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* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
140 lines
2.7 KiB
Go
140 lines
2.7 KiB
Go
// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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"strings"
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)
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const (
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SESSION_COOKIE_TOKEN = "MMAUTHTOKEN"
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SESSION_CACHE_SIZE = 25000
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SESSION_PROP_PLATFORM = "platform"
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SESSION_PROP_OS = "os"
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SESSION_PROP_BROWSER = "browser"
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)
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type Session struct {
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Id string `json:"id"`
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Token string `json:"token"`
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CreateAt int64 `json:"create_at"`
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ExpiresAt int64 `json:"expires_at"`
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LastActivityAt int64 `json:"last_activity_at"`
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UserId string `json:"user_id"`
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DeviceId string `json:"device_id"`
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Roles string `json:"roles"`
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IsOAuth bool `json:"is_oauth"`
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Props StringMap `json:"props"`
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TeamMembers []*TeamMember `json:"team_members" db:"-"`
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}
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func (me *Session) ToJson() string {
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b, err := json.Marshal(me)
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if err != nil {
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return ""
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} else {
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return string(b)
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}
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}
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func SessionFromJson(data io.Reader) *Session {
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decoder := json.NewDecoder(data)
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var me Session
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err := decoder.Decode(&me)
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if err == nil {
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return &me
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} else {
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return nil
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}
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}
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func (me *Session) PreSave() {
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if me.Id == "" {
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me.Id = NewId()
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}
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me.Token = NewId()
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me.CreateAt = GetMillis()
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me.LastActivityAt = me.CreateAt
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if me.Props == nil {
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me.Props = make(map[string]string)
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}
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}
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func (me *Session) Sanitize() {
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me.Token = ""
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}
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func (me *Session) IsExpired() bool {
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if me.ExpiresAt <= 0 {
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return false
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}
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if GetMillis() > me.ExpiresAt {
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return true
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}
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return false
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}
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func (me *Session) SetExpireInDays(days int) {
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if me.CreateAt == 0 {
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me.ExpiresAt = GetMillis() + (1000 * 60 * 60 * 24 * int64(days))
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} else {
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me.ExpiresAt = me.CreateAt + (1000 * 60 * 60 * 24 * int64(days))
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}
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}
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func (me *Session) AddProp(key string, value string) {
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if me.Props == nil {
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me.Props = make(map[string]string)
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}
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me.Props[key] = value
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}
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func (me *Session) GetTeamByTeamId(teamId string) *TeamMember {
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for _, team := range me.TeamMembers {
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if team.TeamId == teamId {
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return team
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}
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}
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return nil
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}
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func (me *Session) IsMobileApp() bool {
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return len(me.DeviceId) > 0 &&
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(strings.HasPrefix(me.DeviceId, PUSH_NOTIFY_APPLE+":") || strings.HasPrefix(me.DeviceId, PUSH_NOTIFY_ANDROID+":"))
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}
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func (me *Session) GetUserRoles() []string {
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return strings.Fields(me.Roles)
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}
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func SessionsToJson(o []*Session) string {
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if b, err := json.Marshal(o); err != nil {
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return "[]"
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} else {
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return string(b)
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}
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}
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func SessionsFromJson(data io.Reader) []*Session {
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decoder := json.NewDecoder(data)
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var o []*Session
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err := decoder.Decode(&o)
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if err == nil {
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return o
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} else {
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return nil
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}
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}
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