mirror of
https://github.com/mattermost/mattermost.git
synced 2025-02-25 18:55:24 -06:00
* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
336 lines
9.1 KiB
Go
336 lines
9.1 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package api
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import (
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"net/http"
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l4g "github.com/alecthomas/log4go"
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"github.com/mattermost/platform/einterfaces"
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"github.com/mattermost/platform/model"
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"github.com/mattermost/platform/store"
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"github.com/mattermost/platform/utils"
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)
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var statusCache *utils.Cache = utils.NewLru(model.STATUS_CACHE_SIZE)
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func AddStatusCacheSkipClusterSend(status *model.Status) {
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statusCache.Add(status.UserId, status)
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}
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func AddStatusCache(status *model.Status) {
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AddStatusCacheSkipClusterSend(status)
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if einterfaces.GetClusterInterface() != nil {
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einterfaces.GetClusterInterface().UpdateStatus(status)
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}
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}
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func InitStatus() {
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l4g.Debug(utils.T("api.status.init.debug"))
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BaseRoutes.Users.Handle("/status", ApiUserRequired(getStatusesHttp)).Methods("GET")
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BaseRoutes.Users.Handle("/status/ids", ApiUserRequired(getStatusesByIdsHttp)).Methods("POST")
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BaseRoutes.Users.Handle("/status/set_active_channel", ApiUserRequired(setActiveChannel)).Methods("POST")
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BaseRoutes.WebSocket.Handle("get_statuses", ApiWebSocketHandler(getStatusesWebSocket))
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BaseRoutes.WebSocket.Handle("get_statuses_by_ids", ApiWebSocketHandler(getStatusesByIdsWebSocket))
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}
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func getStatusesHttp(c *Context, w http.ResponseWriter, r *http.Request) {
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statusMap, err := GetAllStatuses()
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if err != nil {
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c.Err = err
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return
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}
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w.Write([]byte(model.StringInterfaceToJson(statusMap)))
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}
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func getStatusesWebSocket(req *model.WebSocketRequest) (map[string]interface{}, *model.AppError) {
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statusMap, err := GetAllStatuses()
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if err != nil {
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return nil, err
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}
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return statusMap, nil
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}
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// Only returns 300 statuses max
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func GetAllStatuses() (map[string]interface{}, *model.AppError) {
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if result := <-Srv.Store.Status().GetOnlineAway(); result.Err != nil {
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return nil, result.Err
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} else {
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statuses := result.Data.([]*model.Status)
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statusMap := map[string]interface{}{}
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for _, s := range statuses {
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statusMap[s.UserId] = s.Status
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}
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return statusMap, nil
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}
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}
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func getStatusesByIdsHttp(c *Context, w http.ResponseWriter, r *http.Request) {
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userIds := model.ArrayFromJson(r.Body)
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if len(userIds) == 0 {
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c.SetInvalidParam("getStatusesByIdsHttp", "user_ids")
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return
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}
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statusMap, err := GetStatusesByIds(userIds)
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if err != nil {
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c.Err = err
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return
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}
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w.Write([]byte(model.StringInterfaceToJson(statusMap)))
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}
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func getStatusesByIdsWebSocket(req *model.WebSocketRequest) (map[string]interface{}, *model.AppError) {
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var userIds []string
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if userIds = model.ArrayFromInterface(req.Data["user_ids"]); len(userIds) == 0 {
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l4g.Error(model.StringInterfaceToJson(req.Data))
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return nil, NewInvalidWebSocketParamError(req.Action, "user_ids")
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}
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statusMap, err := GetStatusesByIds(userIds)
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if err != nil {
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return nil, err
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}
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return statusMap, nil
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}
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func GetStatusesByIds(userIds []string) (map[string]interface{}, *model.AppError) {
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statusMap := map[string]interface{}{}
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missingUserIds := []string{}
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for _, userId := range userIds {
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if result, ok := statusCache.Get(userId); ok {
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statusMap[userId] = result.(*model.Status).Status
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} else {
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missingUserIds = append(missingUserIds, userId)
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}
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}
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if len(missingUserIds) > 0 {
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if result := <-Srv.Store.Status().GetByIds(missingUserIds); result.Err != nil {
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return nil, result.Err
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} else {
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statuses := result.Data.([]*model.Status)
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for _, s := range statuses {
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AddStatusCache(s)
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statusMap[s.UserId] = s.Status
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}
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}
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}
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// For the case where the user does not have a row in the Status table and cache
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for _, userId := range missingUserIds {
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if _, ok := statusMap[userId]; !ok {
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statusMap[userId] = model.STATUS_OFFLINE
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}
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}
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return statusMap, nil
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}
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func SetStatusOnline(userId string, sessionId string, manual bool) {
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broadcast := false
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var oldStatus string = model.STATUS_OFFLINE
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var oldTime int64 = 0
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var oldManual bool = false
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var status *model.Status
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var err *model.AppError
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if status, err = GetStatus(userId); err != nil {
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status = &model.Status{userId, model.STATUS_ONLINE, false, model.GetMillis(), ""}
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broadcast = true
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} else {
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if status.Manual && !manual {
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return // manually set status always overrides non-manual one
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}
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if status.Status != model.STATUS_ONLINE {
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broadcast = true
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}
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oldStatus = status.Status
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oldTime = status.LastActivityAt
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oldManual = status.Manual
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status.Status = model.STATUS_ONLINE
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status.Manual = false // for "online" there's no manual setting
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status.LastActivityAt = model.GetMillis()
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}
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AddStatusCache(status)
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// Only update the database if the status has changed, the status has been manually set,
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// or enough time has passed since the previous action
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if status.Status != oldStatus || status.Manual != oldManual || status.LastActivityAt-oldTime > model.STATUS_MIN_UPDATE_TIME {
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achan := Srv.Store.Session().UpdateLastActivityAt(sessionId, status.LastActivityAt)
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var schan store.StoreChannel
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if broadcast {
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schan = Srv.Store.Status().SaveOrUpdate(status)
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} else {
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schan = Srv.Store.Status().UpdateLastActivityAt(status.UserId, status.LastActivityAt)
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}
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if result := <-achan; result.Err != nil {
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l4g.Error(utils.T("api.status.last_activity.error"), userId, sessionId, result.Err)
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}
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if result := <-schan; result.Err != nil {
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l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
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}
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}
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if broadcast {
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event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_STATUS_CHANGE, "", "", status.UserId, nil)
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event.Add("status", model.STATUS_ONLINE)
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event.Add("user_id", status.UserId)
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go Publish(event)
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}
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}
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func SetStatusOffline(userId string, manual bool) {
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status, err := GetStatus(userId)
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if err == nil && status.Manual && !manual {
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return // manually set status always overrides non-manual one
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}
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status = &model.Status{userId, model.STATUS_OFFLINE, manual, model.GetMillis(), ""}
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AddStatusCache(status)
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if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
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l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
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}
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event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_STATUS_CHANGE, "", "", status.UserId, nil)
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event.Add("status", model.STATUS_OFFLINE)
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event.Add("user_id", status.UserId)
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go Publish(event)
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}
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func SetStatusAwayIfNeeded(userId string, manual bool) {
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status, err := GetStatus(userId)
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if err != nil {
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status = &model.Status{userId, model.STATUS_OFFLINE, manual, 0, ""}
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}
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if !manual && status.Manual {
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return // manually set status always overrides non-manual one
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}
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if !manual {
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if status.Status == model.STATUS_AWAY {
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return
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}
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if !IsUserAway(status.LastActivityAt) {
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return
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}
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}
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status.Status = model.STATUS_AWAY
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status.Manual = manual
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status.ActiveChannel = ""
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AddStatusCache(status)
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if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
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l4g.Error(utils.T("api.status.save_status.error"), userId, result.Err)
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}
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event := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_STATUS_CHANGE, "", "", status.UserId, nil)
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event.Add("status", model.STATUS_AWAY)
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event.Add("user_id", status.UserId)
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go Publish(event)
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}
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func GetStatus(userId string) (*model.Status, *model.AppError) {
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if result, ok := statusCache.Get(userId); ok {
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status := result.(*model.Status)
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statusCopy := &model.Status{}
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*statusCopy = *status
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return statusCopy, nil
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}
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if result := <-Srv.Store.Status().Get(userId); result.Err != nil {
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return nil, result.Err
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} else {
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return result.Data.(*model.Status), nil
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}
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}
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func IsUserAway(lastActivityAt int64) bool {
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return model.GetMillis()-lastActivityAt >= *utils.Cfg.TeamSettings.UserStatusAwayTimeout*1000
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}
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func DoesStatusAllowPushNotification(user *model.User, status *model.Status, channelId string) bool {
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props := user.NotifyProps
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if props["push"] == "none" {
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return false
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}
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if pushStatus, ok := props["push_status"]; (pushStatus == model.STATUS_ONLINE || !ok) && (status.ActiveChannel != channelId || model.GetMillis()-status.LastActivityAt > model.STATUS_CHANNEL_TIMEOUT) {
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return true
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} else if pushStatus == model.STATUS_AWAY && (status.Status == model.STATUS_AWAY || status.Status == model.STATUS_OFFLINE) {
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return true
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} else if pushStatus == model.STATUS_OFFLINE && status.Status == model.STATUS_OFFLINE {
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return true
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}
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return false
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}
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func setActiveChannel(c *Context, w http.ResponseWriter, r *http.Request) {
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data := model.MapFromJson(r.Body)
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var channelId string
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var ok bool
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if channelId, ok = data["channel_id"]; !ok || len(channelId) > 26 {
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c.SetInvalidParam("setActiveChannel", "channel_id")
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return
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}
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if err := SetActiveChannel(c.Session.UserId, channelId); err != nil {
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c.Err = err
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return
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}
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ReturnStatusOK(w)
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}
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func SetActiveChannel(userId string, channelId string) *model.AppError {
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status, err := GetStatus(userId)
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if err != nil {
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status = &model.Status{userId, model.STATUS_ONLINE, false, model.GetMillis(), channelId}
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} else {
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status.ActiveChannel = channelId
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if !status.Manual {
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status.Status = model.STATUS_ONLINE
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}
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status.LastActivityAt = model.GetMillis()
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}
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AddStatusCache(status)
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if result := <-Srv.Store.Status().SaveOrUpdate(status); result.Err != nil {
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return result.Err
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}
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return nil
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}
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