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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
131 lines
3.6 KiB
Go
131 lines
3.6 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"encoding/json"
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"github.com/gorilla/websocket"
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"net/http"
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)
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type WebSocketClient struct {
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Url string // The location of the server like "ws://localhost:8065"
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ApiUrl string // The api location of the server like "ws://localhost:8065/api/v3"
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Conn *websocket.Conn // The WebSocket connection
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AuthToken string // The token used to open the WebSocket
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Sequence int64 // The ever-incrementing sequence attached to each WebSocket action
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EventChannel chan *WebSocketEvent
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ResponseChannel chan *WebSocketResponse
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ListenError *AppError
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}
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// NewWebSocketClient constructs a new WebSocket client with convienence
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// methods for talking to the server.
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func NewWebSocketClient(url, authToken string) (*WebSocketClient, *AppError) {
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header := http.Header{}
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header.Set(HEADER_AUTH, "BEARER "+authToken)
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conn, _, err := websocket.DefaultDialer.Dial(url+API_URL_SUFFIX+"/users/websocket", header)
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if err != nil {
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return nil, NewLocAppError("NewWebSocketClient", "model.websocket_client.connect_fail.app_error", nil, err.Error())
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}
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return &WebSocketClient{
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url,
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url + API_URL_SUFFIX,
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conn,
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authToken,
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1,
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make(chan *WebSocketEvent, 100),
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make(chan *WebSocketResponse, 100),
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nil,
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}, nil
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}
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func (wsc *WebSocketClient) Connect() *AppError {
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header := http.Header{}
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header.Set(HEADER_AUTH, "BEARER "+wsc.AuthToken)
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var err error
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wsc.Conn, _, err = websocket.DefaultDialer.Dial(wsc.ApiUrl+"/users/websocket", header)
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if err != nil {
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return NewLocAppError("NewWebSocketClient", "model.websocket_client.connect_fail.app_error", nil, err.Error())
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}
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return nil
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}
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func (wsc *WebSocketClient) Close() {
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wsc.Conn.Close()
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}
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func (wsc *WebSocketClient) Listen() {
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go func() {
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defer func() {
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wsc.Conn.Close()
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close(wsc.EventChannel)
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close(wsc.ResponseChannel)
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}()
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for {
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var rawMsg json.RawMessage
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var err error
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if _, rawMsg, err = wsc.Conn.ReadMessage(); err != nil {
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if !websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
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wsc.ListenError = NewLocAppError("NewWebSocketClient", "model.websocket_client.connect_fail.app_error", nil, err.Error())
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}
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return
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}
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var event WebSocketEvent
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if err := json.Unmarshal(rawMsg, &event); err == nil && event.IsValid() {
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wsc.EventChannel <- &event
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continue
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}
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var response WebSocketResponse
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if err := json.Unmarshal(rawMsg, &response); err == nil && response.IsValid() {
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wsc.ResponseChannel <- &response
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continue
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}
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}
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}()
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}
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func (wsc *WebSocketClient) SendMessage(action string, data map[string]interface{}) {
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req := &WebSocketRequest{}
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req.Seq = wsc.Sequence
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req.Action = action
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req.Data = data
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wsc.Sequence++
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wsc.Conn.WriteJSON(req)
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}
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// UserTyping will push a user_typing event out to all connected users
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// who are in the specified channel
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func (wsc *WebSocketClient) UserTyping(channelId, parentId string) {
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data := map[string]interface{}{
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"channel_id": channelId,
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"parent_id": parentId,
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}
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wsc.SendMessage("user_typing", data)
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}
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// GetStatuses will return a map of string statuses using user id as the key
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func (wsc *WebSocketClient) GetStatuses() {
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wsc.SendMessage("get_statuses", nil)
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}
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// GetStatusesByIds will fetch certain user statuses based on ids and return
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// a map of string statuses using user id as the key
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func (wsc *WebSocketClient) GetStatusesByIds(userIds []string) {
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data := map[string]interface{}{
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"user_ids": userIds,
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}
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wsc.SendMessage("get_statuses_by_ids", data)
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}
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