty commit to add coauthors
Co-authored-by: eledobleefe <laura.fernandez@grafana.com>
Co-authored-by: Joao Silva <joao.silva@grafana.com>
Co-authored-by: L-M-K-B <48948963+L-M-K-B@users.noreply.github.com>
Co-authored-by: joshhunt <josh@trtr.co>
Co-authored-by: tskarhed <1438972+tskarhed@users.noreply.github.com>
* fix types
* switch to using table panel in e2e test
* use regex for partial text match
* actually go to the dashboard...
* use include.text
* check for visibility first
* try waiting on backend request to complete
* CI driven development is fun
* make sure we're waiting for both data query calls
* open dashboard instead
* kick drone
* Revert "open dashboard instead"
This reverts commit
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scripts | ||
src | ||
.eslintrc | ||
CHANGELOG.md | ||
LICENSE_APACHE2 | ||
package.json | ||
README.md | ||
rollup.config.ts | ||
tsconfig.build.json | ||
tsconfig.json |
Grafana UI components library
@grafana/ui is currently in BETA.
@grafana/ui is a collection of components used by Grafana
Our goal is to deliver Grafana's common UI elements for plugins developers and contributors.
Browse the Storybook catalog of the components.
See package source for more details.
Installation
yarn add @grafana/ui
npm install @grafana/ui
Development
For development purposes we suggest using yarn link
that will create symlink to @grafana/ui lib. To do so navigate to packages/grafana-ui
and run yarn link
. Then, navigate to your project and run yarn link @grafana/ui
to use the linked version of the lib. To unlink follow the same procedure, but use yarn unlink
instead.
Storybook 6.x migration
We've upgraded Storybook to version 6 and with that we will convert to using controls instead of knobs for manipulating components. Controls will not require as much coding as knobs do. Please refer to the storybook style-guide for further information.