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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
299 lines
7.1 KiB
JavaScript
299 lines
7.1 KiB
JavaScript
// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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import AppDispatcher from '../dispatcher/app_dispatcher.jsx';
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import EventEmitter from 'events';
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import UserStore from 'stores/user_store.jsx';
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import Constants from 'utils/constants.jsx';
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const ActionTypes = Constants.ActionTypes;
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const CHANGE_EVENT = 'change';
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const STATS_EVENT = 'stats';
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var Utils;
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class TeamStoreClass extends EventEmitter {
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constructor() {
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super();
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this.clear();
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}
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clear() {
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this.teams = {};
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this.my_team_members = [];
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this.members_in_team = {};
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this.members_not_in_team = {};
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this.stats = {};
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this.teamListings = {};
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this.currentTeamId = '';
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}
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emitChange() {
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this.emit(CHANGE_EVENT);
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}
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addChangeListener(callback) {
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this.on(CHANGE_EVENT, callback);
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}
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removeChangeListener(callback) {
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this.removeListener(CHANGE_EVENT, callback);
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}
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emitStatsChange() {
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this.emit(STATS_EVENT);
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}
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addStatsChangeListener(callback) {
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this.on(STATS_EVENT, callback);
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}
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removeStatsChangeListener(callback) {
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this.removeListener(STATS_EVENT, callback);
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}
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get(id) {
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var c = this.getAll();
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return c[id];
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}
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getByName(name) {
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var t = this.getAll();
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for (var id in t) {
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if (t[id].name === name) {
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return t[id];
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}
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}
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return null;
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}
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getAll() {
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return this.teams;
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}
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getCurrentId() {
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return this.currentTeamId;
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}
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setCurrentId(id) {
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this.currentTeamId = id;
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}
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getCurrent() {
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const team = this.teams[this.currentTeamId];
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if (team) {
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return team;
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}
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return null;
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}
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getCurrentTeamUrl() {
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return this.getTeamUrl(this.currentTeamId);
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}
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getCurrentTeamRelativeUrl() {
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if (this.getCurrent()) {
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return '/' + this.getCurrent().name;
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}
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return '';
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}
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getCurrentInviteLink() {
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const current = this.getCurrent();
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if (current) {
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// can't call Utils.getSiteURL here because that introduces a circular dependency
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const origin = window.mm_config.SiteURL || window.location.origin;
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return origin + '/signup_user_complete/?id=' + current.invite_id;
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}
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return '';
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}
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getTeamUrl(id) {
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const team = this.get(id);
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if (!team) {
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return '';
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}
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// can't call Utils.getSiteURL here because that introduces a circular dependency
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const origin = window.mm_config.SiteURL || window.location.origin;
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return origin + '/' + team.name;
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}
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getCurrentStats() {
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return this.getStats(this.getCurrentId());
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}
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getStats(teamId) {
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let stats;
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if (teamId) {
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stats = this.stats[teamId];
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}
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if (stats) {
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// create a defensive copy
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stats = Object.assign({}, stats);
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} else {
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stats = {member_count: 0};
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}
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return stats;
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}
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saveTeam(team) {
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this.teams[team.id] = team;
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}
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saveTeams(teams) {
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this.teams = teams;
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}
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saveMyTeam(team) {
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this.saveTeam(team);
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this.currentTeamId = team.id;
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}
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saveStats(teamId, stats) {
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this.stats[teamId] = stats;
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}
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saveMyTeamMembers(members) {
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this.my_team_members = members;
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}
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appendMyTeamMember(member) {
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this.my_team_members.push(member);
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}
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removeMyTeamMember(teamId) {
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for (var index in this.my_team_members) {
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if (this.my_team_members.hasOwnProperty(index)) {
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if (this.my_team_members[index].team_id === teamId) {
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Reflect.deleteProperty(this.my_team_members, index);
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}
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}
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}
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}
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getMyTeamMembers() {
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return this.my_team_members;
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}
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saveMembersInTeam(teamId = this.getCurrentId(), members) {
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const oldMembers = this.members_in_team[teamId] || {};
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this.members_in_team[teamId] = Object.assign({}, oldMembers, members);
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}
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saveMembersNotInTeam(teamId = this.getCurrentId(), nonmembers) {
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this.members_not_in_team[teamId] = nonmembers;
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}
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removeMemberInTeam(teamId = this.getCurrentId(), userId) {
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if (this.members_in_team[teamId]) {
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Reflect.deleteProperty(this.members_in_team[teamId], userId);
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}
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}
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getMembersInTeam(teamId = this.getCurrentId()) {
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return this.members_in_team[teamId] || {};
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}
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hasActiveMemberInTeam(teamId = this.getCurrentId(), userId) {
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if (this.members_in_team[teamId] && this.members_in_team[teamId][userId]) {
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return true;
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}
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return false;
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}
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hasMemberNotInTeam(teamId = this.getCurrentId(), userId) {
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if (this.members_not_in_team[teamId] && this.members_not_in_team[teamId][userId]) {
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return true;
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}
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return false;
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}
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saveTeamListings(teams) {
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this.teamListings = teams;
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}
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getTeamListings() {
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return this.teamListings;
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}
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isTeamAdminForCurrentTeam() {
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return this.isTeamAdmin(UserStore.getCurrentId(), this.getCurrentId());
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}
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isTeamAdmin(userId, teamId) {
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if (!Utils) {
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Utils = require('utils/utils.jsx'); //eslint-disable-line global-require
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}
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var teamMembers = this.getMyTeamMembers();
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const teamMember = teamMembers.find((m) => m.user_id === userId && m.team_id === teamId);
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if (teamMember) {
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return Utils.isAdmin(teamMember.roles);
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}
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return false;
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}
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}
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var TeamStore = new TeamStoreClass();
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TeamStore.dispatchToken = AppDispatcher.register((payload) => {
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var action = payload.action;
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switch (action.type) {
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case ActionTypes.RECEIVED_MY_TEAM:
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TeamStore.saveMyTeam(action.team);
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TeamStore.emitChange();
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break;
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case ActionTypes.CREATED_TEAM:
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TeamStore.saveTeam(action.team);
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TeamStore.appendMyTeamMember(action.member);
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TeamStore.emitChange();
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break;
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case ActionTypes.RECEIVED_ALL_TEAMS:
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TeamStore.saveTeams(action.teams);
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TeamStore.emitChange();
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break;
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case ActionTypes.RECEIVED_MY_TEAM_MEMBERS:
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TeamStore.saveMyTeamMembers(action.team_members);
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TeamStore.emitChange();
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break;
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case ActionTypes.RECEIVED_ALL_TEAM_LISTINGS:
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TeamStore.saveTeamListings(action.teams);
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TeamStore.emitChange();
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break;
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case ActionTypes.RECEIVED_MEMBERS_IN_TEAM:
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TeamStore.saveMembersInTeam(action.team_id, action.team_members);
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if (action.non_team_members) {
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TeamStore.saveMembersNotInTeam(action.team_id, action.non_team_members);
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}
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TeamStore.emitChange();
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break;
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case ActionTypes.RECEIVED_TEAM_STATS:
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TeamStore.saveStats(action.team_id, action.stats);
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TeamStore.emitStatsChange();
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break;
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default:
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}
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});
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window.TeamStore = TeamStore;
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export default TeamStore;
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