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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
105 lines
2.5 KiB
Go
105 lines
2.5 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package store
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import (
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"testing"
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"github.com/mattermost/platform/model"
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)
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func TestSqlStatusStore(t *testing.T) {
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Setup()
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status := &model.Status{model.NewId(), model.STATUS_ONLINE, false, 0, ""}
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if err := (<-store.Status().SaveOrUpdate(status)).Err; err != nil {
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t.Fatal(err)
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}
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status.LastActivityAt = 10
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if err := (<-store.Status().SaveOrUpdate(status)).Err; err != nil {
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t.Fatal(err)
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}
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if err := (<-store.Status().Get(status.UserId)).Err; err != nil {
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t.Fatal(err)
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}
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status2 := &model.Status{model.NewId(), model.STATUS_AWAY, false, 0, ""}
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if err := (<-store.Status().SaveOrUpdate(status2)).Err; err != nil {
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t.Fatal(err)
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}
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status3 := &model.Status{model.NewId(), model.STATUS_OFFLINE, false, 0, ""}
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if err := (<-store.Status().SaveOrUpdate(status3)).Err; err != nil {
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t.Fatal(err)
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}
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if result := <-store.Status().GetOnlineAway(); result.Err != nil {
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t.Fatal(result.Err)
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} else {
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statuses := result.Data.([]*model.Status)
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for _, status := range statuses {
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if status.Status == model.STATUS_OFFLINE {
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t.Fatal("should not have returned offline statuses")
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}
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}
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}
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if result := <-store.Status().GetOnline(); result.Err != nil {
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t.Fatal(result.Err)
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} else {
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statuses := result.Data.([]*model.Status)
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for _, status := range statuses {
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if status.Status != model.STATUS_ONLINE {
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t.Fatal("should not have returned offline statuses")
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}
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}
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}
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if result := <-store.Status().GetByIds([]string{status.UserId, "junk"}); result.Err != nil {
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t.Fatal(result.Err)
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} else {
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statuses := result.Data.([]*model.Status)
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if len(statuses) != 1 {
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t.Fatal("should only have 1 status")
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}
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}
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if err := (<-store.Status().ResetAll()).Err; err != nil {
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t.Fatal(err)
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}
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if result := <-store.Status().Get(status.UserId); result.Err != nil {
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t.Fatal(result.Err)
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} else {
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status := result.Data.(*model.Status)
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if status.Status != model.STATUS_OFFLINE {
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t.Fatal("should be offline")
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}
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}
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if result := <-store.Status().UpdateLastActivityAt(status.UserId, 10); result.Err != nil {
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t.Fatal(result.Err)
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}
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}
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func TestActiveUserCount(t *testing.T) {
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Setup()
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status := &model.Status{model.NewId(), model.STATUS_ONLINE, false, model.GetMillis(), ""}
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Must(store.Status().SaveOrUpdate(status))
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if result := <-store.Status().GetTotalActiveUsersCount(); result.Err != nil {
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t.Fatal(result.Err)
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} else {
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count := result.Data.(int64)
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if count <= 0 {
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t.Fatal()
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}
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}
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}
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