Files
mattermost/api/web_conn.go
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

189 lines
5.1 KiB
Go

// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package api
import (
"fmt"
"time"
"github.com/mattermost/platform/model"
l4g "github.com/alecthomas/log4go"
"github.com/gorilla/websocket"
goi18n "github.com/nicksnyder/go-i18n/i18n"
)
const (
WRITE_WAIT = 30 * time.Second
PONG_WAIT = 100 * time.Second
PING_PERIOD = (PONG_WAIT * 6) / 10
)
type WebConn struct {
WebSocket *websocket.Conn
Send chan model.WebSocketMessage
SessionToken string
UserId string
T goi18n.TranslateFunc
Locale string
AllChannelMembers map[string]string
LastAllChannelMembersTime int64
}
func NewWebConn(c *Context, ws *websocket.Conn) *WebConn {
go SetStatusOnline(c.Session.UserId, c.Session.Id, false)
return &WebConn{
Send: make(chan model.WebSocketMessage, 256),
WebSocket: ws,
UserId: c.Session.UserId,
SessionToken: c.Session.Token,
T: c.T,
Locale: c.Locale,
}
}
func (c *WebConn) readPump() {
defer func() {
HubUnregister(c)
c.WebSocket.Close()
}()
c.WebSocket.SetReadLimit(SOCKET_MAX_MESSAGE_SIZE_KB)
c.WebSocket.SetReadDeadline(time.Now().Add(PONG_WAIT))
c.WebSocket.SetPongHandler(func(string) error {
c.WebSocket.SetReadDeadline(time.Now().Add(PONG_WAIT))
go SetStatusAwayIfNeeded(c.UserId, false)
return nil
})
for {
var req model.WebSocketRequest
if err := c.WebSocket.ReadJSON(&req); err != nil {
// browsers will appear as CloseNoStatusReceived
if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
l4g.Debug(fmt.Sprintf("websocket.read: client side closed socket userId=%v", c.UserId))
} else {
l4g.Debug(fmt.Sprintf("websocket.read: cannot read, closing websocket for userId=%v error=%v", c.UserId, err.Error()))
}
return
} else {
BaseRoutes.WebSocket.ServeWebSocket(c, &req)
}
}
}
func (c *WebConn) writePump() {
ticker := time.NewTicker(PING_PERIOD)
defer func() {
ticker.Stop()
c.WebSocket.Close()
}()
for {
select {
case msg, ok := <-c.Send:
if !ok {
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
c.WebSocket.WriteMessage(websocket.CloseMessage, []byte{})
return
}
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
if err := c.WebSocket.WriteMessage(websocket.TextMessage, msg.GetPreComputeJson()); err != nil {
// browsers will appear as CloseNoStatusReceived
if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
l4g.Debug(fmt.Sprintf("websocket.send: client side closed socket userId=%v", c.UserId))
} else {
l4g.Debug(fmt.Sprintf("websocket.send: cannot send, closing websocket for userId=%v, error=%v", c.UserId, err.Error()))
}
return
}
case <-ticker.C:
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
if err := c.WebSocket.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
// browsers will appear as CloseNoStatusReceived
if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
l4g.Debug(fmt.Sprintf("websocket.ticker: client side closed socket userId=%v", c.UserId))
} else {
l4g.Debug(fmt.Sprintf("websocket.ticker: cannot read, closing websocket for userId=%v error=%v", c.UserId, err.Error()))
}
return
}
}
}
}
func (webCon *WebConn) InvalidateCache() {
webCon.AllChannelMembers = nil
webCon.LastAllChannelMembersTime = 0
}
func (webCon *WebConn) ShouldSendEvent(msg *model.WebSocketEvent) bool {
// If the event is destined to a specific user
if len(msg.Broadcast.UserId) > 0 && webCon.UserId != msg.Broadcast.UserId {
return false
}
// if the user is omitted don't send the message
if len(msg.Broadcast.OmitUsers) > 0 {
if _, ok := msg.Broadcast.OmitUsers[webCon.UserId]; ok {
return false
}
}
// Only report events to users who are in the channel for the event
if len(msg.Broadcast.ChannelId) > 0 {
if model.GetMillis()-webCon.LastAllChannelMembersTime > 1000*60*15 { // 15 minutes
webCon.AllChannelMembers = nil
webCon.LastAllChannelMembersTime = 0
}
if webCon.AllChannelMembers == nil {
if result := <-Srv.Store.Channel().GetAllChannelMembersForUser(webCon.UserId, true); result.Err != nil {
l4g.Error("webhub.shouldSendEvent: " + result.Err.Error())
return false
} else {
webCon.AllChannelMembers = result.Data.(map[string]string)
webCon.LastAllChannelMembersTime = model.GetMillis()
}
}
if _, ok := webCon.AllChannelMembers[msg.Broadcast.ChannelId]; ok {
return true
} else {
return false
}
}
// Only report events to users who are in the team for the event
if len(msg.Broadcast.TeamId) > 0 {
return webCon.IsMemberOfTeam(msg.Broadcast.TeamId)
}
return true
}
func (webCon *WebConn) IsMemberOfTeam(teamId string) bool {
session := GetSession(webCon.SessionToken)
if session == nil {
return false
} else {
member := session.GetTeamByTeamId(teamId)
if member != nil {
return true
} else {
return false
}
}
}