PLT-2241 Refactored statuses into a more real-time system (#3573)

* Refactored statuses into a more real-time system

* Updated package.json with correct commit and fixed minor bug

* Minor updates to statuses based on feedback

* When setting status online, update only LastActivityAt if status already exists
This commit is contained in:
Joram Wilander
2016-07-18 11:10:03 -04:00
committed by GitHub
parent 180adc79af
commit c0ab2636d6
35 changed files with 800 additions and 376 deletions

View File

@@ -669,9 +669,7 @@ func TestUserUpdate(t *testing.T) {
team := &model.Team{DisplayName: "Name", Name: "z-z-" + model.NewId() + "a", Email: "test@nowhere.com", Type: model.TEAM_OPEN}
team = Client.Must(Client.CreateTeam(team)).Data.(*model.Team)
time1 := model.GetMillis()
user := &model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1", LastActivityAt: time1, LastPingAt: time1, Roles: ""}
user := &model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1", Roles: ""}
user = Client.Must(Client.CreateUser(user, "")).Data.(*model.User)
LinkUserToTeam(user, team)
store.Must(Srv.Store.User().VerifyEmail(user.Id))
@@ -683,15 +681,7 @@ func TestUserUpdate(t *testing.T) {
Client.Login(user.Email, "passwd1")
Client.SetTeamId(team.Id)
time.Sleep(100 * time.Millisecond)
time2 := model.GetMillis()
time.Sleep(100 * time.Millisecond)
user.Nickname = "Jim Jimmy"
user.LastActivityAt = time2
user.LastPingAt = time2
user.Roles = model.ROLE_TEAM_ADMIN
user.LastPasswordUpdate = 123
@@ -701,12 +691,6 @@ func TestUserUpdate(t *testing.T) {
if result.Data.(*model.User).Nickname != "Jim Jimmy" {
t.Fatal("Nickname did not update properly")
}
if result.Data.(*model.User).LastActivityAt == time2 {
t.Fatal("LastActivityAt should not have updated")
}
if result.Data.(*model.User).LastPingAt == time2 {
t.Fatal("LastPingAt should not have updated")
}
if result.Data.(*model.User).Roles != "" {
t.Fatal("Roles should not have updated")
}
@@ -1347,48 +1331,6 @@ func TestFuzzyUserCreate(t *testing.T) {
}
}
func TestStatuses(t *testing.T) {
th := Setup()
Client := th.CreateClient()
team := model.Team{DisplayName: "Name", Name: "z-z-" + model.NewId() + "a", Email: "test@nowhere.com", Type: model.TEAM_OPEN}
rteam, _ := Client.CreateTeam(&team)
user := model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"}
ruser := Client.Must(Client.CreateUser(&user, "")).Data.(*model.User)
LinkUserToTeam(ruser, rteam.Data.(*model.Team))
store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
user2 := model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"}
ruser2 := Client.Must(Client.CreateUser(&user2, "")).Data.(*model.User)
LinkUserToTeam(ruser2, rteam.Data.(*model.Team))
store.Must(Srv.Store.User().VerifyEmail(ruser2.Id))
Client.Login(user.Email, user.Password)
Client.SetTeamId(team.Id)
userIds := []string{ruser2.Id}
r1, err := Client.GetStatuses(userIds)
if err != nil {
t.Fatal(err)
}
statuses := r1.Data.(map[string]string)
if len(statuses) != 1 {
t.Log(statuses)
t.Fatal("invalid number of statuses")
}
for _, status := range statuses {
if status != model.USER_OFFLINE && status != model.USER_AWAY && status != model.USER_ONLINE {
t.Fatal("one of the statuses had an invalid value")
}
}
}
func TestEmailToOAuth(t *testing.T) {
th := Setup()
Client := th.CreateClient()