Files
mattermost/model/emoji.go
Chetanya Kandhari 7585e16d84 Custom status feature (#16835)
* Create the system console setting and send to webapp

* MI-1145: Add custom status APIs

* MI-1145 Add slash commands to set and clear status

* Add validation for custom status API

* Trim custom status message

* Code refactoring

- Run gofmt

- Rename constants

* Remove sendUserUpdated webhook event

* Fix recent custom status length

* Update error conditions

* Disable /status slash command when config setting is off

* MI-1155: Create the feature flag for custom status APIs and slash commands

* Move recent custom statuses to user preferences (#7)

* Move recent custom statuses to user preferences

* Code refactoring and feedback changes

* Update slash command text and emoji regex

* Make the custom status feature flag off by default

* Update SetCustomStatus, handle recents not set better

* Update status codes

* Update slash command handling

* Add telementry settings

* Fix i18n order

* Revert "Fix i18n order"

This reverts commit 499f7eaca8.

* Update i18n strings
2021-02-18 12:08:01 +01:00

103 lines
2.6 KiB
Go

// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
// See LICENSE.txt for license information.
package model
import (
"encoding/json"
"io"
"net/http"
"regexp"
)
const (
EMOJI_NAME_MAX_LENGTH = 64
EMOJI_SORT_BY_NAME = "name"
)
var EMOJI_PATTERN = regexp.MustCompile(`:[a-zA-Z0-9_-]+:`)
// ALL_EMOJI_PATTERN is same as the EMOJI_PATTERN except for allowing a '+' character.
// This is to allow the system emoji :+1: to be matched.
// We kept a separate variable to avoid renaming help texts for custom emoji's.
// TODO: Merge ALL_EMOJI_PATTERN with EMOJI_PATTERN after updating custom emoji help texts
var ALL_EMOJI_PATTERN = regexp.MustCompile(`:[a-zA-Z0-9_+-]+:`)
type Emoji struct {
Id string `json:"id"`
CreateAt int64 `json:"create_at"`
UpdateAt int64 `json:"update_at"`
DeleteAt int64 `json:"delete_at"`
CreatorId string `json:"creator_id"`
Name string `json:"name"`
}
func inSystemEmoji(emojiName string) bool {
_, ok := SystemEmojis[emojiName]
return ok
}
func GetSystemEmojiId(emojiName string) (string, bool) {
id, found := SystemEmojis[emojiName]
return id, found
}
func (emoji *Emoji) IsValid() *AppError {
if !IsValidId(emoji.Id) {
return NewAppError("Emoji.IsValid", "model.emoji.id.app_error", nil, "", http.StatusBadRequest)
}
if emoji.CreateAt == 0 {
return NewAppError("Emoji.IsValid", "model.emoji.create_at.app_error", nil, "id="+emoji.Id, http.StatusBadRequest)
}
if emoji.UpdateAt == 0 {
return NewAppError("Emoji.IsValid", "model.emoji.update_at.app_error", nil, "id="+emoji.Id, http.StatusBadRequest)
}
if len(emoji.CreatorId) > 26 {
return NewAppError("Emoji.IsValid", "model.emoji.user_id.app_error", nil, "", http.StatusBadRequest)
}
return IsValidEmojiName(emoji.Name)
}
func IsValidEmojiName(name string) *AppError {
if name == "" || len(name) > EMOJI_NAME_MAX_LENGTH || !IsValidAlphaNumHyphenUnderscore(name, false) || inSystemEmoji(name) {
return NewAppError("Emoji.IsValid", "model.emoji.name.app_error", nil, "", http.StatusBadRequest)
}
return nil
}
func (emoji *Emoji) PreSave() {
if emoji.Id == "" {
emoji.Id = NewId()
}
emoji.CreateAt = GetMillis()
emoji.UpdateAt = emoji.CreateAt
}
func (emoji *Emoji) ToJson() string {
b, _ := json.Marshal(emoji)
return string(b)
}
func EmojiFromJson(data io.Reader) *Emoji {
var emoji *Emoji
json.NewDecoder(data).Decode(&emoji)
return emoji
}
func EmojiListToJson(emojiList []*Emoji) string {
b, _ := json.Marshal(emojiList)
return string(b)
}
func EmojiListFromJson(data io.Reader) []*Emoji {
var emojiList []*Emoji
json.NewDecoder(data).Decode(&emojiList)
return emojiList
}