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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
173 lines
5.0 KiB
JavaScript
173 lines
5.0 KiB
JavaScript
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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const MAX_WEBSOCKET_FAILS = 7;
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const MIN_WEBSOCKET_RETRY_TIME = 3000; // 3 sec
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const MAX_WEBSOCKET_RETRY_TIME = 300000; // 5 mins
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export default class WebSocketClient {
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constructor() {
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this.conn = null;
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this.sequence = 1;
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this.connectFailCount = 0;
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this.eventCallback = null;
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this.responseCallbacks = {};
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this.firstConnectCallback = null;
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this.reconnectCallback = null;
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this.errorCallback = null;
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this.closeCallback = null;
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}
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initialize(connectionUrl) {
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if (this.conn) {
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return;
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}
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if (this.connectFailCount === 0) {
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console.log('websocket connecting to ' + connectionUrl); //eslint-disable-line no-console
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}
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this.conn = new WebSocket(connectionUrl);
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this.conn.onopen = () => {
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if (this.connectFailCount > 0) {
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console.log('websocket re-established connection'); //eslint-disable-line no-console
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if (this.reconnectCallback) {
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this.reconnectCallback();
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}
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} else if (this.firstConnectCallback) {
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this.firstConnectCallback();
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}
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this.connectFailCount = 0;
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};
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this.conn.onclose = () => {
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this.conn = null;
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this.sequence = 1;
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if (this.connectFailCount === 0) {
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console.log('websocket closed'); //eslint-disable-line no-console
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}
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this.connectFailCount++;
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if (this.closeCallback) {
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this.closeCallback(this.connectFailCount);
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}
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let retryTime = MIN_WEBSOCKET_RETRY_TIME;
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// If we've failed a bunch of connections then start backing off
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if (this.connectFailCount > MAX_WEBSOCKET_FAILS) {
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retryTime = MIN_WEBSOCKET_RETRY_TIME * this.connectFailCount * this.connectFailCount;
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if (retryTime > MAX_WEBSOCKET_RETRY_TIME) {
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retryTime = MAX_WEBSOCKET_RETRY_TIME;
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}
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}
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setTimeout(
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() => {
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this.initialize(connectionUrl);
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},
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retryTime
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);
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};
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this.conn.onerror = (evt) => {
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if (this.connectFailCount <= 1) {
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console.log('websocket error'); //eslint-disable-line no-console
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console.log(evt); //eslint-disable-line no-console
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}
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if (this.errorCallback) {
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this.errorCallback(evt);
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}
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};
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this.conn.onmessage = (evt) => {
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const msg = JSON.parse(evt.data);
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if (msg.seq_reply) {
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if (msg.error) {
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console.log(msg); //eslint-disable-line no-console
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}
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if (this.responseCallbacks[msg.seq_reply]) {
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this.responseCallbacks[msg.seq_reply](msg);
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Reflect.deleteProperty(this.responseCallbacks, msg.seq_reply);
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}
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} else if (this.eventCallback) {
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this.eventCallback(msg);
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}
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};
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}
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setEventCallback(callback) {
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this.eventCallback = callback;
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}
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setFirstConnectCallback(callback) {
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this.firstConnectCallback = callback;
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}
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setReconnectCallback(callback) {
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this.reconnectCallback = callback;
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}
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setErrorCallback(callback) {
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this.errorCallback = callback;
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}
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setCloseCallback(callback) {
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this.closeCallback = callback;
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}
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close() {
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this.connectFailCount = 0;
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this.sequence = 1;
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if (this.conn && this.conn.readyState === WebSocket.OPEN) {
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this.conn.onclose = () => {}; //eslint-disable-line no-empty-function
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this.conn.close();
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this.conn = null;
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console.log('websocket closed'); //eslint-disable-line no-console
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}
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}
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sendMessage(action, data, responseCallback) {
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const msg = {
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action,
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seq: this.sequence++,
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data
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};
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if (responseCallback) {
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this.responseCallbacks[msg.seq] = responseCallback;
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}
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if (this.conn && this.conn.readyState === WebSocket.OPEN) {
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this.conn.send(JSON.stringify(msg));
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} else if (!this.conn || this.conn.readyState === WebSocket.Closed) {
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this.conn = null;
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this.initialize();
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}
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}
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userTyping(channelId, parentId) {
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const data = {};
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data.channel_id = channelId;
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data.parent_id = parentId;
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this.sendMessage('user_typing', data);
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}
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getStatuses(callback) {
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this.sendMessage('get_statuses', null, callback);
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}
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getStatusesByIds(userIds, callback) {
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const data = {};
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data.user_ids = userIds;
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this.sendMessage('get_statuses_by_ids', data, callback);
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}
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}
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