Files
mattermost/api/auto_users.go
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

110 lines
3.0 KiB
Go

// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package api
import (
"github.com/mattermost/platform/model"
"github.com/mattermost/platform/store"
"github.com/mattermost/platform/utils"
l4g "github.com/alecthomas/log4go"
)
type AutoUserCreator struct {
client *model.Client
team *model.Team
EmailLength utils.Range
EmailCharset string
NameLength utils.Range
NameCharset string
Fuzzy bool
}
func NewAutoUserCreator(client *model.Client, team *model.Team) *AutoUserCreator {
return &AutoUserCreator{
client: client,
team: team,
EmailLength: USER_EMAIL_LEN,
EmailCharset: utils.LOWERCASE,
NameLength: USER_NAME_LEN,
NameCharset: utils.LOWERCASE,
Fuzzy: false,
}
}
// Basic test team and user so you always know one
func CreateBasicUser(client *model.Client) *model.AppError {
result, _ := client.FindTeamByName(BTEST_TEAM_NAME)
if result.Data.(bool) == false {
newteam := &model.Team{DisplayName: BTEST_TEAM_DISPLAY_NAME, Name: BTEST_TEAM_NAME, Email: BTEST_TEAM_EMAIL, Type: BTEST_TEAM_TYPE}
result, err := client.CreateTeam(newteam)
if err != nil {
return err
}
basicteam := result.Data.(*model.Team)
newuser := &model.User{Email: BTEST_USER_EMAIL, Nickname: BTEST_USER_NAME, Password: BTEST_USER_PASSWORD}
result, err = client.CreateUser(newuser, "")
if err != nil {
return err
}
ruser := result.Data.(*model.User)
store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
store.Must(Srv.Store.Team().SaveMember(&model.TeamMember{TeamId: basicteam.Id, UserId: ruser.Id}))
}
return nil
}
func (cfg *AutoUserCreator) createRandomUser() (*model.User, bool) {
var userEmail string
var userName string
if cfg.Fuzzy {
userEmail = "success+" + model.NewId() + "simulator.amazonses.com"
userName = utils.FuzzName()
} else {
userEmail = "success+" + model.NewId() + "simulator.amazonses.com"
userName = utils.RandomName(cfg.NameLength, cfg.NameCharset)
}
user := &model.User{
Email: userEmail,
Nickname: userName,
Password: USER_PASSWORD}
result, err := cfg.client.CreateUserWithInvite(user, "", "", cfg.team.InviteId)
if err != nil {
err.Translate(utils.T)
l4g.Error(err.Error())
return nil, false
}
ruser := result.Data.(*model.User)
status := &model.Status{ruser.Id, model.STATUS_ONLINE, false, model.GetMillis(), ""}
if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
result.Err.Translate(utils.T)
l4g.Error(result.Err.Error())
return nil, false
}
// We need to cheat to verify the user's email
store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
return result.Data.(*model.User), true
}
func (cfg *AutoUserCreator) CreateTestUsers(num utils.Range) ([]*model.User, bool) {
numUsers := utils.RandIntFromRange(num)
users := make([]*model.User, numUsers)
for i := 0; i < numUsers; i++ {
var err bool
users[i], err = cfg.createRandomUser()
if err != true {
return users, false
}
}
return users, true
}