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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
110 lines
3.0 KiB
Go
110 lines
3.0 KiB
Go
// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package api
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import (
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"github.com/mattermost/platform/model"
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"github.com/mattermost/platform/store"
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"github.com/mattermost/platform/utils"
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l4g "github.com/alecthomas/log4go"
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)
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type AutoUserCreator struct {
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client *model.Client
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team *model.Team
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EmailLength utils.Range
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EmailCharset string
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NameLength utils.Range
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NameCharset string
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Fuzzy bool
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}
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func NewAutoUserCreator(client *model.Client, team *model.Team) *AutoUserCreator {
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return &AutoUserCreator{
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client: client,
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team: team,
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EmailLength: USER_EMAIL_LEN,
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EmailCharset: utils.LOWERCASE,
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NameLength: USER_NAME_LEN,
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NameCharset: utils.LOWERCASE,
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Fuzzy: false,
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}
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}
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// Basic test team and user so you always know one
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func CreateBasicUser(client *model.Client) *model.AppError {
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result, _ := client.FindTeamByName(BTEST_TEAM_NAME)
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if result.Data.(bool) == false {
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newteam := &model.Team{DisplayName: BTEST_TEAM_DISPLAY_NAME, Name: BTEST_TEAM_NAME, Email: BTEST_TEAM_EMAIL, Type: BTEST_TEAM_TYPE}
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result, err := client.CreateTeam(newteam)
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if err != nil {
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return err
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}
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basicteam := result.Data.(*model.Team)
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newuser := &model.User{Email: BTEST_USER_EMAIL, Nickname: BTEST_USER_NAME, Password: BTEST_USER_PASSWORD}
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result, err = client.CreateUser(newuser, "")
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if err != nil {
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return err
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}
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ruser := result.Data.(*model.User)
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store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
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store.Must(Srv.Store.Team().SaveMember(&model.TeamMember{TeamId: basicteam.Id, UserId: ruser.Id}))
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}
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return nil
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}
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func (cfg *AutoUserCreator) createRandomUser() (*model.User, bool) {
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var userEmail string
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var userName string
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if cfg.Fuzzy {
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userEmail = "success+" + model.NewId() + "simulator.amazonses.com"
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userName = utils.FuzzName()
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} else {
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userEmail = "success+" + model.NewId() + "simulator.amazonses.com"
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userName = utils.RandomName(cfg.NameLength, cfg.NameCharset)
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}
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user := &model.User{
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Email: userEmail,
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Nickname: userName,
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Password: USER_PASSWORD}
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result, err := cfg.client.CreateUserWithInvite(user, "", "", cfg.team.InviteId)
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if err != nil {
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err.Translate(utils.T)
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l4g.Error(err.Error())
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return nil, false
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}
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ruser := result.Data.(*model.User)
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status := &model.Status{ruser.Id, model.STATUS_ONLINE, false, model.GetMillis(), ""}
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if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
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result.Err.Translate(utils.T)
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l4g.Error(result.Err.Error())
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return nil, false
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}
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// We need to cheat to verify the user's email
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store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
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return result.Data.(*model.User), true
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}
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func (cfg *AutoUserCreator) CreateTestUsers(num utils.Range) ([]*model.User, bool) {
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numUsers := utils.RandIntFromRange(num)
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users := make([]*model.User, numUsers)
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for i := 0; i < numUsers; i++ {
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var err bool
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users[i], err = cfg.createRandomUser()
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if err != true {
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return users, false
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}
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}
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return users, true
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}
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