HW 4139: Make channel limits configurable in the System Console (#4154)

* Auto Changes

* 4139 Made channel limits configurable in the System Console as described in the issue

* Removed error message entries from other locales, made maxChannelsPerteam type to pointer

* Added * symbol to maxChannelsPerTeam inside isValid function

* Update team_test.go

* Restored to old test

* Checked maximum number channels per team when creating channel

* Fixed code to pass api/channel_test.go

* Reverted changes on config except MaxChannelsPerTeam

* Update channel.go

* Ran gofmt -w .

* Reverted vendor directoy
This commit is contained in:
S4KH
2016-10-21 20:36:13 +08:00
committed by Christopher Speller
parent d13ba8c55c
commit 234958e007
7 changed files with 60 additions and 2 deletions

View File

@@ -223,6 +223,7 @@ type TeamSettings struct {
RestrictPublicChannelManagement *string
RestrictPrivateChannelManagement *string
UserStatusAwayTimeout *int64
MaxChannelsPerTeam *int64
}
type LdapSettings struct {
@@ -502,6 +503,11 @@ func (o *Config) SetDefaults() {
*o.TeamSettings.UserStatusAwayTimeout = 300
}
if o.TeamSettings.MaxChannelsPerTeam == nil {
o.TeamSettings.MaxChannelsPerTeam = new(int64)
*o.TeamSettings.MaxChannelsPerTeam = 2000
}
if o.EmailSettings.EnableSignInWithEmail == nil {
o.EmailSettings.EnableSignInWithEmail = new(bool)
@@ -984,6 +990,10 @@ func (o *Config) IsValid() *AppError {
return NewLocAppError("Config.IsValid", "model.config.is_valid.max_users.app_error", nil, "")
}
if *o.TeamSettings.MaxChannelsPerTeam <= 0 {
return NewLocAppError("Config.IsValid", "model.config.is_valid.max_channels.app_error", nil, "")
}
if !(*o.TeamSettings.RestrictDirectMessage == DIRECT_MESSAGE_ANY || *o.TeamSettings.RestrictDirectMessage == DIRECT_MESSAGE_TEAM) {
return NewLocAppError("Config.IsValid", "model.config.is_valid.restrict_direct_message.app_error", nil, "")
}