* Fixes system message posted to Town Square when adding/removing team member (#6483)
Fixes unit test method call to match RemoveUserFromTeam modification (#6483)
Fixes system message posted to Town Square when adding/removing team member (#6483)
Removes unnessary error message
* Updates system message when a user leaves a team (#6483)
* Changes system message when a user is removed from team (#6483)
* Adds a new string to be post to town-square when a member is added to a team (#6483)
* Add UI settings to plugin manifest
* Add another test case
* Add options field to setting
* Updates per feedback
* Report diagnostics on if plugins have settings set
* Add regenerate_help_text field
* add post' root ID to apiv4 addChannelMember to render added user (as system post) at RHS
* add check to post_root_id parameter
* add AddChannelMemberWithRootId function for backward compatibility
* Option to add user to channel if mentioned user is not currently in the channel
* instead of link from server, just add component on client side to add channel member
* change implementation using post.props
* do clean up and add test
* sanitize post.props['add_channel_member'] on post creation
* move sanitize to app.CreatePost and also apply to app.UpdatePost
* Add column to UserAccessTokens table
* PLT-7794 Add user access token enable/disable endpoints
* replaced eliminated global variable
* updates to user_access_token_store and upgrade.go
* style fix and cleanup
* No longer overriding specified team id for DMs/GMs, as these types of channels don't belong to a team, and doing so breaks slash commands for them
* Ensured user is on specified team in case of GM/DM, extended test suite
* Add support for Kopano Webmeetings WebRTC server
Add an option to select which WebRTC server to use and add support to
use Kopano Webmeetings as backend instead of Janus. If the new
configuration is not set, WebRTC assumes Janus is used as backend.
* Fixup: remove redundant case. default to janus
* Fixup: use GatewayAdminUrl as direct prefix to admin URL entry point
* Fixup: consumeAndClose
* Ensured that specified channel is a part of specified team
* Simplified approach to just infer team id from specified channel id to eliminate the attack vector entirely
* Return viewed at times in view channel API response
* Updated transaction to read and write once
* Remove transaction and only update if new value greater than older
* Add session idle timeout config setting
* Modify config setting name to SessionIdleTimeoutInMinutes
* Small re-org of if statement
* Merge with latest master