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mattermost/model/team.go

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// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
package model
import (
"encoding/json"
"fmt"
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"io"
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"net/http"
"regexp"
"strings"
"unicode/utf8"
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)
const (
TEAM_OPEN = "O"
TEAM_INVITE = "I"
TEAM_ALLOWED_DOMAINS_MAX_LENGTH = 500
TEAM_COMPANY_NAME_MAX_LENGTH = 64
TEAM_DESCRIPTION_MAX_LENGTH = 255
TEAM_DISPLAY_NAME_MAX_RUNES = 64
TEAM_EMAIL_MAX_LENGTH = 128
TEAM_NAME_MAX_LENGTH = 64
TEAM_NAME_MIN_LENGTH = 2
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)
type Team struct {
PLT-2057 User as a first class object (#2648) * Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding client side unit test * Cleaning up the clint side tests * Fixing msg * Adding more client side unit tests * Adding more using tests * Adding last bit of client side unit tests and adding make cmd * Fixing bad merge * Fixing libraries * Updating to new client side API * Fixing borken unit test * Fixing unit tests * ugg...trying to beat gofmt * ugg...trying to beat gofmt * Cleaning up remainder of the server side routes * Adding inital load api * Increased coverage of webhook unit tests (#2660) * Adding loading ... to root html * Fixing bad merge * Removing explicit content type so superagent will guess corectly (#2685) * Fixing merge and unit tests * Adding create team UI * Fixing signup flows * Adding LDAP unit tests and enterprise unit test helper (#2702) * Add the ability to reset MFA from the commandline (#2706) * Fixing compliance unit tests * Fixing client side tests * Adding open server to system console * Moving websocket connection * Fixing unit test * Fixing unit tests * Fixing unit tests * Adding nickname and more LDAP unit tests (#2717) * Adding join open teams * Cleaning up all TODOs in the code * Fixing web sockets * Removing unused webockets file * PLT-2533 Add the ability to reset a user's MFA from the system console (#2715) * Add the ability to reset a user's MFA from the system console * Add client side unit test for adminResetMfa * Reorganizing authentication to fix LDAP error message (#2723) * Fixing failing unit test * Initial upgrade db code * Adding upgrade script * Fixing upgrade script after running on core * Update OAuth and Claim routes to work with user model changes (#2739) * Fixing perminant deletion. Adding ability to delete all user and the entire database (#2740) * Fixing team invite ldap login call (#2741) * Fixing bluebar and some img stuff * Fix all the different file upload web utils (#2743) * Fixing invalid session redirect (#2744) * Redirect on bad channel name (#2746) * Fixing a bunch of issue and removing dead code * Patch to fix error message on leave channel (#2747) * Setting EnableOpenServer to false by default * Fixing config * Fixing upgrade * Fixing reported bugs * Bug fixes for PLT-2057 * PLT-2563 Redo password recovery to use a database table (#2745) * Redo password recovery to use a database table * Update reset password audits * Split out admin and user reset password APIs to be separate * Delete password recovery when user is permanently deleted * Consolidate password resetting into a single function * Removed private channels as an option for outgoing webhooks (#2752) * PLT-2577/PLT-2552 Fixes for backstage (#2753) * Added URL to incoming webhook list * Fixed client functions for adding/removing integrations * Disallowed slash commands without trigger words * Fixed clientside handling of errors on AddCommand page * Minor auth cleanup (#2758) * Changed EditPostModal to just close if you save without making any changes (#2759) * Renamed client -> Client in async_client.jsx and fixed eslint warnings (#2756) * Fixed url in channel info modal (#2755) * Fixing reported issues * Moving to version 3 of the apis * Fixing command unit tests (#2760) * Adding team admins * Fixing DM issue * Fixing eslint error * Properly set EditPostModal's originalText state in all cases (#2762) * Update client config check to assume features is defined if server is licensed (#2772) * Fixing url link * Fixing issue with websocket crashing when sending messages to different teams
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Id string `json:"id"`
CreateAt int64 `json:"create_at"`
UpdateAt int64 `json:"update_at"`
DeleteAt int64 `json:"delete_at"`
DisplayName string `json:"display_name"`
Name string `json:"name"`
Description string `json:"description"`
PLT-2057 User as a first class object (#2648) * Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding client side unit test * Cleaning up the clint side tests * Fixing msg * Adding more client side unit tests * Adding more using tests * Adding last bit of client side unit tests and adding make cmd * Fixing bad merge * Fixing libraries * Updating to new client side API * Fixing borken unit test * Fixing unit tests * ugg...trying to beat gofmt * ugg...trying to beat gofmt * Cleaning up remainder of the server side routes * Adding inital load api * Increased coverage of webhook unit tests (#2660) * Adding loading ... to root html * Fixing bad merge * Removing explicit content type so superagent will guess corectly (#2685) * Fixing merge and unit tests * Adding create team UI * Fixing signup flows * Adding LDAP unit tests and enterprise unit test helper (#2702) * Add the ability to reset MFA from the commandline (#2706) * Fixing compliance unit tests * Fixing client side tests * Adding open server to system console * Moving websocket connection * Fixing unit test * Fixing unit tests * Fixing unit tests * Adding nickname and more LDAP unit tests (#2717) * Adding join open teams * Cleaning up all TODOs in the code * Fixing web sockets * Removing unused webockets file * PLT-2533 Add the ability to reset a user's MFA from the system console (#2715) * Add the ability to reset a user's MFA from the system console * Add client side unit test for adminResetMfa * Reorganizing authentication to fix LDAP error message (#2723) * Fixing failing unit test * Initial upgrade db code * Adding upgrade script * Fixing upgrade script after running on core * Update OAuth and Claim routes to work with user model changes (#2739) * Fixing perminant deletion. Adding ability to delete all user and the entire database (#2740) * Fixing team invite ldap login call (#2741) * Fixing bluebar and some img stuff * Fix all the different file upload web utils (#2743) * Fixing invalid session redirect (#2744) * Redirect on bad channel name (#2746) * Fixing a bunch of issue and removing dead code * Patch to fix error message on leave channel (#2747) * Setting EnableOpenServer to false by default * Fixing config * Fixing upgrade * Fixing reported bugs * Bug fixes for PLT-2057 * PLT-2563 Redo password recovery to use a database table (#2745) * Redo password recovery to use a database table * Update reset password audits * Split out admin and user reset password APIs to be separate * Delete password recovery when user is permanently deleted * Consolidate password resetting into a single function * Removed private channels as an option for outgoing webhooks (#2752) * PLT-2577/PLT-2552 Fixes for backstage (#2753) * Added URL to incoming webhook list * Fixed client functions for adding/removing integrations * Disallowed slash commands without trigger words * Fixed clientside handling of errors on AddCommand page * Minor auth cleanup (#2758) * Changed EditPostModal to just close if you save without making any changes (#2759) * Renamed client -> Client in async_client.jsx and fixed eslint warnings (#2756) * Fixed url in channel info modal (#2755) * Fixing reported issues * Moving to version 3 of the apis * Fixing command unit tests (#2760) * Adding team admins * Fixing DM issue * Fixing eslint error * Properly set EditPostModal's originalText state in all cases (#2762) * Update client config check to assume features is defined if server is licensed (#2772) * Fixing url link * Fixing issue with websocket crashing when sending messages to different teams
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Email string `json:"email"`
Type string `json:"type"`
CompanyName string `json:"company_name"`
AllowedDomains string `json:"allowed_domains"`
InviteId string `json:"invite_id"`
AllowOpenInvite bool `json:"allow_open_invite"`
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}
type TeamPatch struct {
DisplayName *string `json:"display_name"`
Description *string `json:"description"`
CompanyName *string `json:"company_name"`
InviteId *string `json:"invite_id"`
AllowOpenInvite *bool `json:"allow_open_invite"`
}
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type Invites struct {
Invites []map[string]string `json:"invites"`
}
func InvitesFromJson(data io.Reader) *Invites {
decoder := json.NewDecoder(data)
var o Invites
err := decoder.Decode(&o)
if err == nil {
return &o
} else {
return nil
}
}
func (o *Invites) ToEmailList() []string {
emailList := make([]string, len(o.Invites))
for _, invite := range o.Invites {
emailList = append(emailList, invite["email"])
}
return emailList
}
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func (o *Invites) ToJson() string {
b, err := json.Marshal(o)
if err != nil {
return ""
} else {
return string(b)
}
}
func (o *Team) ToJson() string {
b, err := json.Marshal(o)
if err != nil {
return ""
} else {
return string(b)
}
}
func TeamFromJson(data io.Reader) *Team {
decoder := json.NewDecoder(data)
var o Team
err := decoder.Decode(&o)
if err == nil {
return &o
} else {
return nil
}
}
func TeamMapToJson(u map[string]*Team) string {
b, err := json.Marshal(u)
if err != nil {
return ""
} else {
return string(b)
}
}
func TeamMapFromJson(data io.Reader) map[string]*Team {
decoder := json.NewDecoder(data)
var teams map[string]*Team
err := decoder.Decode(&teams)
if err == nil {
return teams
} else {
return nil
}
}
func TeamListToJson(t []*Team) string {
b, err := json.Marshal(t)
if err != nil {
return ""
} else {
return string(b)
}
}
func TeamListFromJson(data io.Reader) []*Team {
decoder := json.NewDecoder(data)
var teams []*Team
err := decoder.Decode(&teams)
if err == nil {
return teams
} else {
return nil
}
}
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func (o *Team) Etag() string {
return Etag(o.Id, o.UpdateAt)
}
func (o *Team) IsValid() *AppError {
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if len(o.Id) != 26 {
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return NewAppError("Team.IsValid", "model.team.is_valid.id.app_error", nil, "", http.StatusBadRequest)
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}
if o.CreateAt == 0 {
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return NewAppError("Team.IsValid", "model.team.is_valid.create_at.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if o.UpdateAt == 0 {
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return NewAppError("Team.IsValid", "model.team.is_valid.update_at.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if len(o.Email) > TEAM_EMAIL_MAX_LENGTH {
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return NewAppError("Team.IsValid", "model.team.is_valid.email.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if len(o.Email) > 0 && !IsValidEmail(o.Email) {
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return NewAppError("Team.IsValid", "model.team.is_valid.email.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if utf8.RuneCountInString(o.DisplayName) == 0 || utf8.RuneCountInString(o.DisplayName) > TEAM_DISPLAY_NAME_MAX_RUNES {
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return NewAppError("Team.IsValid", "model.team.is_valid.name.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if len(o.Name) > TEAM_NAME_MAX_LENGTH {
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return NewAppError("Team.IsValid", "model.team.is_valid.url.app_error", nil, "id="+o.Id, http.StatusBadRequest)
}
if len(o.Description) > TEAM_DESCRIPTION_MAX_LENGTH {
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return NewAppError("Team.IsValid", "model.team.is_valid.description.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if IsReservedTeamName(o.Name) {
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return NewAppError("Team.IsValid", "model.team.is_valid.reserved.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if !IsValidTeamName(o.Name) {
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return NewAppError("Team.IsValid", "model.team.is_valid.characters.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if !(o.Type == TEAM_OPEN || o.Type == TEAM_INVITE) {
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return NewAppError("Team.IsValid", "model.team.is_valid.type.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if len(o.CompanyName) > TEAM_COMPANY_NAME_MAX_LENGTH {
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return NewAppError("Team.IsValid", "model.team.is_valid.company.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
if len(o.AllowedDomains) > TEAM_ALLOWED_DOMAINS_MAX_LENGTH {
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return NewAppError("Team.IsValid", "model.team.is_valid.domains.app_error", nil, "id="+o.Id, http.StatusBadRequest)
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}
return nil
}
func (o *Team) PreSave() {
if o.Id == "" {
o.Id = NewId()
}
o.CreateAt = GetMillis()
o.UpdateAt = o.CreateAt
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if len(o.InviteId) == 0 {
o.InviteId = NewId()
}
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}
func (o *Team) PreUpdate() {
o.UpdateAt = GetMillis()
}
func IsReservedTeamName(s string) bool {
s = strings.ToLower(s)
for _, value := range reservedName {
if strings.Index(s, value) == 0 {
return true
}
}
return false
}
func IsValidTeamName(s string) bool {
if !IsValidAlphaNum(s) {
return false
}
if len(s) < TEAM_NAME_MIN_LENGTH {
return false
}
return true
}
var validTeamNameCharacter = regexp.MustCompile(`^[a-z0-9-]$`)
func CleanTeamName(s string) string {
s = strings.ToLower(strings.Replace(s, " ", "-", -1))
for _, value := range reservedName {
if strings.Index(s, value) == 0 {
s = strings.Replace(s, value, "", -1)
}
}
s = strings.TrimSpace(s)
for _, c := range s {
char := fmt.Sprintf("%c", c)
if !validTeamNameCharacter.MatchString(char) {
s = strings.Replace(s, char, "", -1)
}
}
s = strings.Trim(s, "-")
if !IsValidTeamName(s) {
s = NewId()
}
return s
}
func (o *Team) Sanitize() {
o.Email = ""
o.AllowedDomains = ""
}
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func (o *Team) SanitizeForNotLoggedIn() {
o.Email = ""
o.AllowedDomains = ""
o.CompanyName = ""
if !o.AllowOpenInvite {
o.InviteId = ""
}
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}
func (t *Team) Patch(patch *TeamPatch) {
if patch.DisplayName != nil {
t.DisplayName = *patch.DisplayName
}
if patch.Description != nil {
t.Description = *patch.Description
}
if patch.CompanyName != nil {
t.CompanyName = *patch.CompanyName
}
if patch.InviteId != nil {
t.InviteId = *patch.InviteId
}
if patch.AllowOpenInvite != nil {
t.AllowOpenInvite = *patch.AllowOpenInvite
}
}
func (t *TeamPatch) ToJson() string {
b, err := json.Marshal(t)
if err != nil {
return ""
}
return string(b)
}
func TeamPatchFromJson(data io.Reader) *TeamPatch {
decoder := json.NewDecoder(data)
var team TeamPatch
err := decoder.Decode(&team)
if err != nil {
return nil
}
return &team
}