Implement a few team endpoints for APIv4 (#5296)

* Implement GET /teams/{team_id} endpoint for APIv4

* Implement GET /users/{user_id}/teams endpoint for APIv4

* Implement GET /teams/{team_id}/members/{user_id} endpoint for APIv4
This commit is contained in:
Joram Wilander
2017-02-07 08:57:41 -08:00
committed by Harrison Healey
parent d91fea6518
commit ba18374bd1
7 changed files with 247 additions and 11 deletions

View File

@@ -64,6 +64,14 @@ func (c *Client4) GetTeamsRoute() string {
return fmt.Sprintf("/teams")
}
func (c *Client4) GetTeamRoute(teamId string) string {
return fmt.Sprintf(c.GetTeamsRoute()+"/%v", teamId)
}
func (c *Client4) GetTeamMemberRoute(teamId, userId string) string {
return fmt.Sprintf(c.GetTeamRoute(teamId)+"/members/%v", userId)
}
func (c *Client4) GetChannelsRoute() string {
return fmt.Sprintf("/channels")
}
@@ -72,10 +80,6 @@ func (c *Client4) GetChannelRoute(channelId string) string {
return fmt.Sprintf(c.GetChannelsRoute()+"/%v", channelId)
}
func (c *Client4) GetTeamRoute(teamId string) string {
return fmt.Sprintf(c.GetTeamsRoute()+"/%v", teamId)
}
func (c *Client4) DoApiGet(url string, etag string) (*http.Response, *AppError) {
return c.DoApiRequest(http.MethodGet, url, "", etag)
}
@@ -321,6 +325,37 @@ func (c *Client4) CreateTeam(team *Team) (*Team, *Response) {
}
}
// GetTeam returns a team based on the provided team id string.
func (c *Client4) GetTeam(teamId, etag string) (*Team, *Response) {
if r, err := c.DoApiGet(c.GetTeamRoute(teamId), etag); err != nil {
return nil, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return TeamFromJson(r.Body), BuildResponse(r)
}
}
// GetTeamsForUser returns a list of teams a user is on. Must be logged in as the user
// or be a system administrator.
func (c *Client4) GetTeamsForUser(userId, etag string) ([]*Team, *Response) {
if r, err := c.DoApiGet(c.GetUserRoute(userId)+"/teams", etag); err != nil {
return nil, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return TeamListFromJson(r.Body), BuildResponse(r)
}
}
// GetTeamMember returns a team member based on the provided team and user id strings.
func (c *Client4) GetTeamMember(teamId, userId, etag string) (*TeamMember, *Response) {
if r, err := c.DoApiGet(c.GetTeamMemberRoute(teamId, userId), etag); err != nil {
return nil, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return TeamMemberFromJson(r.Body), BuildResponse(r)
}
}
// Channel Section
// CreateChannel creates a channel based on the provided channel struct.