Files
mattermost/webapp/client/websocket_client.jsx
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

173 lines
5.0 KiB
JavaScript

// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
const MAX_WEBSOCKET_FAILS = 7;
const MIN_WEBSOCKET_RETRY_TIME = 3000; // 3 sec
const MAX_WEBSOCKET_RETRY_TIME = 300000; // 5 mins
export default class WebSocketClient {
constructor() {
this.conn = null;
this.sequence = 1;
this.connectFailCount = 0;
this.eventCallback = null;
this.responseCallbacks = {};
this.firstConnectCallback = null;
this.reconnectCallback = null;
this.errorCallback = null;
this.closeCallback = null;
}
initialize(connectionUrl) {
if (this.conn) {
return;
}
if (this.connectFailCount === 0) {
console.log('websocket connecting to ' + connectionUrl); //eslint-disable-line no-console
}
this.conn = new WebSocket(connectionUrl);
this.conn.onopen = () => {
if (this.connectFailCount > 0) {
console.log('websocket re-established connection'); //eslint-disable-line no-console
if (this.reconnectCallback) {
this.reconnectCallback();
}
} else if (this.firstConnectCallback) {
this.firstConnectCallback();
}
this.connectFailCount = 0;
};
this.conn.onclose = () => {
this.conn = null;
this.sequence = 1;
if (this.connectFailCount === 0) {
console.log('websocket closed'); //eslint-disable-line no-console
}
this.connectFailCount++;
if (this.closeCallback) {
this.closeCallback(this.connectFailCount);
}
let retryTime = MIN_WEBSOCKET_RETRY_TIME;
// If we've failed a bunch of connections then start backing off
if (this.connectFailCount > MAX_WEBSOCKET_FAILS) {
retryTime = MIN_WEBSOCKET_RETRY_TIME * this.connectFailCount * this.connectFailCount;
if (retryTime > MAX_WEBSOCKET_RETRY_TIME) {
retryTime = MAX_WEBSOCKET_RETRY_TIME;
}
}
setTimeout(
() => {
this.initialize(connectionUrl);
},
retryTime
);
};
this.conn.onerror = (evt) => {
if (this.connectFailCount <= 1) {
console.log('websocket error'); //eslint-disable-line no-console
console.log(evt); //eslint-disable-line no-console
}
if (this.errorCallback) {
this.errorCallback(evt);
}
};
this.conn.onmessage = (evt) => {
const msg = JSON.parse(evt.data);
if (msg.seq_reply) {
if (msg.error) {
console.log(msg); //eslint-disable-line no-console
}
if (this.responseCallbacks[msg.seq_reply]) {
this.responseCallbacks[msg.seq_reply](msg);
Reflect.deleteProperty(this.responseCallbacks, msg.seq_reply);
}
} else if (this.eventCallback) {
this.eventCallback(msg);
}
};
}
setEventCallback(callback) {
this.eventCallback = callback;
}
setFirstConnectCallback(callback) {
this.firstConnectCallback = callback;
}
setReconnectCallback(callback) {
this.reconnectCallback = callback;
}
setErrorCallback(callback) {
this.errorCallback = callback;
}
setCloseCallback(callback) {
this.closeCallback = callback;
}
close() {
this.connectFailCount = 0;
this.sequence = 1;
if (this.conn && this.conn.readyState === WebSocket.OPEN) {
this.conn.onclose = () => {}; //eslint-disable-line no-empty-function
this.conn.close();
this.conn = null;
console.log('websocket closed'); //eslint-disable-line no-console
}
}
sendMessage(action, data, responseCallback) {
const msg = {
action,
seq: this.sequence++,
data
};
if (responseCallback) {
this.responseCallbacks[msg.seq] = responseCallback;
}
if (this.conn && this.conn.readyState === WebSocket.OPEN) {
this.conn.send(JSON.stringify(msg));
} else if (!this.conn || this.conn.readyState === WebSocket.Closed) {
this.conn = null;
this.initialize();
}
}
userTyping(channelId, parentId) {
const data = {};
data.channel_id = channelId;
data.parent_id = parentId;
this.sendMessage('user_typing', data);
}
getStatuses(callback) {
this.sendMessage('get_statuses', null, callback);
}
getStatusesByIds(userIds, callback) {
const data = {};
data.user_ids = userIds;
this.sendMessage('get_statuses_by_ids', data, callback);
}
}